Anatomy of a 2v1 Lane Swap

Riot·4/24/2014, 9:23:47 PM·0 votes·12,462 views
What used to be an occasional phenomenon in 2014 has become the norm. The 2v1 lane swap was primarily used to shield a weak bottom lane before the 4.4 patch. The reasons for that are numerous, not the least of which is that a top laner could grab jungle camps without the jungler holding his or her hand. The 4.4 patch was the catalyst for the 2v1 proliferation thanks to the extension of Trinket's starting cool down from 90 seconds to two minutes.

4.4 Changes Everything

As stated, the main reason for so many more 2v1 lane swaps is tied to extending Trinket starting cool down, but what does that actually mean? How did it do that? The extension stopped teams from being able to protect themselves from a late invade on a consistent basis, so teams adapted and invaded with three or four members early, and then fell back to their buff on the same side of the map. In effect, the middle lane bisected the jungle instead of the river. The entire point was to protect the jungler and allow a blue and a red buff to be secured. The alternative, as seen in the clip below, is a very unfortunate circumstance.

18 Comments

stargazer334/25/2014, 4:36:11 AM15 votes

No it isn't interesting. These lane swaps are so incredibly dull to watch that I'd rather tune in to Bronze and Silver subwars on Twitch.

warpedmind4/25/2014, 10:43:50 AM6 votes

i dont like the current meta with laneswaps either and i am with the others here. its so boring to watch and it disables the toplaners for several minutes. most of the LCS games i let it play in the background the first 15 minutes and only switch to it when i hear the crowd and the commentators shouting.

Runesage994/25/2014, 11:26:00 AM3 votes

I find the whole concept a little strange, and more than that, unnecessary. The whole process destroys the concept of laning and does not showcase the individual talent of the players. Also, if one team has elise/jax or any other split-pusher, well of course that team is going to win. The old lanes were exciting!! Bring them back TSM!!!!!!

nin74/25/2014, 1:29:30 PM2 votes

Well, it's kind of new and outside of most people (non pro, soloQ players) confort zone...we all think we know our laning (egregious as that thought may be)

That said, the whole laning phase with 1v1 and 2v2 farm contests that pros play may be a bit dull if not for the ganks. On the other hand, once the 4v0 rush is over there is so much map vision/control chaos that it's sometimes quite entertaining to see (and just to see, confort zone again) (and just sometimes, if teams rever to "standard" laning with fewer turrets instead of exploiting the situation it's kind of pointless)

And in any case, I have the impresion that this is what the korean difference is about, forcing a different pace into the game and getting map advantage, so pro teams have to adapt, either find counters or learn the drill.

Hetchy4/25/2014, 2:58:29 PM1 votes

Any X vs X is extremely boring if either X=0. 4 v 0 lane swaps, how could they possibly be interesting? Let's both just leave a turret and trade them? It's awful.

Synval4/26/2014, 3:01:35 PM1 votes

Awful change... Trivializes picks & bans (who cares if this champ is weak early game or gets "countered" he'll never face the counter anyway), picking late game champs like Leona support or Jax "top" has very little drawbacks, jungling became boring to watch because there is no gank decisions, just push 2 turrets fast and then farm feral flare on some Nocturne / Xin Zhao, that's even more boring than when we saw Vi, Pantheon, Elise, Lee Sin quartet every week. Definitely Riot should nerf "fast push" strategy, at the moment only mid lane is kinda a skill and pick-and-ban matchup, the other lanes don't matter that much, that's why we see a lot of bans towards either mid laners or really strong late game champions, no one bans Renekton or Lee Sin any more because who cares, we'll outscale them anyway...