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Pros weigh in on some of the jungle changes hitting PBE

Riot··3 votes·15,670 views
If you’ve been digging around on the Public Beta Environment (PBE) or checking out the patch notes, you might have seen the massive number of changes being considered for the 2015 season. A lot of these changes focus on the jungle, so we caught up with former TSM jungler Maurice "Amazing" Stückenschneider as well as Team Dignitas' Alberto "Crumbzz" Rengifo for their help breaking everything down. Remember that these notes detail changes that are anything but finalized -- things can and most likely will change. Be sure to keep up with the PBE patch notes in the coming weeks.

Why the changes?

As detailed in the red post on the topic, two of the primary jungle changes are new items and Smite rewards for different neutral monster camps. The goal? Open up new viable champions, clear paths, and game strategies. But what about the pro player perspective? Amazing described how “ganking junglers have prevailed throughout the [2014] season,” making the jungle “too one-dimensional.” Crumbzz agreed that strategies have generally become “stale with a relatively low champion pool and the same supportive jungle style” for some time now. The changes that are currently being tested are meant to combat this feeling of stagnation and open up a much wider range of options. Does this mean any champion -- our favorite avian hero Quinn, say -- can now take to the skies over the forest? We can only dream. More likely, we'll see a moderate expansion of the champion pool in competitive play but a significant expansion in play styles. Said another way, Amazing described the best way to impact the game on the current patch as using “early pressure and coming back to utilize the consumption stacks of the predominant spirit items.” Both Amazing and Crumbzz noted that because of this optimal strategy, counter-jungling, for instance, has become a virtually unusable tactic in a competitive environment. These changes, then, could theoretically open up counter-jungling and other tactics as viable options.

Itemization

It’s not just about counter-jungling, though. Builds have also become fairly stagnant in the jungle since Feral Flare was nerfed, said Amazing. Moving forward, “ganking will further be possible due to the Stalker’s Blade [Smite usable on champions for true damage and a 50% slow], whereas farming, counter-jungling, and dueling have gained early itemization to support them” with the other Hunter’s Machete upgrades as well. Most importantly, he said, are the interactions between these newly viable styles. “Play styles can now actually counteract one another -- a dueling and invading jungler can now shut down a ganking jungler; a farming jungler can now be shut down by a counterjungler.”

Predictions

Changes this big mean that we’ll feel the impact from Champion Select to Nexus explosion, both in everyday games and competitive play. Amazing thinks that the “interaction between the junglers is enforced, and the strategic aspect of jungling has been increased.” This could mean that the “old hierarchy of gaking/dueling junglers above everyone else may be shifted, so different types can coexist.” Despite the fact that it’s hard to tell exactly how a change will take hold until it’s live, he thinks that “dueling junglers will still be somewhat in the lead, especially if counterjungling and dueling are really enhanced a lot by the itemization.” Crumbzz believes that “it makes the role much more flexible and unpredictable” and that the wider champion pool “will make the best players really stand out above the rest.” With these changes in mind, how will you customize your build? Will any of your favorite junglers be stronger? Let us know what you think of the changes in the comments down below!

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13 Comments

Skumfúk11 votes

so... duelling improvement... so lee sin every game? nice :/

Jathiel2 votes

Lee, Kha, Elise. So basically, nothing shall change.

2WhiteAndNerdy3 votes

Those Machete items sound awesome. It's cool that we'll have an item that interacts with a summoner spell like that.

C9 Scott Free 3 votes

I want to know why you need to make leashing not a thing by putting the buff spawn times back so far and how the gold flow is going to be. If we lose out on GP10 then junglers will go back to back to having really bad scaling and not mattering past 25 minutes. Plus the jungle strat will just be ward their jungle and kill them in pro play. Variety is not going to stem from forcing buffs back but rather a game of shut down the jungler.

Takeshe3 votes

New jungle is bad for junglers with no sustain and even worse for AP junglers. It's very hard on first clear, so the best way to take a buff is to kill enemy jungler who just did it. Also Nunu will be perma ban. With this changes less champions are able to jungle than in season 4... I understand the need for changes but this is just not good... Riot need to balanse jungle creeps better.

Yandere Carry1 votes

so now no shyvana? ;-;

CuddleBunni2 votes

Actually on the contrary to the current popular opinion, I think this opens up a HUGE pool of new junglers due to a few key points:

  • You get level 2 from your first small camp. With the exception of the chickens (old wraiths) most champions should be able to kill the first camp because you need to use smite on it to get the bonus experience.

  • VERY few champions can clear the entire jungle before going home for the first time. This virtually eliminates aggression for the first 3.5 minutes or so with the exception of early invades or other orchestrated teamwork/higher level plays. If the enemy jungler doesn't want to get gimped in level, they can't just go screw your over 2.5 minutes into the game.

  • After the first time you return home, for a measly 300 gold or so you get one of the new machete upgrades that gives you free massive sustain when fighting neutral monsters. This gives champions that previously struggled due to zero sustain a chance to keep their health and mana up while farming.

A good example is Sejuani, she has always been known for a weak first clear and being generally easy to kill inside her own jungle. I do very much enjoy playing her though, so she was the first champion I tried in the new jungle. With proper runes and masteries I was able to clear the entire jungle except for the red buff with a wopping 15HP left (yeah, ouch... don't do this for realz, probably just skip the chickens the first time!). Upon returning to the jungle with my shiny new machete upgrade though, my health and mana stayed above half for the rest of the game. There are also many new tools available for sustain, smiting the red buff gives you a big heal and smiting the blue buff gives you a bunch of mana. In face, I even bought 2 potions with my upgrade and never had to use them! This brings the total potions I needed to get to a happy place with Sejuani to only TWO, I'd say on live I chug about 8 or 9 of the buggers before I feel safe.

All junglers, especially AP Junglers have better itemization now that they can choose any machete upgrade they want without gimping their late game build. Imagine being able to pick up madred's razor on Diana and being able to turn it into a massive pool of reasonably priced AP, CDR, and Flat Penetration without wasting 700g!

I am pretty excited for the new jungler as a platinum level ADC/Support player who never really cared much for it. I may decide to branch out a little this season!

TL;DR:

People are making a really big deal over the first clear, sure it is painful to 99% of junglers but after you purchase your first upgrade it is much easier to sustain than before and better itemization exists for every champion.

Chôi2 votes

summoner 11

KAZ42 votes

I wish it could do x2 the smite damage to Teemo

jaymc11301 votes

This seems like a series of changes targeted at the professional competitive scene and ignores the other 30 million lol players altogether. Guess we shouldn't be surprised.

#lc$bigplays #esports>playerbase

TooPrettyToDie1 votes

"Counterjungling has become an unusable tactic in competitive environment" Wait what? I remember Dandy counter jungling all game during the World Championship These mediocre players have to stop blaming the jungle system for their lack of skill

HomelessNinja771 votes

Thats a unfair point. dandy only counter jungle'd when he was ahead. had a superior champ or had knowledge of the other jungles location.

the point is you can get in and out quicker and safer

ThisgamesucksCAC1 votes

Blitzcrank

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