Visual Effects Update: Renekton

RiotRiot Beardilocks·11/5/2018, 10:27:55 PM·1 votes·175,146 views

Hello everyone!

We hope you had a great time watching Worlds this weekend. This Monday we're kicking off coverage of our VFX and SFX updates with Renekton.

Similar to the recent Jarvan, Lee Sin, Veigar, and Vi updates, we're working on VFX and SFX updates to more champions whose spell effects are in need of some love to get to current League standards and improve gameplay readability. In Patch 8.24, we'll be releasing updates for Anivia, Dr. Mundo, Gragas (VFX only; SFX shipped in patch 8.21), and Teemo. Keep an eye on this post and we'll add visual previews as they become ready! Please try them out on the PBE—especially if you're a main—when they're in and leave us your feedback here!

Today's post focuses on the visual effects for Renekton. Please note that he will be receiving some sound effects updates as well, but they are not included in this preview.

#Renekton Passive - Glowing hand VFX are more clear, and his eyes glow red to match the ability icon BA - Updated impact FX Q - Now has some effects to show the range. Note that when Renekton is in his Ultimate form, the effects scale up to match the increased size of the hitbox (and yes, it really is that big when he has ulted!) W - Mostly unchanged E - Cleaned up VFX with some sand for more satisfaction. Much clearer VFX when he uses his passive empowered Dice for gameplay readability R - New Transformation effects with a swirling sandstorm around him, with a clearer range indicator. Flying dragonflies are now swarming scarab beetles.

https://youtu.be/2Svl4NOaCdE

All of Renekton's skins have been updated to use these new VFX.

Certain skins have some recolored VFX:

Galactic - Recolored Ult Bloodfury - Recolored Ult Outback - Same as base Rune Wars - Slightly updated Ult, with a new unique decal Scorched Earth - Slightly updated Ult to make range clearer Pool Party - Slightly updated Ult to make range clearer. Q uses updated VFX, but recolored green for unempowered version Prehistoric - Same as base SKT T1 - Recolored ult, with a new unique decal featuring the SKT logo. Q and E use updated VFX, but recolored blue for unempowered version. Renektoy - Changed to use Base's updated VFX

https://imgur.com/a/T8OEFuQ

113 Comments

Lord SideShift11/6/2018, 1:06:30 AM21 votes

Hello, I'm currently a Renekton OTP and overall I'd say the changes are good here. Some desired feedback:

Outback Renekton: Should have the same ult visual color as Galactic. The blue skin would look much better with a blue appropriate ult.

Renektoy: I understand the complaint for a 750 skin not receiving much love, as for the price point it should not. But take in mind that this skin has many chroma's and is widely used often in my own experience. That being said I think a recolor of the ult should be fine...Green? Hopefully that won't cost you much effort or time.

Bloodfury Renekton: I don't think the outline of ult should be different than the red he receives inside his ult transformation. My only worry here is that it will look visually close to Rune Wars, in which case Rune Wars should stand out more as it's his most insane looking ult on live.

Besides that Riot Beardilocks you have done a great job overall and should feel quite proud of yourself. Please make sure he keeps all of his animation cancels and W last hitting minions mechanics in tact. Losing those would be a actual gameplay nerf.

I hope this feedback helps (:

Spideraxe11/5/2018, 10:39:24 PM18 votes

Can I ask why Renektoy won't have his toy bits in his ult anymore

ModThe Djinn11/5/2018, 10:46:32 PM7 votes

These are beautiful, especially the empowered abilities. This is the first one I don't think I really have any issues with, save that I'm surprised his "empowered ability ready" visual effect is just a bit of a glow on his hands. I feel there may have been something potentially more interesting to do there.

ShirosakiJC11/7/2018, 2:48:17 AM7 votes

Hey there, I want to say that I'm liking the VFX changes so far, but I'm also looking to give some of my own feedback on these changes, especially since I'm a Renekton main.

Firstly, at the forefront of my mind are the visual effects tied to his fury bar. I agree that there needed to be some change to the way his rage was visually represented, because for anyone who plays against Renekton, sometimes it isn't clear when he reaches 50+ fury. While this isn't a significant change for Renekton players (who have already developed a good sense for fury management and thus can easily keep track of it), I do think it is important for other players and for the sake of overall clarity.

However, to be blunt, I believe that the visual indicators attached to his fury mechanic are straight up poor, for a couple of reasons. Like others have pointed out [1, 2, 3, 4], the 'glowing hands' theme is overused because of items such as Duskblade and Sheen, and my personal belief is that, in the first place, 'glowing hands' is an unfit indicator for the mechanic that it tries to represent. Unlike auto-attack modifiers, Renekton's fury mechanic is more akin to a state of mind, similar to Rumble's overheat, where both champions have access to empowered abilities once they reach a resource threshold. This is much different from just having another effect added onto your next auto-attack. Not to mention, it will look and feel awkward walking around in lane with all these bright visuals attached to your character and nothing to expend your fury on. It looks silly and feels bad. Imagine missing a Q stack on Nasus and waiting for the glow on your cane to expire while the next minion wave hits. That's how I see it playing out with Renekton, except it'll feel worse when his visual effects are much more pronounced. With all that being said, other posters that I've quoted have suggested that, alternatively, Renekton could instead have fury indicators moved to his weapon, or that he could grow more red with more fury he has built up. I like the latter idea a lot more and I support it.

Aside from the glowing hands, I'm a big fan of the red eyes as a fury indicator. The idea is fucking cool and I love it, but I feel like the execution was lackluster, because it looks like someone slapped two red light bulbs on both halves of his head and called it a day. There is another post that reflects my thoughts on this, but in any case, I definitely think it would be an improvement to change the effects on his eyes from a glow to a glint, similar to Renekton's old splash or the icon on Renekton's passive. Personally, I would love to see a darker shade of red used for the glint in his eyes, and I think it would be an even better idea to attach a lingering trail to it, similar to the effects on Deadman's Plate or Xin Zhao's spear when he activates Q. Imagine what it would look like when Renekton dashes or spins with 50+ fury. The last comment I want to make on the fury visuals is that, in the video preview, it was difficult to see the glow on his eyes for the duration of his ult. The intensity of his new sandstorm contributed to the lack of clarity, but I also think the size on his visual effects should match the size increase he gets from his ult.

Moving on from his passive, the next thing I want to talk about are his basic attacks, and by extension, his W. A lot of people [1, 2, 3, 4, 5, 6, 7] don't think that the mini-explosions fit Renekton's auto-attacks. Many of them, like myself, believe that Renekton should have a slicing visual effect to complement his auto-attacks instead. My personal justification for this is that, for one, Renekton uses a bladed weapon, which would only make this intuitive, and secondly, it complements his identity as a butcher. A couple of posters have also mentioned that Renekton's W should have multiple auto-attack visuals instead of 1 when he stuns a target, which would make sense to change because his W is followed by multiple instances of damage. That's all I have to say on his auto-attacks and his W.

I'm really excited about Renekton's new Q and I think you guys did a phenomenal job on it. I'm loving the colors on the empowered version and I didn't expect to see it leave marks on the ground like how God-King Darius does. New trend? In any case, I like it a lot. The only thing I would suggest is to make the impressions left on the ground exclusive to the empowered Q. With how relatively spammable Renekton's Q is, I think it would carry more weight this way if only the empowered version came with that special effect. The idea that he can disfigure terrain if he's angry enough is something I can definitely get behind.

As far as Renekton's new E goes, I like the idea. The only minor gripe I have with it is that, because the sand follows him slowly, it also makes Renekton seem slow during his dash. The motion of the sand doesn't make complete sense either, because he moves like a drill and you would expect the sand to spray outward as a result. Other than that, I think it's a cool concept.

Last but not least is his ultimate. I have a couple of things I dislike about the new ult, but I'll start by saying that the visuals look way nicer than before, which is a plus. It's fitting and it actually looks like a sandstorm. But otherwise, to explain my issues with the changes, I've always thought of Renekton's ultimate as this big power-up that you give yourself to become a raid boss, which in concept, is exactly the same as Nasus' ult. Both of their ultimates are supposed to make them appear more menacing, but with these new visuals, I feel that this aspect of Renekton's ult has been taken away from him. In my opinion, the issue boils down to two things: the new visuals on his ultimate draw too much attention away from Renekton himself, and the other is that you barely notice his size increase anymore. To start off, here is a visual comparison of Renekton's current ultimate vs. Renekton's updated ultimate (as shown in the video). Because there is more action packed into his new ultimate, and lot more space on the screen is taken up by the sandstorm and not by Renekton, there will naturally be a shift in visual weight. More people will focus on what's around him than focus on Renekton himself, which is not the point of a power-up. Even if the numbers behind his size increase are untouched, it doesn't feel like he's towering above other champions. Other people have noticed this [1, 2], and while I'm not trying to make Beardilocks look like a bad guy or anything, it is upsetting to me, given the context of my post, to basically be told to "look harder" for a visual effect that is supposed to be obvious at glance. Once again, I'm sorry, I don't mean to antagonize anyone. But in any case, when it comes to restoring the menacing aspect of Renekton's ult, my suggestion would be to either make the sandstorm more transparent and/or to have it animate slower, similar to the speed at which his current ult moves. In addition, on the topic of the AOE indicator on Renekton's ult, I agree with Rydon's point about why the indicator is unnecessary. This goes back to my previous point about visual weight, but I also feel that the AOE indicator also detracts from Renekton's size increase. Aside from visual weight however, putting an indicator around Renekton's ult would be like putting an indicator around Tibbers, ASol's stars, Shyvana's W, or Amumu's W when their visual effects are enough to not warrant a clear circle. There is also an argument to be made that an indicator isn't necessary for Renekton because his ultimate is not intended to be used like a zoning tool.

If you've gotten to this point, thanks for reading everything I wrote. I know it may have sounded like I was mostly unsatisfied with the VFX update, but I am happy that you guys are taking the time and effort to touch on these older champions, so this is very refreshing.

EDIT: I forgot to add this in my post because it was minor, but currently when Renekton ults, he flashes his symbol at both the start and end of his ult. But in the video, the end symbol isn't there anymore :( Will it be coming back? I thought it was really cool because it felt like another way to say 'this is the end result' or 'this is what remains.'

Jabalor11/5/2018, 10:44:59 PM5 votes

I must congratulate you! It really is impressive work! I was afraid of how these would end, but you didnt let me down! I love every single change, its perfect! Just one small detail I noticed. Could it be possible to change the Blood fury Renekton ult decal to red to match the ult particles? Again I cannot express how great work this is! Thank you!

Doomdozer11/5/2018, 10:33:29 PM4 votes

Olaf when?

BadgerDrool11/6/2018, 11:01:24 AM3 votes

I think that Renektoy's chromas leave room to justify a better treatment despite the low base cost of the skin. Even in the case of extra work, if the extra work is focused on making the chromas spiffier with base Renektoy just getting side benefit that seems ok.

I actually have Renektoy amusingly. His current VFX, while very understated and minimal, do not detract from him at all. The pool party R is quite neutral and I didn't even realize what it was until now. In contrast, I think that the new VFX detract in a way current one doesn't. Though that's almost entirely the added bugs but am not sure the color matches well either. I'd need to see it live on PBE to really judge. Still green backdropped with blue changed to green backdropped with yellow.

New VFX impressions for renektoy: Passive - Room to make this VFX more toy like. The eyes being a fog don't fit a toy as well as a couple of solid beams that look like they are from cheap LEDs/bad commercial VFX. Q - Seems totally ok W- Seems totally ok. Be nice to get a little "chop" sound effect bubble. E- Sand feels a bit out of place R- Sand and bugs feel out of place

So I seem to have this line of thought that maybe pushing Renektoy into a bad 90s toy commercial direction could work? Might be pretty easy to bash together some vfx for simple vector shapes in single tone color to throw into a more vibrant ult like a 90s background. Or maybe it'd be possible to add sound bubble "sound effects" as particles? That could be justified as RnD to have a method for doing it for another skin down the line.

Have a crappy mockup. Basically 90s backgrounds are just really simple vector graphics on bright colors. There's a lot of variety. You could use a blue background for the R VFX but make it more "neon" or bright. Then replace the bugs with some shapes and squiggles. Chroma compatibility could come from altering the particle colors to match each chroma.

Moonboy6511/5/2018, 11:14:02 PM3 votes

Who else is on the list for this treatment?

maybe Amumu? Fiddlesticks? Janna? Kennen?

Rephsel11/6/2018, 3:26:04 AM2 votes

The new ultimate visuals are really underwhelming... old one was way scarier to see running at you. Everything else looks fantastic though.

Zekrom101010101011/6/2018, 5:30:03 AM2 votes

AA, Passive, Q, E, and R look great (Q especially, God King Darius sends his Regards), but the W changes are difficult to see. Is there no way to make at least Empowered W fell more impactful? I was thinking about making visible slashes like on Yasuo's auto attacks.

The Goodest Boy11/5/2018, 10:33:19 PM2 votes

very very cool! my favorite improvements are to the empowered abilities. also, the line that the Q leaves now (like in god king darius' Q) is fucking SICK.

one small thing: it doesn't show the empowered W in the video i dont think. if i missed it, my mistake.

very impressive, as always!! the new E is the coolest.

Solari Fortune11/5/2018, 10:48:51 PM2 votes

Man these VFX and SFX updates are great, wonder who will be in the next patch possibly

hmm maybe Leona could use a polish

LudereFausto11/5/2018, 10:57:22 PM2 votes

This look neat! I feel like autoattack vfx is a bit off but it looks refreshing

PD: Are there any renekton related buffs planned? Bruisers are struggling rn and it would be awesome to see some love to them.

Krabohod11/5/2018, 11:04:05 PM2 votes

Why isn't Rene becomes bigger when he uses his ulti?

RoseburyNoire11/5/2018, 11:41:03 PM2 votes

Not a Renek player here, but I just wanted to say: For his eye particule for his passive, I think it would be a lot more fitting/threatening/wild if the glow wasn't just a "red smoke sphere that glows upwards", and more an evil-like triangle shape as we often see depicted in simple drawings of crocodiles. The old school "triangle badass Vegeta eyes" per se. If you see what I mean?

Reign of Squid11/5/2018, 11:48:20 PM2 votes

Im not a fan of the Ult change, the limit is too bright, but for skin like Scorched earth or Pool party it looks better to me. And as i said in another comment, the ult of Renektoy could be better if u remove the bugs of the storm. Its a toy, sometime kids bring their stuff in sandbox or on the beach. If splash art team can't change his splash, maybe someone could change is "lore" to help identify why he can use magical sand (the blue fairy use her magic to give him life when he was drowning in sandbox or something like that x))

Godrekton11/6/2018, 12:23:01 AM2 votes

Hey just want to say I love the visual changes on Renekton so far! Just want to point out though, Renekton's W still seems like it could have some improvements with it's visuals. It also doesn't really make sense to why he has greed lights eradiating from his head, would be a nice change if that was removed or changed to something different and more indicating of being "Ruthless" when activated and used, maybe when using on a target he could shed visuals of blood from a target? That would be pretty cool and fitting of his theme "Butcher of the Sands".

Frontline Fury11/9/2018, 9:34:09 PM1 votes

I love the change to his E. It looks super good

Thatelisguy11/12/2018, 9:37:29 AM1 votes

Please make it so Omega squad Teemos shots no longer come from under his weapon! Teemo

Eyboss224411/14/2018, 9:08:16 AM1 votes

I am really hoping Blood fury Renekton gets an update on his skin splash art. He has had the same skin splash art for almost 3 years now. Rune wars and outback could also get a skin splash art rework. Other than that, Everything is good my dude, well done on the update

Schococroco11/21/2018, 11:11:29 AM1 votes

I love the visual update, but the renektoy ult animation changes would be sad, i understand that he shouldn't have special effects, but taking away something that people who bought the skin enjoyed and maybe bought it for feels horrible :/

Edit: i also think that the normal ult animation just does not fit Renektoy, it looks very disrupting, because it breaks the style of the skin

GG No Crits11/27/2018, 12:42:19 PM1 votes

[{quoted}](name=Riot Beardilocks,realm=NA,application-id=A7LBtoKc,discussion-id=qIvkQl9a,comment-id=,timestamp=2018-11-05T22:27:55.630+0000)

Hello everyone!

We hope you had a great time watching Worlds this weekend. This Monday we're kicking off coverage of our VFX and SFX updates with Renekton.

Similar to the recent Jarvan, Lee Sin, Veigar, and Vi updates, we're working on VFX and SFX updates to more champions whose spell effects are in need of some love to get to current League standards and improve gameplay readability. In Patch 8.24, we'll be releasing updates for Anivia, Dr. Mundo, Gragas (VFX only; SFX shipped in patch 8.21), and Teemo. Keep an eye on this post and we'll add visual previews as they become ready! Please try them out on the PBE—especially if you're a main—when they're in and leave us your feedback here!

Today's post focuses on the visual effects for Renekton. Please note that he will be receiving some sound effects updates as well, but they are not included in this preview.

#Renekton Passive - Glowing hand VFX are more clear, and his eyes glow red to match the ability icon BA - Updated impact FX Q - Now has some effects to show the range. Note that when Renekton is in his Ultimate form, the effects scale up to match the increased size of the hitbox (and yes, it really is that big when he has ulted!) W - Mostly unchanged E - Cleaned up VFX with some sand for more satisfaction. Much clearer VFX when he uses his passive empowered Dice for gameplay readability R - New Transformation effects with a swirling sandstorm around him, with a clearer range indicator. Flying dragonflies are now swarming scarab beetles.

https://youtu.be/2Svl4NOaCdE

All of Renekton's skins have been updated to use these new VFX.

Certain skins have some recolored VFX:

Galactic - Recolored Ult Bloodfury - Recolored Ult Outback - Same as base Rune Wars - Slightly updated Ult, with a new unique decal Scorched Earth - Slightly updated Ult to make range clearer Pool Party - Slightly updated Ult to make range clearer. Q uses updated VFX, but recolored green for unempowered version Prehistoric - Same as base SKT T1 - Recolored ult, with a new unique decal featuring the SKT logo. Q and E use updated VFX, but recolored blue for unempowered version. Renektoy - Changed to use Base's updated VFX

https://imgur.com/a/T8OEFuQ

Just change the pool party sounds please,it's horrible,every renekton main hates that and they stoped using the skin,just bring the basic sound at least(default metalic blade sounds).Thank you!

GemTome77712/8/2018, 3:36:15 AM1 votes

Is there something wrong because his E feels very slow like the quick cast thing pops up before it activates but I don't have quick cast activated. I have to button mash E and my plays aren't so smooth.