Pros weigh in on some of the jungle changes hitting PBE

Riot·10/24/2014, 6:24:18 PM·3 votes·15,670 views
If you’ve been digging around on the Public Beta Environment (PBE) or checking out the patch notes, you might have seen the massive number of changes being considered for the 2015 season. A lot of these changes focus on the jungle, so we caught up with former TSM jungler Maurice "Amazing" Stückenschneider as well as Team Dignitas' Alberto "Crumbzz" Rengifo for their help breaking everything down. Remember that these notes detail changes that are anything but finalized -- things can and most likely will change. Be sure to keep up with the PBE patch notes in the coming weeks.

Why the changes?

As detailed in the red post on the topic, two of the primary jungle changes are new items and Smite rewards for different neutral monster camps. The goal? Open up new viable champions, clear paths, and game strategies. But what about the pro player perspective? Amazing described how “ganking junglers have prevailed throughout the [2014] season,” making the jungle “too one-dimensional.” Crumbzz agreed that strategies have generally become “stale with a relatively low champion pool and the same supportive jungle style” for some time now. The changes that are currently being tested are meant to combat this feeling of stagnation and open up a much wider range of options. Does this mean any champion -- our favorite avian hero Quinn, say -- can now take to the skies over the forest? We can only dream. More likely, we'll see a moderate expansion of the champion pool in competitive play but a significant expansion in play styles. Said another way, Amazing described the best way to impact the game on the current patch as using “early pressure and coming back to utilize the consumption stacks of the predominant spirit items.” Both Amazing and Crumbzz noted that because of this optimal strategy, counter-jungling, for instance, has become a virtually unusable tactic in a competitive environment. These changes, then, could theoretically open up counter-jungling and other tactics as viable options.

Itemization

It’s not just about counter-jungling, though. Builds have also become fairly stagnant in the jungle since Feral Flare was nerfed, said Amazing. Moving forward, “ganking will further be possible due to the Stalker’s Blade [Smite usable on champions for true damage and a 50% slow], whereas farming, counter-jungling, and dueling have gained early itemization to support them” with the other Hunter’s Machete upgrades as well. Most importantly, he said, are the interactions between these newly viable styles. “Play styles can now actually counteract one another -- a dueling and invading jungler can now shut down a ganking jungler; a farming jungler can now be shut down by a counterjungler.”

Predictions

Changes this big mean that we’ll feel the impact from Champion Select to Nexus explosion, both in everyday games and competitive play. Amazing thinks that the “interaction between the junglers is enforced, and the strategic aspect of jungling has been increased.” This could mean that the “old hierarchy of gaking/dueling junglers above everyone else may be shifted, so different types can coexist.” Despite the fact that it’s hard to tell exactly how a change will take hold until it’s live, he thinks that “dueling junglers will still be somewhat in the lead, especially if counterjungling and dueling are really enhanced a lot by the itemization.” Crumbzz believes that “it makes the role much more flexible and unpredictable” and that the wider champion pool “will make the best players really stand out above the rest.” With these changes in mind, how will you customize your build? Will any of your favorite junglers be stronger? Let us know what you think of the changes in the comments down below!

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13 Comments

Skumfúk10/24/2014, 11:22:08 PM11 votes

so... duelling improvement... so lee sin every game? nice :/

2WhiteAndNerdy10/24/2014, 6:52:58 PM3 votes

Those Machete items sound awesome. It's cool that we'll have an item that interacts with a summoner spell like that.

Takeshe10/26/2014, 10:25:24 PM3 votes

New jungle is bad for junglers with no sustain and even worse for AP junglers. It's very hard on first clear, so the best way to take a buff is to kill enemy jungler who just did it. Also Nunu will be perma ban. With this changes less champions are able to jungle than in season 4... I understand the need for changes but this is just not good... Riot need to balanse jungle creeps better.

C9 Scott Free 10/25/2014, 1:55:22 AM3 votes

I want to know why you need to make leashing not a thing by putting the buff spawn times back so far and how the gold flow is going to be. If we lose out on GP10 then junglers will go back to back to having really bad scaling and not mattering past 25 minutes. Plus the jungle strat will just be ward their jungle and kill them in pro play. Variety is not going to stem from forcing buffs back but rather a game of shut down the jungler.

KAZ410/26/2014, 12:12:30 PM2 votes

I wish it could do x2 the smite damage to Teemo

Chôi10/25/2014, 12:10:29 PM2 votes

summoner 11

jaymc113010/28/2014, 3:42:22 PM1 votes

This seems like a series of changes targeted at the professional competitive scene and ignores the other 30 million lol players altogether. Guess we shouldn't be surprised.

#lc$bigplays #esports>playerbase

TooPrettyToDie10/29/2014, 6:11:19 PM1 votes

"Counterjungling has become an unusable tactic in competitive environment" Wait what? I remember Dandy counter jungling all game during the World Championship These mediocre players have to stop blaming the jungle system for their lack of skill

ThisgamesucksCAC11/1/2014, 6:15:39 PM1 votes

Blitzcrank