Evolution of the NA LCS

NA LCS






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With an increase in collegiate participation in League and Esports, why not host a draft each year in reverse order of records? This can help ensure the talent is better divided among various franchises so the same team is not continually winning every split or acquiring the latest and greatest talent due to their brand name and the ability to pay players higher wages.Use the Challenger series as a developmental league for these players to practice and better their skills until they're ready to be brought up into the LCS. Again, it doesn't necessarily need to be a collegiate draft, but at least a draft of some sort so that player talent is more evenly divided among LCS Franchises.
This is a good idea. Best teams should not only be decided on their recruiting and ability to pay players. Long term a draft should be implemented.
Cause this has kept the NFL from having one team continually win (Pats) and some teams continually place last (Browns)?
This is irrelevant since you're only focusing on the outcome. It has more to do with the coaching and the organization than it does only individual player talent levels when it comes to consistently good or bad play. With a draft, it gives the bad teams more of an opportunity to improve. Why would a top talent want to go to the worst organization when they have the freedom to potentially be picked up anywhere? As it stands, a good player could get on a bad team just to be introduced into the league, then flip to a better team the next year when the more talented teams have taken an interest in them. Leaving the bad teams in the gutter.
That's why there's free agent and rookie signing rules in baseball to prevent top rookies from just flipping teams before teams have had a chance to garner usefulness from them.
Those teams that continue to be successful in the NFL not only draft well, but they also sign good free agents. The main difference between comparing LoL esports to the NFL is the amount of players you have playing during a game. The NFL has up to 30 players who get playing time, while LoL only has 5. I do think drafting players would help possibly add more diversity to the league, but it would be very different from major sports because of how few people get to actually play the game. That's why I think have a minor league similar to MLB would be really good, it let's more players play and allows players to work their way up to the major league (NALCS).
Isn't that what the future "academy league" or whatever is for? You know, the more or less replacement for Challenger
There needs to be what I'd call the 'Oakland' protection policy for worse off teams in the league.
Can't count in baseball how many times in baseball the Oakland 'A''s are essentially a farm team for the better teams out there. If not a draft of sorts, some free agent policy to make sure rookie free agents couldn't just up and resign with a better team once the money gets good despite the fact that another team basically raised you up.
I don't even like the Oakland A's but i can recognize the constant battle of money vs. talent that they have to deal with.
Cause this has kept the NFL from having one team continually win (Pats) and some teams continually place last (Browns)?
I'm sorry, if one team only ever won a sport, I'd stop watching. Why, because why would I need to watch. I'd know the results before it happened. Gambling couldn't make money that way and neither would the fan base. Why do we think league keeps shifting metas...to keep the game more interesting.
This would be really cool to see implemented. I would like an NBA style draft (just 2 rounds) simply because there aren't many players during a game at one time. I just wonder if they will start having set roster sizes for all teams across the league.
Too bad about removing relegation. I see the point about encouraging long-term investment, but from the standpoint of a player and fan, it feels less merit-based and like more of an insiders' game.
I wouldn't be upset if they let the top two Challenger teams play a play-in game for the Last LCS play off spot at the end of the spring and summer split, similar to the way the NCAA tournament is played. They wouldn't be given a permanent spot in the LCS but would at least get a chance to prove themselves. I also think they need to increase the number of teams to about 12-16 or even more. I think it really takes away from the players as a whole if they lose the ability to get to the LCS. as a regular player.
Well the whole point of the Challenger teams is to garner talent for their LCS teams. Forcing teams to play for spots in the LCS garners a fracturing of new and upcoming talent. By creating an avenue in which young new players can learn and grow with current Pro players, makes sure that teams have a way to protect their investment in that player when they feel they are ready to go pro. Much like the NFL uses College Football to draft and pool talent from which they train/cut/add to rosters. The smaller number of players per team just means the competition and pool for players is THAT much smaller.
I was always on the fence about the idea of permanent spots within the NA LCS. After reading this and seeing that Riot is working on steps to prevent teams just staying in last place. Big props to right for helping the players kick start a PA. Overall these are steps in the right direction for the longevity of NA LCS. Looking forward to the rest of 2017 season and the new format in 2018. Do we have any word on EU LCS?
I was always on the fence about the idea of permanent spots within the NA LCS. After reading this and seeing that Riot is working on steps to prevent teams just staying in last place. Big props to right for helping the players kick start a PA. Overall these are steps in the right direction for the longevity of NA LCS. Looking forward to the rest of 2017 season and the new format in 2018. Do we have any word on EU LCS?
No franchising for EU at least for 2018
https://eu.lolesports.com/en/articles/eu-lcs-update
Honestly, EU do not like and do not need to get franchising as long as Riot provide everything else that is provided to NA in from of revenue sharing, higher base salaries and player's association, heck in EU there are too many good/powerful orgs actually out of LCS and CS that make no sesne to close the door now (probably EU should go towards expanding both EU LCS and CS)
In EU Riot need to focus more to widen and strengthen EU CS (and further down the line help the organizers of regional leagues), so that if you get relegated from LCS you get a safety net and you can plan how to get up back in LCS
Does the Paying 10 million for a spot help in you evaluation process?
i don't like the new way to get into the lcs.... do teams even have to play anymore to earn their spot???? or just fill out a application and be in the lcs and prove that they can pay their players and make league more money. this also favors people who already have money rather then starting from the ground up... is there certain times when teams can fill out the application? or can applications only be filled out when a team gets kicked out when they get placed in 9th and 10th place for 5 splits in a row over an 8-split span, also how do you even know if the team that submits the application is even good? you didn't even ask on the application that you had to be a certain division in ranked wtf lol... i hope you guys give out more info because as it stands the new system is really bad and puts new teams at a really big disadvantage.... as a league player who likes to watch the NA LCS i like to watch the challenger series and see new underdog teams try to earn their spot in the NA LCS by competing... not filling out applications.... also the new challenger series means nothing to the viewer its more for pro teams now... why would the common league esports viewer want to watch an Academy League that does not even have rewards such as going into the relegations for a spot into the lcs.
The changes Riot is making seems to be looking at the bigger picture. The major sports leagues in America that have been around for years don't even use a relegation style of play. As much as people say they love when underdogs succeed, stats and data prove that more people watch traditional powers (Lakers, Celtics in NBA, Cowboys, Patriots in NFL, and TSM, CLG in LoL). Now, this probably isn't quite as relevant yet in LoL esports, but the sport is growing, so you need teams that are staples to the League that way casual observers know who is around instead of not knowing who the last 2 teams are. Franchising is supposed to help ensure the future of the League over the course of the next (hopefully) 25 to 50 years.
Yet the more successful football leagues in Europe have relegation and it works great. Just because the NFL is successful doesn't mean it is the best strategy.
LoL isn't going to be around in 10 years, let alone 50, so I have no idea what you are smoking. Also, casual observers of the NFL or NBA can't name all the teams, so why do casual observers of LCS have to know all the teams?
Im pretty sure they're probably going to be using the relegation system in EU the way soccer/football leagues do it there, probably because sports investors in EU of all stripes and colors are used to, and therefore, not as scared, by the prospect of relegation.
However, in America, our teams are all franchised; they are always there, and investors are used to, and prefer the per-team stability of the NFL or NBA. That being said, Riot probably wants to get the most they can in each region-so if franchising works in one region but not in the other, then they'll probably franchise in the favorable region and relegate where relegation is common and not nearly as feared. Hence, franchising in NA but not in EU
Relegation in European football leagues only works because there are a series of league levels that exist profitably below the top competitive level. Being relegated hurts badly but it isn't the death sentence that it is in League. Being relegated in league generally means you are losing at least half your roster along with coaching and support staff so all that is left is a hollowed out husk with the same name in the challenger circuit.
I think each LCS team should have 2-3 academy teams, kinda like A, B, and C. I'm not sure how big this academy league will be or how easy non-affiliated LCS teams can enter, but if it's just one academy team per LCS team, it seems limiting to people trying to enter the scene. Then orgs will have more flexibility shuffling players between squads, the good academy players will stand out more, and 1 year 'prove it' contacts will be more applicable to the newcomers. There's no need for an MSI-esque academy level tourney, so the normal 2 splits can be reduced to 1, and just increase the length of the split to accommodate the higher number of teams.
I think multiple academy teams would be pretty good too. It could be like minor league baseball in the MLB. (Single A, Double A, Triple A). That way, young players can maybe work their way up through the different academy teams with different competition. It's also good to send other players who may be in a slump down to the academy team to get their confidence back.
The only thing about academy teams I really think they should do is expand it so non-LCS affiliated teams can play in. Because if an LCS team gets booted, and there is no existing team with some record to replace them it could be problematic for viewership, fan base, and be of some worry to advertisers if they have zero track record with the ownership of the new team.
First of all I highly appreciate the changes Riot has planned for the future. But perhaps someone could clear up a few points for me:
I am just worried that removing relegation creates a stale environment since you need to try really hard to drop out of LCS by results.
this is awful. rip riot, i've had so much respect for you, you were the only company to put the love of a fair and balanced game over profits, you were truly my hero. sadly everything comes to an end i guess, i hope you come back or make another game with those principles of a level-playing field where everyone has the chace to win, not just the guy with the biggest checkbook. riot has finally completely sold-out, no longer can you come up from nothing( silver 2) with 4 of your friends and make your e-sports dreams come true. now you have to be rich and buy a spot. really disgraceful riot and you didn't even do a good job making it look like anything other than that. the emperor is naked
This is exciting to see. It looks like Riot is modeling the new LCS system after other successful sports, like the NFL. I hope this attracts the best talent in the world to want to play in NA. Look forward to seeing where LoL grows in the future.
If you are looking for LoL to grow with these changes, you are going to be waiting a long time. This is only going to hamper growth and result in a worse LCS experience overall.
I'm fine with everything other than during the video. 0:52 "now that the NA LCS is generating revenue". So they were operating at a loss before that just seems so unlikely to me.
They very rarely run advertising. The model is designed to not be profitable by itself, but to simply generate interest in the game and power further game-related revenue. The LCS is essentially just an ad for league.
Looks like Riot's done doing that now...
The costs of building out the two (or three) arenas/studios combined with the amount of money that they pay to LCS referees and show runners, combined with the money paid to teams and players is probably very immense. If you had to give a list of things that earned the LCS revenue, you'd be hard pressed to find many things that directly contribute to the LCS rather than Riot as a whole.
Most other revenue streams are a part of Riot's books as a whole because of the amount of advertisement that the LCS itself brings to the table for the game, skins, and game-related merchandise. These types of revenue streams are not directly correlated to the NA LCS, and although they likely have been used to fund the project, they are not a direct response to it.
Now that Riot is selling the media rights / distribution to another company, that has likely been what has caused the NA LCS to at least break even.
I don't think the OP is denying the costs involved. I think what he finds unbelievable was Riots inability to generate revenue for the league. Which given the numbers posted last year and the huge viewer audience for Worlds, it seemed to me that a lack of effort was the only thing preventing the LCS from being profitable.
I don't know, but I'd say the biggest opportunities for Ads would be in game pauses, in between the games of a series, and that half an hour of nothing they always show before a game.
And in the future, we'll probably be seeing a lot more stationary ads in a corner of the screen like we often do on many current twitch streams
But last year was the first year it was profitable?
I am happy to hear many of these changes happening. Sure, there can be adjustments, but it really sounds like a major improvement.
I guess fans of real competition have been relegated. I absolutely will not watch the closed ecosystem competition in 2018.
Most pros want to win, and if an organization tries to strong-arm them into throwing games, you have the players' association to stop that crap
I'm quite sad that Riot is removing relegation from the NA LCS. I feel that is a healthly way to bring fresh talent into the league and it keeps things seasons exciting. I love watching the end of season relegation tournaments. It's awesome to see people that have risen up the rankings to play in the LCS. Many people feels that they can get into the LCS via that route. If we remove relegation, this will remove a lot of people's ability to see their path to the LCS. Not seeing a clear path will reduce their motive to get into the LCS and fewer good players will go that route. There will still be plenty of good people playing, but the pool they pick from will be smaller. I love the revenue sharing idea and am not sure about what sounds like a players union, but I'm glad to see there are thoughts for the future.
so there are 10 team spots
Is this going to allow lcs subs to move up and down without contract breaches? If so so much NA talent bound to the bench might see quicker development
How do teams apply?
The details of the application process are vague. But what we do know is that Riot is going to consider how the organization contributes to the LCS, what benefits they plan to offer their players, things like that. It won't just be based off of the organization's ability to fill out the application and pay the $10 million fee.
Interesting. Always good to see more stability for pro teams/players.
Anyone else find it stupid that some teams are going to get "partnered" while others don't. How objective can you expect a company like Riot Game to be when it comes to significant matters like this. Which teams do they currently have grudges against that they are going to work toward getting relegated and never "partnering" with.
This is a great step for League of Legends and eSports as a whole! The only thing I don't get is that it seems that the application process is a little vague.... Any one know where the application is or if it is available to the public?
i feel as there is a bunch of empty space, and too much 12 point text. other than that mild inconvenience, the article is good
All in all, great changes. I like how the structure is starting to resemble the structure of athletic sports, which have hundreds of years (cumulatively) of development behind them leading to what they are now. The Academy series is fantastic. When Baseball created the minor league farm system, the overall quality of the game went up exponentially. The only real problem I see is the revenue sharing. I know its beneficial to do that so the lower level teams have a competitive balance, but as shown in Basketball, it can encourage tanking. If your revenue is guaranteed, what's to stop you from filling your roster with cheap players and laughing all the way to the bank? Just need to keep an eye on that and have penalties if caught doing it. Other wise, keep it up Riot, you're doing great.
Bye bye future cool team names.
If this were implemented in EU a few years back...no more Unicorns of Love. And they're basically like #1/#2 in the fan vote. Despite not always having the best players.
I both like and dislike this. Might give some freedom to 'not so well' off teams to goof off during a spring split and try some interesting picks though, kind of like how we sub out all the stars when a pro team no longer has a chance.
What do you think about having Worlds less often? Like every 3 years or something. I feel like it might hype it up more, as well as make regional success feel more rewarding. Additionally, it could also help regional fan base health. I think fan bases would diversify since each region's fans wouldn't be funneled into the 3 teams that made it to worlds every year. Fun mid season international tourneys would still be fine every year, like MSI, and rift rivals, and IEM, but I feel that Worlds every single year is too often. Maybe that's just me though?
I see the positive and negative sides of this system. On a positive side we have protections for both the companies investing and the players to help expand the league, the talent of an individual, and financial security of the NALCS. The Negative is we we won't be seeing the C9's of 3 years ago, or the Immortals of last year again, which takes some of the excitement out of the game since those players will have to be farmed to the NALCS teams instead of being recruited by a new organization and placed into a "break-out" team. As for the "closed league," it always has been a closed league. When teams are punished and forced to give up ownership, the sell price is 1 million dollars. That is before player salaries, coaches, houses, analysts, transportation, and anything else a is needed to be competitive. The days of having 5 friends and making the NA LCS died season by the end of Season 1. In the words of Elsa, Let it go.
All in all these changes offer some things that I was hoping to see for a while. A Players Association, Educational help for the players, and a salary that makes working 7 days a week in extreme stress nearly worth it. It would be nice to see 2 leagues that are connected via relegation that are created equal and both get air time, but I don't think the base of LoL is big enough for that and the lesser known teams would have a difficult time fielding fans, so that may be in the hopes for the future, but right now, it is not financially viable.