As the 2014 season began, massive changes to gold generation left many wondering about the state of AD carries. For years teams had been funneling as much gold as possible into this one position, building entire team compositions around protecting their one source of reliable damage. With damage now coming consistently from the jungle and support roles, some carries feared that their importance in the game would become severely diminished. However, with a full spring split now behind us, it is safe to declare the demand for AD carries is alive and well.
Regardless of what champions become favored in the mid lane, jungle, or support, champions selected by AD carries will always provide one thing better than anyone else on their team—consistent damage. While a mage or assassin might deal more damage in a sudden burst, AD carries favor champions that deal their damage through basic attacks. Even with all their abilities on cooldown, an AD carry will still dish out damage until there is nothing left of their opponents. Whether in team-fights or tower sieges, the reliable damage provided by an AD carry is often what swings the momentum of a match. In a heads up, five-on-five team-fight, positioning is critical for an AD carry.
Below is a clip of Genja’s pentakill against Copenhagen Wolves from the EU LCS playoffs. Notice how, at the beginning of the fight, Genja is safely away from the majority of CW’s damage dealers.
As Xin Zhao initiates the team-fight, Genja does not try to attack CW’s back line. Instead, he maintains a safe distance and focuses on Xin Zhao. As the jungler falls, Genja is positioned in such a way that he is still safe, but is within range of Lulu. After Lulu is down, Genja immediately moves to the next available target, Morgana. Genja does not even touch either of CW’s damage dealers (Ryze and Varus) until they are the only available targets left. A veteran AD carry like Genja knows that it is more important for him to be constantly attacking something, than it is to be trying to attack priority targets. Through solid positioning and constant damage, Genja secures a Pentakill and a win for Gambit.
While racking up kills is important (and fun to watch), a match does not end until the enemy’s nexus is destroyed. To do that, a team must destroy towers, which can only be damaged by basic attacks. While certain champions like Jax and Nasus can take towers quickly, they do so with a serious drawback. Jax and Nasus are melee champions, meaning their basic attacks require them to be standing right next to a tower. While this is less dangerous in a split pushing scenario, it becomes much more difficult when five enemy champions are defending the tower. This is where the AD carry truly shines. This clip is from a match in Week 10 on the NA LCS between CLG and TSM. It shows how a skilled AD carry can break a siege, and change the course of a match.
CLG is trying to break through TSM’s top lane tower. They have the Baron buff, but TSM have a 2,000 gold lead, so diving the tower and forcing a team-fight is extremely risky. Trundle does kill towers quickly, so CLG could try to rush down the tower while Ziggs keeps TSM away, but this plan has inherent risks as well. TSM have LeBlanc and Leona, two champions with very strong burst damage and crowd control respectively. Should TSM decide to focus all their power onto Trundle underneath their tower, CLG could suddenly find themselves down a member in a disadvantageous team-fight. Instead, CLG make the smart, safe play that secures them the tower, the ensuing team-fight, and the game.
Using the slowing abilities of Trundle and Ziggs, CLG keep TSM’s main threats (Leona and LeBlanc) at a safe distance. While the team keeps the enemy at bay, Doublelift moves in with each wave and focuses his damage onto the tower. As the minion wave is eliminated, Thresh is always ready with his lantern, allowing Doublelift to move away to safety. This also provides the AD carry with a shield, preventing any damage TSM might get past CLG’s zoning efforts. Repeating this strategy wave after wave, TSM cannot find a way to push their opponents back, and Doublelift singlehandedly destroys the enemy’s tower. TSM try to force their way onto Doublelift as their tower falls, but CLG were already so focused on protecting their AD carry that TSM fails, and it costs them the game.
While mid laners will always make the highlight reels with quick reactions and sudden picks, League of Legends will always be a game that revolves around two key components—team-fights and towers. As long as this remains true, teams will always need an AD carry to put down consistent reliable damage on champions and objectives. The glory days of “protect the Kog’Maw” may be gone, but LCS pros know they still need a man at the back of the fight, right clicking things until they fall over.
Adcs just have to play perfect now to carry a game, and for gold noobs like myself this isnt always possible. Junglers such as kayle out dps with items that are far cheaper to build.
Agreed. Adc as a role is just much less forgiving when it comes to making mistakes. Before their high damage used to be incentive enough for the high risk, but now the damage is a bit underwhelming compared to before league of tanks became a thing. Im just happy league of tanks is more or less over so now when i play adc i dont have to worry about those poor tank players faces. It must get extremely uncomfortable rolling their faces against the keyboard while walking through my team and killing me. I can rest easy now
Who exactly is supposed to kill tanks if not the ADC?
Whom exactly is the tank supposed to protect if not the ADC?
Hyper tanks strengthen the role of ADC dude, not the other way around.
I disagree.
In fact, in my nooby gold world, I see more ADC-less teams than ever.
If an LCS team makes a Rene in botlane work, what do you think you'll be seeing a lot of?
The sad thing is, so many games are "over" before an adc even gets a fighting chance.
5v5 teams of all rankings want to play it safe(r). But, in some honest-to-goodness, smashmouth playing, having a Trynd win bot with a Malph top and insert name here for jung.... well... I would take that over a crusty Cait and a whopping 20k champ damage any day.
the role of ADC is no longer for mere right-clickers. A single mistake can cost you your life, your lane, and probably the match. I'm new to bot lane right now and i can already see the importance of it. If I lose lane (which i often do), everything spirals down hill and we ultimately lose the match. The ADC may not get the most kills anymore, but losing bot lane is detrimental to the entire team. I main jungle. I play a lot of top and the occasional mid. Jungle is obviously different than top and mid, but the bot lane is completely different than other lanes. it's like a totally different game down there and i sympathize with anybody who mains ADC. Rito seems to be cranking the heat up on bot lane.
I think it would be best for everyone if rito would just chill on messing with the game for a bit. They seem to be going a mile a minute with all the nerfs/re-works/re-balances. Quit changing things before you have time to see the effects of the last change. just sit back and observe for a week or two, guys.
Genja recently said "only mid and jungle carry the game". That's always been Gambits approach (and the reason for many of Genjas "strange" and often defensive builds). Gambit tends to end up with 5 one-man-armies (def-dmg hybrids). NOW of all times he starts to carry hard though :P
Recent "Con" for ADCs: masses of gap closers.
Recent "Pro" for ADCs: Exhaust shuts down assassins / burst dmg.
=> ADCs are harder to play yet more important than ever in Teamfights.
Only AP supports deal that much more damage. Tanky supports actually help the ADC shine even more. The Junglers only build damage early on - to carry the early game. The ADC power curve is more pronounced - they are less important early on yet more important later to kill the abundance of tanks. Burst can't easily do that.
That's about it: the over all importance is the same as ever. Assassins come and go. So do tanks, AoE wombo combsters, healers and whatnot. Marksmen were, are and will be the ONLY role that survives the ages despite the ever changing flow of the meta.
Did you know? The reason why no one can compete with an ADC in sustained damage lies in the FOUR multipliers of his damage (AD, AS, Crit, ArPen). No other damage source has four multipliers.
True, but those multipliers go mostly to his initial burst and then reset burst to secure the kill. The multipliers of the ADC all go towards consistent damage. So while Charles Arwin has a pretty flawed view of the job for each role, he does have a point about four things to watch out for.
anyone else find it suspicious that this article was released at around the same time as braum, whose whole design is very strong in prtecting from a ranged AD carry?
rito, did yall seriously make a new lucian skin? Why bother? Nobody plays him now that he has the worst kit in the game. He's totally useless now.
The new project advertisement thing is pretty cool,but who cares. We just want you to work on the game. I don't see the point of all this eye-candy stuff. It won't bring new players to league because they don't look at your website, so they will never know about it. Current players don't care because we just want you to improve the game. All this recent stuff with bilgewater and project whatever makes me think a lot of time is being wasted over there at rito studios.