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Runeglaive Diana mid reasoning?

D1egend··4 votes·5,193 views

I understand why people are abusing EZ smite mid, but is Runeglaive Diana mid really worth abusing? Can someone shed some light on why this has shown up?

As I'm casting these games, I am sitting here confused as to why Diana was chosen over other mid laners or if they wanted Diana why not take her in the jungle? Also for the first 10 minutes Diana was taking a lot of jungle camps from her own jungler, which seems like it has a negative impact ESPECIALLY in the competitive jungling meta.

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12 Comments

X8ViEhkPS02 votes

Diana is actually a pretty good pick against Ahri, being bruiserish Ahri isn't going to kill her outright. With the advent of Runeglaive, Skirmisher's and Runeglaive makes sense because how strong red smite is against champions.

More wave clear, higher killing power, comeback mechanic by taking jungle creeps (or snowball mechanic depending how you are doing). It all makes sense for Diana.

D1egend2 votes

okay i see that reasoning, but don't you think for LCS atleast, that taking your junglers camp puts your jungler even farther behind because they are already pressed for CS. DIana mid lanes basically by pushing lane and taking jungle camps.

I'm still convinced that there are better picks for mid lane than DIana mid in LCS, but in solo q i can totally see how you can SUPER snowball as Diana mid with smite.

X8ViEhkPS01 votes

{quoted}

okay i see that reasoning, but don't you think for LCS atleast, that taking your junglers camp puts your jungler even farther behind because they are already pressed for CS. DIana mid lanes basically by pushing lane and taking jungle camps.

I'm still convinced that there are better picks for mid lane than DIana mid in LCS, but in solo q i can totally see how you can SUPER snowball as Diana mid with smite.

Nope. While your jungler is ganking or counter jungling taking a camp (even for the mana) is completely reasonable.

And Ninja's Diana gave the game a glimmer of hope. But it looked like the rest of his team couldn't follow his tempo.

D1egend1 votes

Yeah i felt like maybe if the team followed up with Diana's engages, it could have been a good thing, but Maybe we'll see more of this game play ESPECIALLY when Runeglaive gets buffed in stats/nerfed in procs

Angry Monster1 votes

So before i answer your question, i want to point out 2 things. First if you are earning money of this website your are probably breaking the law. Second if you do not understand these things no one should be watching your stuff.

Dia is taking runeglaive for several reasons. First of Dia can quickly farm small jungle camps and lane waves allowing her to quickly double dip. Teams are choosing to put more gold on the mid laner and sacrificing the jungler (very season 2). Part of dia power is centered around her auto making rune a great way to burst.

Dia is a teir 2 jungler at best. She has bad ganks pre 6 and until runeglaive is completed very blue dependent. Also teh fact is that bruiser dia is just a bad build at the moment. AP junglers can not build tankie and damage, so bruiser builds lower their effectiveness.

D1egend1 votes

breaking the law ? i mean there are ads, mostly just to keep website up. and I did follow the guidelines set by League of Legends "legal jibber jabber" page, Riot even said they are fine with ads on 3rd party products. I didn't know my legal knowledge would affect how people would view a page i think is useful to others? As long as I'm not harming you with Spam/virus or forcing you upon my idea then i don't see a problem.

Also, I see, it seems like the diana laning phase into like 15 minutes has been successful all the times i have seen it. She was lane dominate, but afterwards it loses its impact, especially the way it was built both ways, (Abyssal which is good, Zhonyas i also agree). That's the build i tend to go on Diana Jungle, but maybe its not enough damage as a mid laner?

On another note, I also think both times that Diana was played, i feel like she was a major factor in their loss, which is why im questioning the diana mid smite in LCS atleast.

B4G LunarFlare1 votes

Why are you building so tanky? When I play Diana i build her so squishy that I can instantly kill 2 carries and die with them and thats the way assasins work and diana is an assasin(Void staff , Rabadons , Sorcerers shoe , Runeglaive , Ludens and Nashors is my standard build and its working although i havnt played her since runeglaive more than twice )

D1egend1 votes

usually build her abyssal because it works really well with her kit, most people do. and then zhonyas because if youre not ahead or if its around liek 20-25 min if the other team has some sort of coordination then can put you in some scary situations where you'll need to zhonyas for cd,wait for teammates, etc. a fter that yeah i go rab/ludens. with runeglaive you can maybe argue that liandries is alright cuz it applies on your autos lol, but yeah. if you think the other team will allow you to kill the 2 carries for free then by all means do what works =D, but i have never had the chance where the other team allowed me to do so, for free atleast XD.

JimmyNtheKudos1 votes

Well her CSing is massively increased, but at the expense of the Jungler... I don't know they could play her mid without Runeglaive.

D1egend2 votes

Yeah, i feel like Diana Smite mid is WAY more effective in Solo q because i can pressure my lane, Out CS, Out gold, Snowball, and solo carry, but in LCS they can punish that sort of thing very easily.

JimmyNtheKudos1 votes

Diana in soloq is definitely more effective, since people tend to extend laning phase and not group as much making your pick potential that much better. I still think she's a decent pick mid, and showed up big in the solo lane against Ahri.

Zemgad1 votes

The reasoning is that usually you build lich bane on diana anyways, and the switch to runeglaive actually gives you more dmg than the lich bane early (higher base AD ratio of 100% instead of 75% and a little 20% less scaling off of the sheen proc), plus instead of just one target it hits everything in the AoE. This helps both CS and Teamfights since Diana's role is usually an assasin like mage, so since you're diving into the enemy team the extra AoE is very helpfull as well. you don't really need an ignite on diana so challenging smite gives you another both offensive and defensive SS. (offensive because of red buff effect/vision on target and defensive because of 20% damage reduction from hit target) so this way you can dive in to instakill the ADC while smiting the other most prominent source of damage so you take heavily reduced damage from them. Meanwhile you can pop your Hourglass while the rest or your team follows up on your engage. so overall this is a good choice since you only lose 30 ap from Runeglaive as lich bane, you get a bit less mana but you get the passive which refunds a lot of it on AAs plus 10% CDR instead of MVM speed (which you get from Echo anyway). So early on the smite + Mana refund + CDR + 750 less gold to build is much better to start your snowball, since it eliminates mana problems (very present without either totem or chalice otherwise). All of this combined with item 1056 item 1056 makes a kick ass first item for Diana.

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