Cloud vs Ocean
Seems to me that cloud's top, mid, jg and adc were largely just outclassing their opponents. Ocean's support seemed decent - it's hard to look GOOD when your team is getting wrecked.
To be fair to ocean's toplaner in the first game he was put at a severe disadvantage from lvl 1 jg invade and never really got an honest chance to recover, but cloud's top proved it wasn't merely a lucky invade that put him ahead with the way he played in game 2.
And if you look at jungle impact, cloud's jungler was getting the best of both worlds. I see a lot of discussions on the boards where junglers complain their laners never help them with invades or being invaded, scuttle crab control, etc. They'll list all sorts of reasons why they cannot or should not gank - lane is pushed to enemy tower, lane is pushed to your tower, optimal farm pathing, etc. And discussions where laners complain about junglers never ganking, taking risky invades, and prioritizing optimal farm (one more camp first) before ganking leading to lost opportunities (lanes are mobile; camps don't run away). And I have to say... I think you got to see some of the best of both - rather than the worst - with cloud's jungler in these 2 games. He got help from his teammates to get some early counter-jungle pressure down and gain tempo advantage, but he also prioritized opportunities to gank and skipped that extra jungle camp - knowing he could do it later after he'd taken advantage of the opening to help his teammates get ahead. And unlike ocean's jungler, cloud's jungler saw the next step... or whoever shotcalled for them did. They didn't just see "I can get a kill here". They saw, I can kill this guy and then get ...
Both sides obviously made mistakes and some good plays, but those were a few things that really stuck out to me.