Loud Crowds Are Helping Players In Game

Soul Revolver··64 votes·4,666 views

I've been watching the LCS today and noticed that the crowd is extremely talkative in every game. The casters are trying to do their jobs and there are SO many people in the crowd just yelling nonsense.

This was at its worst in Fly Quest Vs Echo Fox. There was a group of people in the crowd that would yell at the top of their lungs "MOON" every time Moon was trying to make a sneaky play. Legit every time. Moon was playing Eve, a champ that needs to be sneaky and this guy was 100% telling Echo Fox that a play was going to happen every. Single. Time.

You can't even tell me "the players can't hear the crowd, they're wearing headphones." Because in the mic checks when they show the players talking you can hear the crowd crystal clear which means that the crowd gets picked up on the players mics so they CAN hear them.

There was a moment when Moon was coming up on Echo Fox's Kha in his jungle's blue and that same guy yelled "MOON" and right when he did both Kha and Moon stopped moving for a second and then Kha ran away even though he had no vision.

30 Comments

TurquoiseYoshi35 votes

Two things:

1: The screen we see and the viewers see is 5-10 seconds behind the actual game, so much of the time, the crowd will be warning FOX that Moon has already started attacking them. So if there is any situation where crowd noise results in an immediate change in decision, that isn't actually what happened.

2: Both teams say that they did not hear the crowd and the crowd did not influence them. This was checked with the refs and in their comms as well. I assume any situation where player behavior was seemingly influenced by the crowd was by chance or by FOX just being smart and knowing how Eve works. https://www.reddit.com/r/leagueoflegends/comments/5qwnxc/crowd_trying_to_cheat_in_ef_vs_fq/dd2q6pd/ (reddit link is dumb just click on it)

So yeah. No real problems here, no reason why FLY lost other than their play.

ItsOrval5 votes

The screen we see and the viewers see is 5-10 seconds behind the actual game, so much of the time, the crowd will be warning FOX that Moon has already started attacking them.

Thats weird, does that mean when they all celebrate their victory that the audience still watches the game lol.

AmazoX2 votes

^^^^^^^^^^?

DarkRitual3 votes

They start on a normal delay. When they show highlights or replays, the spectator client gets sped up a little. By 15 or so minutes in, we're watching it true live.

Prozzak3 votes

Unless you have actual proof this just isn't true at all. I watched a couples replays to make sure (I just chose a random game, was Fly vs CLG from this week.) and no time was gained during the first 2 replays. If time was gained then the game time would go faster then the replay lasted. first replay that I saw (5 min 38 seconds in) lasted ~18 seconds and gametime increased by the same. Second replay at ~15:10 lasted 20 seconds and gametime increases by the same 20 seconds.

venomous frost20 votes

they should make them play in booths like starcraft

Tails90161 votes

I thought they did, though I've never watched a pro game

Wh1teWu1f11 votes

Korea and (I think) China does... but EU and NA are special because Riot feels that booths cut off fans from the players, so there's not as much connection between players and fans, but there have been multiple cases (such as Spring and Summer finals) where people have argued it's completely pointless to not have a booth considering all the players have their backs towards the fans anyways.

Venomar1 votes

Koreans do usually.

Edit: didn't wee white wolf's post.

Feelsbadman

B00B001 votes

[{quoted}](name=venomous frost,realm=EUW,application-id=9hBQwnEU,discussion-id=BjTEIfJz,comment-id=0000,timestamp=2017-01-30T00:09:01.661+0000)

they should make them play in booths like starcraft

or the lck.. ; )

Straley15 votes

They should play in those booths they have at LCK.

KoKoboto2 votes

I honestly have no idea why they don't, they renovated the stage area like twice now I believe.

On a side-note I think the actual players and people who work there would be complaining if it was a major issue so it is kind of odd.

MadManApocalypse7 votes

Okay, looks like I gotta explain how sound waves and noise canceling headphones work...

First off the headphones cover their ears, so the sound is GREATLY dulled... the microphone is an external source which is DESIGNED to pick up noise.

There is also a reason why they're called NOISE CANCELING HEADPHONES, hell im not even gonna explain it if you can't understand the name.

xevi20 votes

Pretty obvious from gameplay that pros could still hear the crowd shouting MOOOOOOOOOOOOOOOOOOOON

DrCyanide5 votes

In EU the crowd would cheer "STEVE!" every time Steve was on screen. They'd also cheer for wards being cleared. Or because the announcers said something.

Point: I don't think the pros trust what the fans cheer to be meaningful, at all.

BigBellBrute1 votes

{quoted}

In EU the crowd would cheer "STEVE!" every time Steve was on screen. They'd also cheer for wards being cleared. Or because the announcers said something.

Point: I don't think the pros trust what the fans cheer to be meaningful, at all.

You forgot their favorite chant of cheekiness. TSM!! TSM!! TSM!!! TSM!!

King LeBong1 votes

Sorry buddy but they can't, you should do some research on the topic. Riot has invested in new headsets and microphone technology that disallows the pros from hearing the crowd at all, no matter how loud they get. This has been in effect since last year, as pros COULD hear the crowd up until not too long ago.

Riot has proven that the crowd has no impact on the game, professional players can understand when Evelynn can be nearby and thus play around it.

Sagan Forever1 votes

That is why he was 7/1/6 because they always knew when he was flanking?

JessicaBunnyR3 votes

also the person cant hear but his teammates can hear the crowd through the other players mics

King LeBong1 votes

No they can't, Riot has special headsets and microphones that prevent them from picking up any crowd noise.

xelaker7 votes

"it makes the games more exciting and less boring" -rito

therealdragon7 votes

Already debunked by a rioter:

I was in the battle theater during game 3 and the crowd was getting pretty amped up. We're confident in our audio solutions, but I did want to safety check the environment becuase it's so intimate in there and can get loud on broadcast. I checked with the referees who told me the players weren't affected by the crowd audio. They reviewed the teams' comms and verified it was clean. After the game, I met with both teams to ensure that they had a uncompromised game play experience. Both teams confirmed they didn't hear any of the Moon chants or Lemon chants. Over the last few seasons, we have invested a lot of time and energy into making sure our audio solution is secure. If you'd like any more context, check out this piece: https://youtu.be/E09MIo-p-10

So no, they can't hear them.

xelaker1 votes

{quoted}

Already debunked by a rioter:

I was in the battle theater during game 3 and the crowd was getting pretty amped up. We're confident in our audio solutions, but I did want to safety check the environment becuase it's so intimate in there and can get loud on broadcast. I checked with the referees who told me the players weren't affected by the crowd audio. They reviewed the teams' comms and verified it was clean. After the game, I met with both teams to ensure that they had a uncompromised game play experience. Both teams confirmed they didn't hear any of the Moon chants or Lemon chants. Over the last few seasons, we have invested a lot of time and energy into making sure our audio solution is secure. If you'd like any more context, check out this piece: https://youtu.be/E09MIo-p-10

So no, they can't hear them.

riot would definitely say, " yea it's a big problem and totally changed the outcome, but we didn't do anything"

Melledoneus5 votes

We should make cubicles and put a water cooler between the two teams.

This will make eSports exciting and fresh.

Photos of Ghosts2 votes

Noise canceling headphones actually compare the sound they take in from the mike to the one from an external mike and substract it. So the external mike hears only the crowd, the mouth one hears both, and the player receives the voice only. In the mic checks, we spectators receive the sound from the mouth mike directly.

King LeBong2 votes

They can't hear the crowd, this issue was solved later last year with no headsets and microphone technology. Stop circlejerking about the crowd giving away moon, because they can't.

warpenguin5551 votes

Aren't they on delay? I thought the specator client was like 3 minutes back or something

JavelinJoe6 votes

It is more like 5 seconds, but there is defiantly a delay, watch all chat, you can hear the crowd react after the play has already finished.

DarkRitual6 votes

They start on a fairly large delay. They speed up when they do highlights and replays. After a few replays, you're watching it live. Phreak actually mentioned in during Worlds I think it was this previous year.

Normal spectator in the client we all use is like a 3 minute delay though.

Prozzak1 votes

Unless you have actual proof this just isn't true at all. I watched a couples replays to make sure (I just chose a random game, was Fly vs CLG from this week.) and no time was gained during the first 2 replays. If time was gained then the game time would go faster then the replay lasted. first replay that I saw (5 min 38 seconds in) lasted ~18 seconds and gametime increased by the same. Second replay at ~15:10 lasted 20 seconds and gametime increases by the same 20 seconds.

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