Serious suggestion for pro games

Manmade Kangaroo·4/11/2016, 2:49:02 PM·1 votes·778 views

Hi Riot,

These days when my partner and I talking about pro games, like LPL and LCK, we found we really miss the days before S4. Back then, there is less stylized BanPicks and game play, players were competing that depends more on own comprehension of champions and improvised reactions. Comparing today's professional league, not all decisions are optimal in old days. However, we can find more sparks and ingenious game playing in those matches and most importantly, much more different champions are played by pro gamers in serious matches and then shown to the audience worldwide.

I can hardly forget the Karthus playing by Toyz in S2 finals. It really inspired me and make me fall in love with LoL. Then I brought this champ and skins and wait one day I can see another ultimate triple kill in one game. Almost 4 years passed and I am still waiting.

Therefore, I feel the mechanism of pro games should change. It should give some chances to non-popular or, specifically, so called unbalanced champions, like brand and Nasus. And these chances should not come from enhancing their power. Because it will break the balance in normal and rank games heavily and as a reasult they would soon be nerfed. Adding some likable mechanisms, like dodging or teleport, could make them come to the stage but it will ruin the original design. Never do that.

My suggestion is giving a smaller but random champion pool before every march. This pool should have even numbers of each position and several reserves, E.g. 5 each line, 10 totally random from the rest so it would be totally 35 champions that could be used in the following game. This change could have positive effects on many aspects:

For pro players, instead of only focusing on a couple of OP champions within current patch, a comprehensive understanding of all other champions become crucial. In this gaming mode, reaction speed may have less contribution yet experience and creativity does. As a result, it gains the possibility for players in their 20s or even 30s to carry the team.

For audience, we can see more different champions playing on top stage. There must be some amazing plays made by some less popular champions and that would be the X factor to each single game. Simply, the game would be more attractive and more instructive.

For Riot, more champions will put under the lime light and hence more skins could be sold (most important!). Maybe even less work for champion adjustment in each patch.

Note, I do not mean this mode should replace the current one. Maybe a combination of these two would be a good trial. Like, in BO3, only the third game using this mode, and for BO5, is the 3rd and 5th.

Okay, I stop here. I will really happy to see if this could put into real practice. Starting from all-stars, good experimental field right? If it turns out to be my own wishful thinking. Please get it back to me cz I need to persuade my brain to stop from keeping thinking this. Cheers.

12 Comments

Mr Borg4/11/2016, 5:34:48 PM2 votes

The same problem would exist. Even if you limited the champ pool, there would be a clear few best champs within the pool. Even if you randomized it before the game, you would still be able to easily predict picks. Also it would be a lot harder to balance because Riot would get fewer easily-visible and high-value data points about what's too strong. I guarantee they're realizing their Ekko buffs were a bad idea partly because of the LCS.

And innovation isn't dead. Graves mid, Lucian top, Urgot mid, just three things that happened last weekend. Sure not all of them worked, but that's how innovation goes.

Malfini4/13/2016, 6:52:01 PM1 votes

Or do blindpick on pro matches.

Manmade Kangaroo4/11/2016, 2:56:16 PM

As a non English user, it really takes some time to write this...hmm...essay? Well all replies are welcome. But I can only recognize the negative ones in Chinese. XD.