Runeglaive Diana mid reasoning?

D1egend·7/5/2015, 8:15:04 PM·4 votes·5,193 views

I understand why people are abusing EZ smite mid, but is Runeglaive Diana mid really worth abusing? Can someone shed some light on why this has shown up?

As I'm casting these games, I am sitting here confused as to why Diana was chosen over other mid laners or if they wanted Diana why not take her in the jungle? Also for the first 10 minutes Diana was taking a lot of jungle camps from her own jungler, which seems like it has a negative impact ESPECIALLY in the competitive jungling meta.

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12 Comments

X8ViEhkPS07/5/2015, 8:23:37 PM2 votes

Diana is actually a pretty good pick against Ahri, being bruiserish Ahri isn't going to kill her outright. With the advent of Runeglaive, Skirmisher's and Runeglaive makes sense because how strong red smite is against champions.

More wave clear, higher killing power, comeback mechanic by taking jungle creeps (or snowball mechanic depending how you are doing). It all makes sense for Diana.

Angry Monster7/5/2015, 8:27:24 PM1 votes

So before i answer your question, i want to point out 2 things. First if you are earning money of this website your are probably breaking the law. Second if you do not understand these things no one should be watching your stuff.

Dia is taking runeglaive for several reasons. First of Dia can quickly farm small jungle camps and lane waves allowing her to quickly double dip. Teams are choosing to put more gold on the mid laner and sacrificing the jungler (very season 2). Part of dia power is centered around her auto making rune a great way to burst.

Dia is a teir 2 jungler at best. She has bad ganks pre 6 and until runeglaive is completed very blue dependent. Also teh fact is that bruiser dia is just a bad build at the moment. AP junglers can not build tankie and damage, so bruiser builds lower their effectiveness.

JimmyNtheKudos7/5/2015, 9:04:14 PM1 votes

Well her CSing is massively increased, but at the expense of the Jungler... I don't know they could play her mid without Runeglaive.

Zemgad7/15/2015, 5:28:04 PM1 votes

The reasoning is that usually you build lich bane on diana anyways, and the switch to runeglaive actually gives you more dmg than the lich bane early (higher base AD ratio of 100% instead of 75% and a little 20% less scaling off of the sheen proc), plus instead of just one target it hits everything in the AoE. This helps both CS and Teamfights since Diana's role is usually an assasin like mage, so since you're diving into the enemy team the extra AoE is very helpfull as well. you don't really need an ignite on diana so challenging smite gives you another both offensive and defensive SS. (offensive because of red buff effect/vision on target and defensive because of 20% damage reduction from hit target) so this way you can dive in to instakill the ADC while smiting the other most prominent source of damage so you take heavily reduced damage from them. Meanwhile you can pop your Hourglass while the rest or your team follows up on your engage. so overall this is a good choice since you only lose 30 ap from Runeglaive as lich bane, you get a bit less mana but you get the passive which refunds a lot of it on AAs plus 10% CDR instead of MVM speed (which you get from Echo anyway). So early on the smite + Mana refund + CDR + 750 less gold to build is much better to start your snowball, since it eliminates mana problems (very present without either totem or chalice otherwise). All of this combined with item 1056 item 1056 makes a kick ass first item for Diana.