why is it made to be near impossible for comebacks to happen?

Phaygro NARUTOOO·8/10/2015, 1:06:27 AM·1 votes·639 views

it gets a little boring seeing the same snowball type wins every LCS/eSports tournament.. at least with the bigger name teams. once one team gets a couple more items than the other, it seems like it's so easy to just poke down inhibs while the other team can't engage on them because chances are they'll just get wiped because of the item difference and most of the time it's just GG from there

it's like.. you can predict the winner within the first 5-10 minutes every game (unless there's no team fights or anything). where's the drama?! there's like one or two matches a month that are memorable.

wish it was easier for the defending team to have a chance at a comeback.. but with how strong super minions are, how weak inhibs/turrets are, and how hugely items effect teamfights.. it's damn near impossible..

5 Comments

The Yetii Rider8/10/2015, 1:12:30 AM1 votes

There was a game a while back (can't remember the matchup) where they actually pulled someone off the nexus turret and managed to not only live through their nexus being sieged twice, but ace the team and push for game. I feel like it was last season...but comebacks are real and when they happen they are all the more epic because they're so hard to pull off.

Snowballing exists in the pro scene because pros tend to make way fewer mistakes when they're ahead and play really conservatively when they're behind. (Fewer than we do in solo queue, where you can throw all day even with a 5k gold lead).

xJLx MCHammer8/10/2015, 1:13:15 AM1 votes

It's mostly because teams don't make mistakes that can undo 30 minutes of work. However go watch some games with FNC against h2k and Origen. Both teams had huge leads and still threw multiple times.

Minrog8/10/2015, 11:52:49 PM1 votes

The game has oscillated the way you are talking about a few times. During Season 2 the towers were pretty strong and the Baron/Dragon didn't provide enough benefits. So the team that lost the lead in the early game would turtle up for a really long time with waveclear champions and wait until gold totals became irrelevant. That's where the 70+ minute EU style games came from.

The other kind that existed was more of a Season 4 style, where champion damage was so high that 5 abilities and one team fight would end the game. So you ignore map control and wait to wipe the enemy team in 4 seconds and then roll through the whole base at once.

They swapped the game to Season 5 in order to preserve the gains a team has made from the early/mid game. I think that the imposed time delay between the Outer and Inner turrets slows the game down too much. The 20-35 minute marks are kind of boring in most games between teams that are evenly skilled.

Only Play Darius8/10/2015, 11:54:39 PM1 votes

The way dragon stacking works, favors the team that has been ahead early and mid game. Baron is MUCH harder to take now, if your team is behind you can't really take it because if you lose 5v5 fights then what can you do?

prozak828/11/2015, 1:16:33 AM1 votes

yeah the game is still too snowbally