ARSR and experimentation in RGM

RiotL4T3NCY·4/12/2017, 1:16:01 AM·1 votes·24,999 views

Heya guys, we've finished the first weekend of ARSR this patch and I wanted to chat about our intentions behind trying this experiments like this one.

TL;DR: We want to be more experimental with the kinds of modes that could show up in the RGM queue. This isn't at the cost of new modes and old favourites.

A sentiment we saw over the weekend was that "ARSR doesn't feel like a RGM mode". We agree with that. It doesn't really fit the traditional idea of what RGM modes look like (EG: a Blood Moon or a Doom Bots or even a One For All). We're interested though in starting to use RGM to experiment a little more with modes like this. For example, on PBE we tried a version of Poro King that had Doom Bots style Ryze portals as a test. I want us to be able to try more tests like this in the future too.

To be clear, we're still working on big new modes like Blood Moon or Doom Bots and are super excited by those! Unfortunately, the realities of #gamedev mean that not every patch can be a Blood Moon sized 'new' mode (I wish). In between though, we don't want to leave you guys hanging with the same old favourites on repeat forever. Lower scope experiments like these are a faster opportunity, that hopefully lead to there just being more fresh modes to play in the future than exist today.

-- L4T3NCY

78 Comments

Kai Guy4/12/2017, 1:31:50 AM34 votes

I hope yall go ham and keep taking risks. If its awesome community's gonna get behind it and when its a flop yall get data on what to avoid. Glhf mate.

franchise76764/12/2017, 1:37:14 AM9 votes

it was garbage probably your worst mode ever. it was like you took what we hate most, autofill and built a whole game mode around it.

xxxDogmanxxx4/12/2017, 1:46:10 AM9 votes

I tried the ARSR game mode quite a few times, always with the honest intention of liking it. But I felt disappointed each time. Summoner's Rift feels far less fun when you're using an unfamiliar champion, in an unfamiliar role, having to deal with people who are equally as unfamiliar in what they're doing as you are. It felt like I was a brand new player again, but without everything that drew me into the game in the first place. There was no joy in discovering the shiny item system or having the rush of getting kills because the enemies randomly walk up to me so that I can kill them (because they're not actually new players, just old players pretending).

rtbf2256182414/12/2017, 4:20:18 AM7 votes

And exactly what did you gain from this experiment? I mean it was obvious this was pretty uninteresting and uninteractive so it wouldn't work.

There are about 12 off the top of my head we've had which is enough to keep rotating in my opinion and not once have we gotten Black Market Brawlers again. What's the catch?

Forbidden Siren4/12/2017, 1:47:51 AM6 votes

I'm glad you guys want to try something new or have us experiment something but honestly, it felt.... lazy. Like there's no thought put into it at all.

Lord Desert4/12/2017, 7:16:52 AM5 votes

Have you ever tried to make a more PBE Type gamemode? Like you as a group of 5 or maybe even 10 need to kill 5 "Bosses" on the map. Like Doombots they have crazy abilitys, which you need to doge or get instant deleted or something like that. So really a PBE/WoW typ style?

Also you cant learn/improve if you dont try. So even if some modes/ideas dont work out you can learn from them. The boards/Internet might be pretty rough in terms of negativ feedback, and you often dont get any praise/positiv feedback if something was great, but be sure that your hard work is appreciated! Even if it isnt voiced all that much :P

Edit: PvE, not PBE....

Lucatiel4/12/2017, 2:45:51 AM5 votes

Realistically I'd be happy with Ability Draft (from the vietnamese april fool's joke) becoming an actual thing. I think as a mode it would have the most depth as compared to any other RGMs. Though I'm not sure if it's technically possible, I'm hopeful that one day something like it would be released.

Kei1434/12/2017, 2:53:02 AM5 votes

so what did you guys learn from 1 week of ARSR, other than the community thinks it doesn't feel like a RGM?

CallMeProto4/12/2017, 3:22:44 AM4 votes

I loved ARSR and I hope it comes back often, I miss the Random button on the champ select, this was a great way of doing the same thing. It's like no pressure ARAM but you actually get to practice things you would/could in a normal SR game.

Spideraxe4/12/2017, 2:12:32 AM4 votes

I think it's cool you guys experiment but I feel like you'd have to spice it up even more with mutators, I think ARSR could have been potentially cool if they had some weird and wacky changes. Could you actually give us a list of potential mutators you guys could add to game modes

SecondComing4/12/2017, 5:31:04 AM4 votes

Just bring original URF back for the love of God... >.<

Rabidwolfe164/12/2017, 1:15:07 PM3 votes

I only played one game of ARSR, where I rerolled into a champion I have mastery 7 on and then steamrolled a bunch of people that had absolutely no idea how to play their champions, and could not find anything about ARSR that would make me play it over blind pick if I am in the mood to experiment with a new champion. I'm not going to sit here and flame the devs because I love playing league and I want it to continue its success so that the community stays fresh and exciting. That being said, a little more transparency on the purpose of this game-mode would be nice. From the outside, it just looks lazy, it's literally just a regular game with a random champion, and with so many rerolls, like somebody else stated, at least one team will end up with a fairly meta team.

Not that I want to (ever) see another weekend of Nexus Siege, but I feel like that is a solid pick over ARSR. Obviously it was a mistake, but the mastery token thing was a huge bummer as well, since ARSR is literally just a normal game. As I was in the load screen I was talking to the friends that I was playing with and I said that surely there will be some kind of increased or equalized gold income, otherwise there'd be no point. I feel like I was not wrong.

My main frustration is that I feel like too much work is put into the player's hands to derive enjoyment or satisfaction from the gamemode. Do you reroll and trade with your friends until you mostly get your preferred champions then dumpster a bunch of scrubs, or legitimately try new champions and then risk getting penta'd by mastery 7 riven? Is it still fun when either of these things happen three times in a row?

That is why urf was such a success, in my opinion. There are less consequences, you always have income even if you are getting slaughtered, tp is always up, you don't have to worry about mana costs, and the CDR is insanely fun. Urf is an all-inclusive package, it is inherently fun. Maybe I am wrong, I have no idea what the statistics are on number of people playing URF vs any of the other game modes.

Someone else posted about Black Market Brawlers never coming back, and that seems like such a good point. It seemed like so much effort went into that gamemode, and it came out great. The special items were insanely fun, the customized minion waves were neat but not ridiculous, and winning or losing felt enjoyable. Playing Annie and walking at people disguised as a quarter-health Kalista was some of the most pure fun I think I've had in league of legends. I don't even have the faintest clue how much work would go in to updating that to work with the current patch, but I am sure it would be a lot or you guys would've brought that bad boy back around already.

Obviously you guys are trying to capture the wholesome satisfaction of a regular game of league, but spice it up a bit, and I think this might've been the ticket if there was some kind of extra gold income or splitting all gold team-wide, so mastery 7 riven going 13-0-0 isn't the end of the world, because 0-7-2 AD bard with 24 CS gets a cut of the pie. This would make playing a random champion feel safer and less stressful, and would've made the whole experience way less confusing.

I don't know why I've spent so much time on this post.

DevlinCrow4/13/2017, 8:47:50 AM3 votes

Any chance of "missions" like Overwatch has done?

Some kind of Freljord horde mode on the Howling Abyss.

A "zombie" uprising on TT etc

LostFr0st4/12/2017, 2:02:27 AM3 votes

I think it's cool that you guys are experimenting openly like this. If you bring back Ryze portals just care of queasiness effects... summoner 3

Thnift4/12/2017, 2:27:29 AM3 votes

I don't know what the logistics of this would be, but to make it really random, have the champion you're playing automatically switch every so often? With the opportunity to sell all of your items at regular cost so you can trade them out.

58697132DEL14/12/2017, 2:35:12 AM3 votes

Seconded this hard. You guys deserve more creit for the awesome stuff you DO bring, and we can take a couple weeks here and there to try some stuff out.

Kaìju4/12/2017, 6:03:39 AM3 votes

I kind liked it. My only suggestion would be increase gold gen so that at least we can just smash teams together at 15 minutes and play team death match. Also game mode idea, normal SR, but remove mid lane. Just block it off entirely with kill walls or something, and force the game to be played top and bottom only with jungle, maybe a bridge between jungles in the very middle and between tier one and two towers, but mostly just remove mid. I think it would be interesting to see how the game changes. Would you have duo top and keep jungle? Or solo top and actually try duo jungle where you both clear your side then invade and hope the enemy is not doing the same side? Opinions?

SPIC4/12/2017, 10:21:32 AM3 votes

ARSR should be a permanent option while RGM continues to experiment with other ideas. ARSM takes me back to the old Dota1 days where we did ARAP on a regular basis. It's a great way to enjoy the game casually while keeping sharp with all the different champions. It's an exciting challenge that's as old as MOBAs itself and League should make it something we can enjoy for more than a limited time.

TimX24968B4/12/2017, 5:36:40 PM3 votes

I think you forgot to remove the mana costs and give us back the 80% CDR

And all the other stuff that comes with it.

Tryficic Reborn4/13/2017, 12:06:31 PM2 votes

I say you just experiment more and more. ARSR may not be the THE SHARPEST TOOL IN THE SHED but hey, who knows, maybe the next ones will be fun as shit. Take the risk.

veigarbage can4/12/2017, 3:27:43 AM2 votes

I love it when you guys bring something new to the table. Makes the gameplay less bland. Loved ARURF, makes it less of seeing Zed, Hecarim, and Sona every game, loved the Poro King with Ryze portals gamemode, etc. No matter how little the change is, in this case, ARSR, it's still a change. Keep up the good work!

Nunu bot4/12/2017, 6:46:18 AM2 votes

i had a lot of fun with arsr and look forward to playing it again. the one thing i wish was done differently is to give us more time to sort things out in champion select. most of the time my team was still confused about who should go where as the game started.

Earl Eulrich4/12/2017, 9:07:40 PM2 votes

jusr please try SR without flash for starters