Not gonna lie, the new dragons are killing my enjoyment of the LCS
The game has seem to evolve to whoever gets to 5 dragons wins the game. Worse off the fights for Dragon seem to be just whoever is ahead just wins them. Its boring to see tbh.
The game has seem to evolve to whoever gets to 5 dragons wins the game. Worse off the fights for Dragon seem to be just whoever is ahead just wins them. Its boring to see tbh.
and when they get an even number of dragons? Was the team that secured 4 drakes before 35minutes ever going to lose in any other season?
I actually kind of wanted the game to slow down a bit. I want to see teams win with more than just mechanics. The most I would do to change it would be to make the first 2 dragons give a better buff then the third dragon onward have their normal numbers. For ex if the first 2 dragons were cloud and mountain and the rest of the dragons are infernal. The cloud drake would give 15% ult cdr and mountain drake would give 6% armor and mr as you are only getting that buff once. Surprisingly infernal soul looks fairly balanced but ocean soul needs to be tuned down again as it’s the only soul that practically guarantees the win.
The main thing I like about the new dragons are that teams have consciously choose whether to take the early dragons sacrificing the early game for a long term investment or ignore the dragons to control vision, lanes, or rift herald to get ahead but pressures them to make up for the dragon difference later on. This makes choosing between rift herald and dragon a serious choice again. It allows for a wider variety of teams to win as it’s not just win early and constantly fight. If a team wants to fight they can contest the objectives with a risk of giving the opponent the lead but there is the tempting rewards if they win. If a team doesn’t quite have the mechanical skill or early power to fight they can trade by taking their strong side objective to either keep up early on or put the opponent on a timer with dragons. I know I might be repeating myself but as a spectator, it was getting old to have the winner be whoever played more aggressive early and the pace needed to be slowed down slightly.
How is forcing teams to make a real choice to fight each other or give up powerful objectives EVER a bad thing? I've seen plenty of games go 60 minutes with 5 kills because there was no reason to fight over anything but Baron in previous seasons, and those games are pathetic and always boil down to just a coin flip team-fight. So you're basically complaining that the games having more layers and interesting/hard choices for teams with legit consequences for playing passive makes the game worse? I 100% disagree.