
Death of a Marksman? -- "Marksmen are feeling the brunt of "adapt or die" that every other lane has always faced over the years. It's just happening all at once now."


Evolution is a great thing until it's your niche that needs to do the evolving.
article is written from the lowest and most casual understanding of competitive gaming/sports. marksmen are not complaining cus meta change they are complaining the fundamentals of their position have been deleted overnight. this has never happened in league before. and i cant think of a single time this has ever happened in sports before. Even when the meta of jg changes there is still fundamentals of jgling such as good pathing that allow pro players to succeed even in meta that dont favor them. players like Darshan havent been playing for years cus they have a vast champion pool on any given patch he can probably only play a handful of champions to a high level. He has been playing so long cus he has mastered the fundamentals of top such as tp awareness. The fundamentals adc players have been told to practice for years now is high mouse accuracy with high amount of inputs and positioning. a lot of fundamentals DONT exist in mages. Fundamental changes in sports normally take years if not decades to change. example is football in late 80s start to move to more of a passing game and it took until early 2000s for the changes to be finalized. that is a change over 20yrs. this is a change over 1 night with the drop of one patch. Riot has a massive double standard we see an evolving mid lane meta right now called funneling and riot is actively trying to kill it because jglers and mid laners are crying about it.
article is written from the lowest and most casual understanding of competitive gaming/sports. marksmen are not complaining cus meta change they are complaining the fundamentals of their position have been deleted overnight. this has never happened in league before. and i cant think of a single time this has ever happened in sports before. Even when the meta of jg changes there is still fundamentals of jgling such as good pathing that allow pro players to succeed even in meta that dont favor them. players like Darshan havent been playing for years cus they have a vast champion pool on any given patch he can probably only play a handful of champions to a high level. He has been playing so long cus he has mastered the fundamentals of top such as tp awareness. The fundamentals adc players have been told to practice for years now is high mouse accuracy with high amount of inputs and positioning. a lot of fundamentals DONT exist in mages. Fundamental changes in sports normally take years if not decades to change. example is football in late 80s start to move to more of a passing game and it took until early 2000s for the changes to be finalized. that is a change over 20yrs. this is a change over 1 night with the drop of one patch. Riot has a massive double standard we see an evolving mid lane meta right now called funneling and riot is actively trying to kill it because jglers and mid laners are crying about it.
The problem with marksmen is the baron change. Since team can go for early baron now, and marksman require around 10,000 gold to scale there is this conflict of games where marksman do not get chance to scale. However, that does not mean marksman are failing in solo queue. Its only a handful of marksmen who had to suffer. 80% of people who are complaining are lucian and kaisa mains.
Weren't those the two most overpowered ADCs prior to recent patch changes as both crit champs? (in a way)
Hey, thanks for the response. What do you mean when you say the fundamentals of the position have been changed? The role is still played in the exact same way -- none of the champions have been changed. At most some of them have different items and different (generally later) power spikes than before. Champions like Kai'Sa, Lucian, and Ezreal are still perfectly viable along with a few others like Jhin and Xayah who can fit plenty of team compositions. I don't feel like that number of ADCs being viable is any less than most metas? Don't get me wrong -- definitely crit ADCs have been nerfed, but I'm just not seeing this "fundamental" change you are talking about. Is it maybe they have to face mages in lane now? Does that drastically change how they're supposed to play their own role?
Even at the pro level, ADCs are still played as much if not more than bruisers and mages. I don't think it's a black or white situation of "if you can't play mages, then you're out!" I don't think it's a wildly outrageous expectation to ask them to pick up some mages, though -- it's not absolutely required, but it does give their teams more options. As for sports -- of course some of the examples aren't going to be perfect, but I do think we saw the likes of Thabeet and Hibbert fall off absolutely suddenly in the NBA. We saw Whiteside benched in critical moments at the end of games last year. We saw the spread offense consume college sports in the matter of a decade (teams who were slow to adopt kept losing). Things like net sizes being changed or hand checks or AR or small tweaks to what refs choose to call or not call also have immediate and noticeable changes to the game. Or when the NBA introduced the 3 point line, or when they moved it closer and then back farther. Or the NFL increasing protections for receivers. There are countless examples.
The problem is that bot lane has always been more varied than any other, mainly because we have another player with us. Not only do we have to learn how to lane vs 20 new picks in the bot lane, almost all of which are stronger than ADCs early and can still 1 shot you late, but ADC mains have to learn how each champ uniquely interacts with every other viable support, which in solo Que makes up about 80% of the total champion pool. Bot laners and supports are probably the most versatile players in the game because of the complexity of having 500 different combinations possible. Other positions just don't see it because, "Nice right clicking lul", and think they are superior skilled players for being able to RQ Zhonyas Heimerdinger. As far as the position being changed, I have literally had supports that refuse to lane with me because I picked an ADC. Its not ADC champions that have changed so much. It's that, except in rare games, nothing they do will impact the game, so they have to become a mid or top laner. No other role has been forced into that. Sure, some players will bring out Lucy top (Huni), or a tank mid, but that is their choice for a teamcomp, and not resignation to the inevitable. As far as "viable" adcs, in SQ there are literally 3, Ez, Kaisa, and Lucy, and riot keeps nerfing those, and furthermore Kaisa is the only real threat. Lucy only works to abuse inherently weak lanes, Ez just doesn't die and lets his team win the game, and riot keeps nerfing Kaisa rather than buffing the others to her level. In pro play, some others can work, but that is working with a developed 5v5 team that knows how to work around its strategies (shout out to Misfits). That is why I agree with @AFK Die Family, and I have left League after being here since season 2. Hope riot get's their ducks in a row but I'm not holding my breath. It just saddens me that this type of design flaw could have made it through (again #ADC2018), and that (with respect, love your writing), we are being told to embrace it as "natural change and adaptation" rather than that a fix is coming. RIP League.
Bro i promise you put thats exact kai build on kog varus or tf and they will do more damage that is fact
Hardly. Of any champ that only that can out dps her is MAYBE kog, but even then her passive does INSANE damage and can scale off of any ally cc and each proc does increasingly more damage, and she has 3 viable build paths, and a crazy high as steroid. Pretty much the only advantage kog has is range, but that goes out the window once her e gets living weapon
Bro im with you. Lol people complain about nothing and crit is still good. Also essence reaver on corki is bs. Varus ashe still have engage cc thus they are still good. I was building on hit varus before it was "meta" and i was called a troll and now its cool. Nah people just whine about what some call troll others call meta change that is fact. No one stopped anyone from playing mages bot did they before so why the crying now
Low mobility adc's sounds like a constant nightmare. Crit was briefly unbuildable. Also engage cc is nice but you can still get run down like a limp dick dog
I cannot protect an adc from Swain or Brand
Building protection doesn't feel like it does anything anymore
Can't counterplay mages that can burst me at level 2-3 even if they don't have damage items
It feels like playing traditional support or marksman get you flamed and dominated
Why did it change to this? Why Riot want to make games so short and one sided?
RIOT is making games shorter because viewership (at least in NA) is harshly declining and they feel a simple solution is for shorter games. This also stems from the fact that the league is franchised now and several teams are owned by big business organizations who have their hands in other sports (not just Esports) as well. Just like any kind of big business product, RIOT is no long catering to the fans or the players anymore, but catering to the owners of teams who are, now, giving all of the money.
The worst part is that they seem to be ignorant to the fact that the path they have chosen is only turning more traditional viewers away. These are the viewers who have been watching since the beginning or even in the last 2 years. Furthermore, RIOT isn't brining in ANY new viewers to the pro scene. Games like Fortnite and even PubG are fostering more to the public eye. RIOT needs to continue to cater to traditional viewers in order to keep their dedicated eSports fanbase... which they don't seem to be doing.
Disagree with this rationale completely. To compare league with another sport and justify decisions I think is a case of apples and oranges.
Simply put this was terrible timing and should have been done before heroes were made and fans came to terms with their heroes. It does shunt off primarily caster AD's from right+click AD's. There's no reason to play an AD anymore if any AP caster can do the same and simply put their items are far more efficient.
I guess I don't understand why we can do AP rework and universally make everyone better (some even moreso than others) but then do AD rework and make everything worse. Fundamentally in a game where 3 button clicks that can happen instantaneously can 100-0 me versus a champion that has to right+click and wait the 3 button click always has the edge. Now even moreso it feels.
Its not so much a change to the fundamentals. But if a significantly larger portion of games end before 30 minutes than a traditional adc is irrelevant because they never come online. Then if the game is ending so early because you have a lot of early game fights (particularly around botlane where TP fiestas have reigned supreme for years now) it doesn't make sense to take caster "burst" adc's since they have less burst then almost all mages. Then there's the fact that you can play tanky mages or ad bruisers, and even tanks can practically 1v1 adc's until 3+ items. All of this makes almost the entire adc pool irrelevant. Lucian and Ez are the only caster adc's but they're still a far cry from being strong picks, they just simply aren't trash. And kai'sa in any other season is unbelievably broken because she has literally the highest dps in the game with 3 viable build paths (all 3 giving her more potential dps than even kog), the fact that crit items were (briefly) unbuildable and the fact that she's weak in early skirmishes doesn't play a role considering any near by cc will stack her passive (broken), for being the premier hyper-carry she comes online really at 1.5-2 itemsr (ageblade+insert_item_here) instead of the usual 3.5+. And then gold funneling strat takes her over the moon and makes her impossible to deal with. When she starts to approach full build its over and you simply hope she mis positions. Aside from these three, adc champs were rendered unplayable basically overnight. In earlier metas and year you'd have a handful of adc's who were meta, but certainly other adc champs could be played because the fundamentals were the same. If i try to pick sivir im seen as inting in champ select. If i sere someone pick sivir i think they're inting in champ select.
Sorry but Ezreal isn't Viable. You guys nerfed him 3 patches in a row and reverted all his buffs you added on him. Now he is back at the same win rate before you added all those patches. Those coders must really love your back and forth. I am willing to bet a lot of commented out code in Ezreal's Class huh? Cmon dude don't disrespect me as an ADC and say that about my Favorite Champ that you guys ripped from me. While I don't agree with chum here, I kinda get what he is saying, there for so long we as ADC's played ADC's and when you make almost every ADC irrelevant(Minus ones like MF of course because she has solid teamplay and insane burst rn) you make us as players have to relearn the game. So while we might of been high Gold low plat on an ADC now were playing low gold high silver with mages we never played before. Fix your game you are losing viewership because of your decisions, look at the graph of when your numbers started dropping and find the correlation to the state of the game. FIX IT.
This is flawed. Other lanes never had an entire class removed from the game so fast and so suddenly. It was more gradual, and they had time to adapt and learn other classes for their role. What Riot did here was pour salt water in the fish tank and expect everything to adapt immediately or die trying. They didn't give any time at all for anyone to adapt to this new meta, so it's no wonder professional players are reeling.
I can't speak for other lanes, but tanks taking up residence in top lane wasn't exactly gradual, and pushed just about every duelist fighter out. It was a little more gradual in solo queue, but in professional play it was pretty darn quick, and left very little time for players to adapt.
Agreed. Pretty sure it was around that Sion rework period, where tanks suddenly started getting a larger focus from Riot on making them individual and stand out-which also buffed them in the process.
The thing about it is that tanks kinda fit the same style of of the other top laners at the time, as well as thoe duelists were still playable. The thing that screwed over every Marksman was how they got rid of the other things in bot lane for almost 7 years, so the pros were trained to ONLY play Marksman. The pros(and many others) thought that because how riot didn't allow these things for 7 years, it would get patched out in 1 or 2 patches. Now with how it looks, it may be running through WORLDS. With Mages and Bruisers running around in bot lane, marksman ARE just useless! So how your asking marksman 1 tricks(almost) to play mages and bruisers, champs they are never use to playing, and they can't just play old ADCs because they will get destroyed in lane. Don't use Doublelift as an example of how marksman ares till viable, NA just sucks(sadly ]:).
They fit the same lane style, but after the lane phase the playstyle was massively different. Tanks don't typically split push, or look to make picks while applying map pressure. Tanks group up and work with their team, and the shift in thinking that requires caused many professional top laners to drop from the professional arena. There are a lot of meta shifts that could be used as an example here, but honestly the rise of top lane tanks is the best example we can use.
What truly screwed over Marksmen mains was having their role protected for so long. Now they get the same sort of mixing that the rest of us deal with and they literally don't know how to handle it. They don't have years of experience having their lane thrown out of wack and having to adapt to it.
I play immobile fighters, and over the years I've learned how to lane against duelists, Tanks, Mages, and even Marksmen. I've learned how to take a lane against all of that and turn it into an advantage, or at least not a disadvantage, that can then be moved into the mid and late game. I got that experience the hard way over those seven years, while ADC mains were down bot playing the same thing repeatedly.
And you know what? I'm a better player today for having gone through all that. I've spent the last seven years of playtime learning. Even when my champion pool felt weak I didn't stop, I kept learning. Marksmen as a champion class are not useless, particularly not in solo queue where most of us play, their role has just shifted and now is the time for everyone to learn and experiment. Is it time for Marksmen to switch lanes and go back to their old spot in the mid lane? Maybe, or maybe Marksmen will be distributed across all lanes, with some staying bot, some fully transitioning into Junglers, and some going Mid/Top.
I'm not asking Marksman one tricks to change classes, I'm asking them to think and adapt. There is still room in this game for them, but instead of crying they should be learning. A good one trick has already played their champions in off-meta positions, so I'll tell you right now they are not the ones crying. It's the ones that coasted along down in bot lane that need this wake up call, and I have no pity for them.
We can play however we want, as long as it's how Riot wants us to play their game.
The basketball analogy isn't completely accurate. Imagine if the NBA could change the dimensions/weight of the ball, height/width of the rim, or how many points are awarded to each specific shot every two weeks. The players aren't reacting against each other, they are reacting against Riot. The company can fundamentally change the entire game twice a month, unlike physical sports.
Perfect response!
Awesome article, kudos I especially like how you compared LOL to the NBA and used examples that are easy to see and interesting Also lots of information about the past history of the NBA that i found fascinating thanks
The comparison made between League and other sports doesn't fly in my opinion. Sure Shaq, Yao, and other big men dominated the 90's basketball scene but that didn't mean players stopped shooting 3's (Jason Kidd, Paul Pierce, Dirk Nowitzki all racking up big numbers in the heart of Shaq's career). I think that the outcry is more than justified. Imagine if the MLB said, "Alright, the game is being played well but we think things are getting a bit stale...we're only gonna allow 8 players on the field at a time as opposed to the usual 9." Fans, teams, and players would riot! (no pun intended) Yes games change, and yes, eSports is a different animal, but the ADC role has been central to League since Season 1. In all of worlds for Season 1 there were 5 team comps without and ADC in the bot lane (but two of those had ADC's in a different role). So less than 10% of the team comps seen in Worlds of Season 1 ran something besides a marksman in the bot lane. There should be some kind of set ground rules besides "have 5 players". I don't think we'll see League grow as quickly as an eSport without them. We won't see huge trade deals or hear rumors of trade talks, because "Who knows the game could change any moment so why trade for someone who's good now when they could be obsolete in a week?". We won't see a true dynasty like the 90's Chicago Bulls because _5 people can't change their entire play style at the drop of a hat. _ The pro scene could essentially become a revolving door of "new talent" because current pros who have an established play style get over shadowed by "The next big thing" only to see those players get tossed a side in a month when another patch drops. As a top lane main I have plenty of sympathy for ADC's. This is more than just a meta shift. This is an entire class becoming useless. This is more than just "adapt or get lost" this is telling Steph Curry, Russel Westbrook, and Kyrie Irving that they can only make two 3 pointers a game. Not to mention the alienation of a fifth of the player base who enjoy playing ADC's. It seemed like League was just starting to crack mainstream media as a sporting event, but I feel that this has put us back a few steps. In a time when League is seeming to struggle at holding on to players and fans, nerfing a role doesn't seem like a smart move.
Sincerely,
A Sympathetic Top Laner and Heartbroken fan
"At the end of the day, this is just another meta shift" I think this statement is a bit too cold. Imagine how players who main ADC feel.
As someone who fell in love with the role BECAUSE of the marksman champs, this meta is killing my enjoyment of the game. I still play the marksman, but when facing things like Yasuo, Irelia or Vlad i just don't enjoy the game like i use to
Say it a little louder for those in the back. Claiming people are "just whining" is silly. As a support main, I feel this abrupt change has affected me greatly and I don't even play ranked anymore as a result.
They feel like riot trying to remove their champ from the game
bring back lane nidalee
Why does this article feels like an idiotic and desperate response to the rational video made by Doublelift highlighting everything wrong with Riot's balance team and ideas?
Interesting article but I'm not sure I really accept the comparisons to the NBA you chose. The examples you provided are examples of players changing the game because they approached the game in a different way, not the rules of the game changing which makes it more suitable for some and less suitable for others. Steph Curry's influence on the game didn't happen because the three point line got moved closer. Relief pitching hasn't become a science because the MLB decided to enforce a strict 6 inning limit on how long a pitcher can play.
On the other hand there are clear examples out there about rule changes altering a sport... new hitting guidelines in the NFL for example, or if we stick with the NBA, how the game changed when the three point line was added in the first place. These examples feel a little more in line with the changes that happen in LoL because the game is always changing. Steph Curry doesn't show up to every game wondering how the court has changed since the last game.
I'll be honest and say I don't like the recent changes. I feel that certain core elements should remain consistent (such as the roles) but I understand that other people are enjoying the new way the game is being played. ARAM is the game mode I personally play almost exclusively but I watch the EULCS and NALCS to learn about the "real" game but now it feels like these two things are merging and it just doesn't seem as interesting to me without the clear structure that I am used to.
I also feel bad for the pro players themselves. The patches come frequently now and the changes seem to be (though I have no data to support this) more dramatic than they used to be for faster smaller patches. I wonder if the stress of knowing the next patch might make that thing you were practicing for a month because that thing that came out two patches ago is the new meta obsolete and now you've wasted your time and haven't gained much because now the meta isn't funnel, it's two junglers and three support or something.
the addition of the three point line was overnight, but its effect took decades to come to fruition. It wasn't until the 00's when Mike Dantoni's team pushed the envelope, and then it was another decade and then some until you saw your steph curry and others (lillard, KD) with infinity range accuracy, and the rockets and cavs with live and die by the 3 strategy. 3-point line effect was crazy gradual because everyone had to learn it. Marksmen changes weren't gradual because only marksmen and support players had to learn it, whil aggro supports, top laners, and mid laners already knew it. For future reference riot never make cheese meta, its unhealthy. Now in order to undo this fuckery (if they ever undo it) adc's will probably have to become ridiculously strong, which will leak into other lanes. That in turn will breed a need for strong assassins (god willing actually strong like s3 and not pseudo strong like when lethality was temporarily broken). This is just balancing broken with more broken, which is exactly what riot has been doing wrong for years. E.g, when tanks became too broken top lane, they made bruisers even more broken, which ruined worlds that season (s5) and made things miserable for all other roles without actually addressing the tank issue (high cdr, cheap builds, multiple easy forms of hard cc, and easy 1v1 potential against carries).
At first, I wanna say I like playing late game. I like the thoughts about having more playstyle in the bottom lane like Top has tank/fighter, Mid has mage/assassin. But I do not think marksman is changeable, tanks and fighters work similar late game, mages and assassins as well, but marksman late game is a MUST to me. So yea I quit this game and only participate when there are great events like the VS Events recently to get free stuff (farming in AI games, urf or Aram). I will not be back until opgg shows that the top 10 of the highest pick rate champions in the bottom lane are all marksman. And I also quit watching pro games, I used to watch about 10 hours per week at NA+EU+LPL. But now, not a single second, I only watched the highlight of Rift Rivals between LCK and LPL, but the game itself wasn't very enjoyable when I was watching, I just like seeing LCK is finally seem much weaker now. EU/NA? I only looked at their champ selects and like, ugh I am not gonna watch today.
I don't understand how a Fiddle-Heimer botlane is something interesting to have in the game at all, legit the most braindead botlanes where skill doesn't mean anything are the double mage botlanes these days that are viable for the adcs stat nerfs.
The entire article is just one big whine fest. The constant reference to the NBA is annoying as well.
Exactly
I'd rather see the best pro team win over the most adaptable one. I think the turmoil surrounding this subject (and highly tumultuous summer across all regions) is enough evidence to say that it wont happen in this state of the game.
Cool this is my first comment! Just want to say I’ve played this game since the beginning almost, and I main marksmen role. Since this update I’ve played dramatically less games (ARAM doesn’t count), it wasn’t a conscious decision, just that I feel it is a lot less enjoyable. So I play a lot less now. Personally I hate this new meta, but I understand things have to change sometimes to move on. So I wait and see where this will go. Not complaining, but if riot wants some feed back, I would say I find the games less entertaining at current meta.
I haven't made a drama-queen "I'm quitting league" post, but I've gone from several games a day (give or take) to not playing. I've stayed active on the forums out of curiosity and frankly some measure of boredom, but the game is not fun in its current state. And as a player who mains ADC and support and has spent money on 2 things: skins (all for Tristana) and a figure (also Tristana), I'm done with the game if Riot is going to throw all my time and money into the toilet.
This is a RIDICULOUS argument for what is happening. Yes, the NBA "meta" has changed, but that's because shooters have gotten INCREDIBLY skilled at what they do. If a shot from 2 ft away is worth 2 pts and a shot from 25 ft away is worth 3 pts, then the "meta" is based on the variance in reliability. If I can make 3 pt shots as consistently as you can hit 2s, then my 3 pt ability is more valuable because in the long run my team will score more points.
But that's not how this change (and all previous changes admittedly) work. This change is like if at the all-star break the NBA commissioner said for the second half of the season we're not gonna call fouls outside the 3-pt line. 3-Pt shooters would fall into the dumpster. But not because they can't adapt to the new style of play, but because the new style of play is explicitly antithetical to what they do best. And the problem is that to a smaller degree, Riot has made this style of changes MULTIPLE times EACH SEASON. That's HORRIBLE for competitive integrity. This one has just raised more outcry because it is a very large change and (as noted) it is affecting many very high profile players.
I don't think its bad for the META to shift, but I do think it is bad for it to happen both artificially (ie. due to arbitrary changes rather than due to player/coach experience and skill) and too quickly. I mean, at MINIMUM, Riot can do this kind of crap in the space between Worlds and PreSeason so they're not picking winner and losers by invalidating rosters that were determined at the start of the season. They're basically threatening to completely destroy whatever stability they were trying to create with franchising. What team would LOGICALLY commit to large (and long term) contracts with players if that player can be converted from "all-star" to "far end of bench" player in MID-SEASON?!?
This meta is just so garbage, at this point i would welcome the Feral Flare meta over this.
Couldn't disagree with this rationale more. Seems like Riot PR to explain their broad overreaching changings. This would be equivalent of letting teams hire passing quarterbacks over the years because that's the way football has gone and all of a sudden changing the rules and saying passing TD's are worth 1 instead of 6.
It decreases the value of those QB. Now they could learn a different style and adapt but that's not easy when you've literally been spending your entire career in a position training a certain way.
I can't completely say this is a wrong move by Riot but it has HORRIBLE timing.This should have been done way before franchising was ever considered or not at all. A sport which is comfortable throwing away its heroes and stars for 'diversity' is not a sport I want to follow. After all, how can i get behind a star when RIOT has so easily said we don't care.
As for the meta itself, i hate it. I liked predicting drafts it gave a sense of stability to a game. I could easily judge team skill by those teams that could overcome adverse matchups. Now it just feels like I'm watching everyone play solo queue. News flash, Incredibles movie had it correct. "If everyone's special, then noones special." Who wants to watch a sport like that.
Marksmen don't have an option do adapt. Its stop playing marksmen or quit the game. There's not a single other group of champions in the history of league who has been as powerless as marksmen are currently. Pro play is about efficiency but this has spread from the top to the bottom. It wasn't just a meta shift. It was a direct hard nerf to adc stats, items, and to the roles which have typically assisted them. Peel supports getting nerfed at the same time as divers and assassins getting buffed. The jungle meta being forced into duelists rather than good gankers due to scuttle changes. ADC had not just their role changed but every underlying support structure that had allowed them to function torn out from under them.
ADC has been forced to adapt over the years. The past metas have taken a lot of their agency away, forced the shift from Crit to onhit to lethality and back and forth. The champion pool shifts around in the same ways other lanes have. Marksmen were strong recently not because they themselves were strong but because jungle and support had become the largely deciding factors in the game, and marksmen had to adapt to that lack of control. The current situation may have similar results on the careers of pro players to previous ones, but this is not due to the discovery of a new strategy. This is due to a class of characters having every aspect of what made them good stripped away by the developers. It was not a natural shift. There is no new rising star forcing the old players to adapt.
ADC players had to know a broad variety of champions and matchups over the years to stay relevant. They underwent many of the same meta shifts as anybody else. What's happening right now is unprecedented.
I think Rudy Gobert would disagree with you.
The athleticism of the players and speed of the game has changed. They didn't take a crucial skill from someone out of the game. The game is faster because of athleticism and skill, not drastic change. You have to point out change to the game itself. Such as change the ball dimensions and the hoop height and size. You are diminishing a crucial part of your game and changes how it completely functions altogether.
What if football removed the QB position or even changed it to where you can't throw the ball anymore. Do you think it would be played or watched?
This meta lacks so much as far as gameplay goes. The pick ban is a meme. It is okay to have 1 or two picks that are good in the adc role like the ziggs morde metas. That makes it a little unique. Once you have 0 idea where picks can go then the pick ban becomes less relevant.
The macro is very stale and teams are having a hard time coming back just from being a better macro team. Teams who get ahead early have a hard time closing fast because they do not have a marksman to kill the turret quickly so teams can defend a little better but still bleed out in the long run.
As a mid main, adapting to one or two champs that are unique wasn't huge and didn't change how the game was played completely.
I have played since beta and only twice have I stopped playing. Once when the 6 black cleaver meta happened which also had ad assassins in every role and this meta. When the game is anti-fun for everyone who spent years learning how the game works and one-day midseason riot is like, you know what. Let's just do every 2 weeks as a mini pre-season.
I can guarantee that if riot beta tested this and asked people do you love this change that 80% of the people would of said no. Just think about that. You have a massive amount of your player base not liking a change yet you do it anyway.
My solution would be to admit you screwed up royally and revert back to a normal patch. Tell the fan base you messed up. Find out which patch the fanbase liked the most this season and say you will build from there. Don't have this guy write any more articles when he can't even reference properly. He just was trying to mislead people who don't understand traditional sports and how they compare to League of Legends as far as what skills are needed and what changed.
The death of marksmen lol please what type of clickbait title is that with a sad pic of Rekkles lol wtf really. So now their sending a pawn to try and trash a bunch of pro players who were bashing them for making their mains crap. Rekkles is a pro player what exactly is your beef with him? Did he deny you an interview or forget to sign your Rekkles poster? I actually love LoL but lately these weird things are taking things to the extreme. I really hope who ever is in charge of working with the balance team fixes things or they hire someone who can. So the irony is not to talk about the death of marksman but the death of whoever thinks they know what their doing when making balance changes. This sounds like a public relations stunt in the form of clickbait. Egos run the world so now Riot is tired of people always bashing them. Riot is trying to fix the lack of diversity bot lane but didnt think about how ADCs would fair against mages and bruisers. The problem is they're a business who lately has been making lots of weird choices with balance. I would even say they are basically making more unbalanced choices then balanced. The funnel was something they were definitely not ready for and still dont seem to know what to do, Banner of Command was op got reworked and was even more op, ADCs items were nerfed but not Guinsoo's Rageblade, Aatrox lvl 1 is insane plus hes a safe pick in any solo lane etc., Irelia was unstoppable now shes nerfed too much, how many times has Olaf been op then nerfed hard so he disappears, jungle items have no diversity and are generally weak on junglers but not when a champ is getting funneled farm.
The problem I see at the Pro level is the amount of time it takes to get "good" at a set of champions. There is an old saying that if someone/thing is multipurpose it will be no good at any purpose. Meaning if you are a jack of all trades you will be so-so on all of them and not an expert at any one. I.E. The handyman vs the certified electrician/plumber..
Pro players are expected to be "experts" at what they do, mechanically, gameplay, shotcalling, etc.. In order to get to this level requires hours and hours and hours of playing and practice. To expect them to shift on a moments (patch) notice to a completely different set of champions/play style(s) is not realistic. And given the current nature of the game, with patches applied every 2 weeks, even if they take the time and grind, what they have just learned maybe outdated in 2 weeks.
IMO the changes need to slow down and let the game stablize. Fix bugs, deal with new champs/reworks that may need a tweek. But otherwise leave the game alone!
Utok
Players: This meta is absurd, I can't play crit carries anymore, I don't like these changes and I think they're unhealthy for the game and the marksmen class
Riot: Get fucked lol
to be fair, making adc’s irrelevant is more like if the nba decided to remove 3 point shots. Sure it would change the game and players with high shooting accuracy would be less common but it would also make the game very boring; one of the highest skilled position that brings some of the game’s biggest risks and rewards would be removed. It would be boring to play in especially when on a team that is behind and it would be boring to spectate.