Lets be real guys the Kogmaw survival was not ridiculous

I Main Swain·10/24/2017, 1:25:03 AM·36 votes·1,795 views

everyone is talking as if he got hit with the entire rotation of the enemy team and survived because janna had ardent censor and shielded him. lets be honest, what happened was perfectly reasonable. kogmaw got hit by sejuani's ult and w, lulu's ult, ori's full rotation (throughout the course of the whole thing, not all at once or anything), and maybe a caitlyn aa or two and meanwhile he was shielded by jannas e, locket, galio damage reduction and knock up for peel, janna ult heal and knock back for peel, and his own barrier. if that HAD been enough to kill him through all that, that would have been ridiculous.

19 Comments

xJLx MCHammer10/24/2017, 1:43:03 AM18 votes

Is it ridiculous? In the world patch? HELL NO, it's not. It's why the ADC can be so far out and not get punished

But you are fooling yourself if you think there was ever a time other than this years worlds where an ADC could have taken Oriana W + R, Cait AA (with lulu pix), and Sej ult and come out with FULL HP.

With that said, I think it was on C9 to either Ban the Janna/Lulu and Galio. Their draft was just. I never question reapers draft, but there is always the first time.

Thefrostyviking10/24/2017, 12:19:28 PM5 votes

Thank you OP, i have been out on many of the threads writing down mini essays on why its perfectly normal for a kog to survive seju ulti+low AP ori ulti+1 cait heashot if he has Janna and galio helping him but there are still so many screaming like Banshee´s how marksmen are OP and ought to be nerfed.

As if kog did do shit there except get hit. '

Janna and galio did all the work together with grag ulting enemy team away and somehow Kog is at fault for surviving when his team blew literally everything to save him.

Raiyza10/24/2017, 4:20:06 PM4 votes

C9 didn't react quickly enough. If you looked closely, only Jensen got damage out. Shen top + Sej jg + lulu, that's no damage right there. Sneaky and Jensen were the only real damage and Sneaky didn't get any.

They got outplayed. That's all.

Verxint10/24/2017, 4:06:22 PM2 votes

The issue I have is that it's Kog'Maw, a supposed lategame, position dependent, item dependent ADC, being able to run down an enemy team because one engage was negated, in a game where teams are level 10 and 11. If this happened in the lategame, I'd be more okay with it. But the idea that a hypercarry can be inflated to such a power level in the midgame does seem wrong to me. The amount of resources they spent to save a champion who should IN THEORY still be VERY WEAK AT THIS STAGE because he is a LATEGAME carry, but were still able to crush the fight, is troublesome.

Salson10/24/2017, 1:38:56 PM2 votes

The only problem here is Kog doing so much damage that he can easily justify a protection comps alone.

They have 2 Tanks, 1 Off-Tank and a purely defensive support.

And they still melt the enemy team in seconds.

Hayaishi210/28/2017, 9:43:59 AM1 votes

Problem lies in there not being enough counters for defensive plays, but Kog surviving is not actually busted or anything in this situation.

woodvsmurph10/24/2017, 11:48:57 AM1 votes

Because... there's too damn much defensive itemization, buffing of defensive spells (like janna shield and ult), and not enough damage on other classes besides adc right now. In seasons past, ori combo would have solo deleted kog before his team could react - no further damage needed from anyone else on the team. So you are correct that in the current meta it would be ridiculous to expect kog to die there; however, it is even more ridiculous to accept this meta as OK/tolerable in any way shape or form. The boards is 1/2 posts about adc's and enchanter supports needing nerfs or about cho needing nerfs. As we can see, adc's in situations like that make better tanks than a fed 6 item cho'gath. People have been calling for months now (some much longer) to fix the numerous things wrong with league. Inherent scaling imbalance. Insane braindead bully potential of some champs; like when they are at their weakest, the match another champ when that second champ is at it's strongest point in the game (ahem... cough cough fiora cough). Etc. etc. Adc's and their items, enchanter supports and their items, and tanks and their items (thornmail, etc.) are by no means the ONLY issues, but they are the most visible. The fact is, a number of things have needed fixing for MANY patches, yet remain untouched either always or for a very long time before being nerfed (and probably given a compensatory buff that might even make the item or champ more op than before). Fixes could be simple adjustments often times and adjusted more from there, but instead we get long waits for some elaborate "solution" that ends up not working half the time and results in 10 more adjustments before they basically do what people who "know nothing" in low elo (like me) said should be done all along.

Example? Tank ekko. Spend half a season trying to balance him; settled on decreasing his base ad. What did many people of various elo's say to do all along? Decrease his base damage output. Wow - so hard right? Who would have thought of such a complex fix? Simple solutions like this are out there for many other issues, yet they don't get tried or are only used after 10 other things have failed and people have had to put up with a broken champ or item ruining the game for months. And it's only gotten worse over time. Having played for many seasons now, I would point back to around the time of the juggernaut rework as the origin of the balance team going downhill. Since then, there's almost always been one thing or another (an item(s), a champ(s), a class of champs, a role) that has carried too much power in deciding the outcome of the game compared to everything else. It's like Wickd put it - if I outplay someone in a matchup, but they win just because they have a certain item or champ, then there is generally something wrong with the balance of that item or champ.

BlakexEkalb10/24/2017, 3:51:36 PM1 votes

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