[{quoted}](name=I Main Swain,realm=NA,application-id=9hBQwnEU,discussion-id=Az3ZwGhw,comment-id=00000000,timestamp=2017-10-24T02:06:14.761+0000)
https://www.youtube.com/watch?time_continue=20&v=_fX87uERMI4
he was literally right next to his support with his team very close by. and yes i would agree that he couldnt have, but you know why? because last year at worlds we didnt have the new galio with his damage reduction, sejuani had a different kit and frankly neither of them would have probably been picked, locket wasnt meta to take on tanks, mage items were in a better state if i remember right, and a whole lot of other stuff. and besides he didnt come out full hp, he got lowered to less than half of his health even through ALL OF THAT. idk how that would have gone down a year ago, but ill say that a year ago i wouldnt have been all that surprised that he survived considering the proportion of defensive power blown on him in comparison to the amount of damage blown on him.
I've seen the video. I know what is is.
My issue is not entirely based on the fact that KoG survived the burst. My issue is that the team is able to do so much damage despite being able to defend one champion so hard.
Like I said on another thread
My bigger issue from with the entire balance direction is that they are trying to define roles and they are doing it on the end of the spectrum. The fact that Sneaky can get 96K damage to champions while the next big damage deal was 40k, and 3rd-5th was in 15k or less. It sounds "okay" but it just means every champion has the same job, peel for the adc or save the adc
You throw all your shield on the ADC, your ADC does all the damage. Champions are being balance around how they can affect the ADC champion rather then how they can affect the game and other roles. Ardent was not designed to help anyone else but the ADC do more damage. Knights Vow was designed to make sure the ADC lives. Sure, it can work on a AP champion but its nowhere as effective.
Then we ask ourselves how can a KOG stand still against 2 ults, multiple AA's, and other abilities. Riot scaled the damage down of tanks, bruisers, and AP champions. They gave ADC too many ways to survive.
So now we are at the crossroad and this worlds has show the design issue.
Basically, if the ADC role itself was not hitting like a truck, healing back up to 100% after 3 hits without building life steal, you wouldn't have this problem. Instead, a kog can 2-3 hit a champion. Within that 1-2 second, even if the shields/healing/dmg reduction fail, the ADC will kill someone. Look at this video.
https://i.gyazo.com/3992c07b53bfb417f4fdad7d69ede5fd.mp4
It just show the issue. See, you can shield and do all kinds of healing to any other role that is not ADC and you just can't get those results.