Gold Funneling Could Revolutionize LOL eSport
**EDIT2: This would be a team ranked only feature. ** **EDIT3: This is an optional team tactic. **
The concept is that the team can choose to allocate starting gold how they want. For example, CLG can funnel all gold to DoubleLift, so that DL can truely hyper carry with ~2k starting gold. What this means is that, DL can have a full 6 item build by 20 minutes, and literally 1 v 5. DL playing as Vayne, 6 items, hyper carrying, think about it.
C9, on the other hand could decide to funnel gold to Meteos and Sneaky to be semi-god like. Another team could decide not to do anything.
This is Strategic diversity. Now we have a game where superstars can be proved.
EDIT: Thanks Vixanys for the feedback. No I am not trolling and I am 100% serious. It is foreign concept; one that is derived from basketball (NBA). Some concerns/questions:
**Does this mean less team work? **
Absolutely not. Suppose we funnel all gold to ADC, the other members simply will have a slower start. The team might adjust by playing a different format say (0/1/2/2 - duo jungler and no top), and instead of being damage dealers, hard CCs and peel may be higher priority in this strategy. In this strategy, teammates are just as important, although they have less importance in damage dealing.
How does this create strategic diversity?
The meta, 1/1/1/2 (1 top/mid/jun, 2 bot) is arbitrary. This is the most efficient format in a world where every player has equal amount of starting gold. Suppose that starting gold is uneven, it creates new optimized formats (for example, duo jungler).
What does this have to do with basketball? what is the parallel?
I am an avid fan of NBA, and I see a lot of parallels between the two games. In NBA, it is really exciting because of superstars like Lebron or Kobe. When a team has a Kobe, their style of play is vastly different. Kobe has the ball ALOT in his hand. He is now the one who create plays for the offense. On the contrary, there is teams like San Antonio, where ball procession is almost equally spread between the 5 members. Between the two extremes are teams choose to play style in between. This create diversity!
**This will never work... teams will just funnel to a carry and there wouldn't be any strategic diversity at all... **
This is a strong possibility with the current set of items. In almost all scenarios, the support would likely give gold to the adc. Adding a strong non-upgradable item at 475 particularly designed for supports could solve this issue (for example a much weaker version of ohmwrecker ). Yes, there are a ton of balance issues right now, a lot more than just support.
Since this is a team-ranked only feature, riot would need to balance between lcs and solo q
This is an unkeep cost that Riot would need to pay. Balancing between LCS and solo Q is already a difficult thing. So again, it is a significant draw back.
Conclusion
The concept of gold funneling may be cool on paper, but to achieve balance between different tactics would require a massive effort. Essentially, many items in the game would need to be reconsidered and rebalanced to fit the new model. It would cause a greater rift between pro league and the gamers, and furthering damaging a portion of the community.
But boy... would it exciting if it were to be successful balanced...
{dream} *Its game 5, the team chose to max gold funnel ADC Faker as expected(who used to be a mid player). crowd roaring... Faker is going for his 2nd World Championship in 3 years. The opponent is a team oriented team C9, which no one expected to come this far. This is the final year which the members will play together. Lemonnation is now engaged and will retire after this final season. C9 pulls of an unexpected dual support/adc funnel instead of their usual standard start. why so much gold into Lemonnation? spectator wonders with curiousity.. crowd roars as the final game of XIII World Championship Hosted in Tokyo begins. more crowd roaring... in front a sold out baseball stadium of 50,000 japanse girls.. 5 minutes into the game, Faker pulls a 1 v 3 triple - kill.. it sure looked easy. coach calls timeout. game feels lost as the crowd roars... the plan seem to have failed.. * {/dream}