Quick Gameplay Thoughts: February 7

RiotRiot Scruffy·2/7/2020, 5:32:27 PM·1 votes·77,672 views

Hey all, Scruffy here with some insight into our gameplay direction and upcoming changes.

Balance Framework Fine Tuning We’ve been working with a standardized balance framework for over a year and we’re constantly looking to tweak and improve it over time. The Summoner's Rift Team has a small but hopefully meaningful set of changes that we’ve been testing this year and are using going forward.

Normal Play (Iron - Gold)

  • For both normal and skilled play, we’re tightening the OP line a bit after looking back at the full year (2019) and seeing that we trended towards buffs over nerfs. Ideally we find the right balance so that we don’t have power increase or decrease over time.
  • OLD: OP if 54.5% win rate if < avg banrate, down to 52.5% win rate if >5x avg banrate
  • NEW: OP if 54% win rate if < avg banrate, down to 52.5% win rate if >5x avg banrate
  • For Example - Our new system flagged Diana for nerfs in 10.3 (at 53.7% win rate, 23% ban rate) which we would not have gotten from the old.

Skilled Play (Plat - Master)

  • OLD: OP if 54% win rate if < avg banrate, down to 52.5% win rate if >5x avg banrate
  • NEW: OP if 53.5% win rate if < avg banrate, down to 52.5% win rate if >5x avg banrate
  • For Example - Our new system flagged Senna ADC as OP in skilled when the old system would not have.

Elite Play (Grandmaster - Challenger)

  • No changes at this time, but we’re working on ways to have a more game data driven system here. Our current usage of picks and bans is approximately correct, but we think that we can get a more accurate picture of champion balance with game data like win rates here.

Professional Play

  • Unlike Elite play, we think pick and ban data here provides a very good representation of champ power. We’re still tweaking this a little to reduce the amount of patch notes for pro during most of the year and then amp up our focus as worlds approaches.
  • OLD: OP if >90% presence for 1 patch or >80% presence for 2 patches
  • NEW: OP if >95% presence for 1 patch or > 85% presence for 2 patches. Increased focus for major events (worlds / MSI).

Widening the Jungle Champ Pool When we’re digging into our results and follow ups from this year’s preseason, we were really struck by a problem in the Jungle role that we’d never been able to fix - throughout League's entire history, low Elo players have preferred the jungle position least of all 5 positions, regardless of whether jungle is strong or weak relative to the other 4 positions. We think this will take a variety of changes to fix in the long term, but we want to also do some short-term work to improve jungle appeal. In 10.4 we’re going to try adding a handful of champs that we (and you) love into the jungle pool. We’d be doing very focused changes that buff these champs' jungle clears but leave their lanes unchanged. Not all of these may ship but here is our current list:

  • Garen (we’re also doing some light changes to make bruiser items more viable compared to attack speed builds)
  • Diana
  • Zed
  • Talon
  • Darius

Soraka in solo lanes We’re working on some targeted nerfs to Soraka to prevent her from being a dominant pick in solo lanes with a pretty low quality gameplay experience. Her self healing pattern (Q) was built to be risky and semi reliable against ranged opponents, but in the 1v1 vs a melee it’s low risk and too hard to dodge.

More Aphelios followup Few more changes should be coming for Aphelios in 10.4 to help increase the clarity playing against him, and overall bring him into a more balanced state:

  • Better understanding of his guns - We’re adding his offhand gun icon to his health bar
  • Less surprising Rs - We’re lowering the range on his R and amping up the color differentiation so that you can better tell when an R is coming and what it will do.
  • More clear turret threat - We’re looking into ways to make his turret visuals convey their actual high threat so that players react to them more quickly.
  • More balanced - He seems to still be strong even after 10.2 so we’re going to do another set of nerfs to put him into a better spot

Sunfire Cape Improvements Sunfire currently is a bit underpowered, giving us the opportunity to buff it in ways that improve the tank experience in the late game. Damage focused classes scale up with items in a way that speeds up and eases their farming patterns, while tanks still can struggle to clear even after multiple items. Our current changes in testing are:

  • Immolate burn is increased by 1.5% of the wearers bonus HP for 4 seconds after you apply an immobilizing (same rule as fiora W) crowd control to an enemy

Stopwatch Currently we believe Stopwatch is being used too often by a wide range of champions in a typical game. This leads to both a feeling of homogenous powers across every champ but also it can be too good at stifling action and negating burst. We’re looking into how we want to change/reduce its presence in the upcoming patches.

Scruffy https://twitter.com/MarkYetter https://ddragon.leagueoflegends.com/cdn/9.24.2/img/champion/Sion.png

420 Comments

CensoredMercy2/7/2020, 8:03:50 PM62 votes

summoner 31 Hey Riot Scruffy! I am a Diamond 1 top lane main who has reached Diamond on every role and I have loads of questions I hope you can help me with. If, or more hopefully when, you respond please know I take this very serious and hope to have a enlightening conversation (I am also VERY open to talking to you, on my stream or off!). I know this is very subjective so I am very open to any suggestions, please do keep in mind though I am trying my best to represent the general opinion in the higher MMR community right now. Here are my main questions:

JG may not always be fun to play for the Jgler itself; but as were seeing the game move towards more tighter games and therefore early game being all the more important it feels to the lanes that a large portion of their lane is decided by Jg. How will this be remedied if ever? How are we going to make it so the laners like to play vs Jg and the Jgler themselves enjoys it?

RANGED TOP PREVALENCE. Top lane has been in a very weak state for a long time, and at this point, especially after jg buffs, there seems to be little reason to play it. It isn't even fun (Diamond 1MMR+) because it is just RANGED tops (Edit: There has been an unprecedented amounts of ranged tops the last couple of seasons, though I did not literally mean it was just ranged tops. That was a hyperbole. It has become very frustrating to play against these champions though especially with the sentiment that many top lane mains originally chose the lane due the exceptional fun 1v1 experience you would get in many melee match ups.) Will this ever be combated?

Many armor tank items are weak yes, but the Magic resist options for bruisers and many others aren't just weak but usually impossible to build. Not only this, their armor counterparts are far superior in terms of efficiency and what they build into. An example of this is Hexdrinker vs Seekers and MAW vs Hourglass. Will there ever be balance changes around this?

Zhonyas hourglass has become a extremely forgiving item in its build path and its completion. It is worth far more than what it costs, and this is clear to every player playing in D1+. Will Zhonyas ever be changed? Seekers also was originally a great item for mages to build vs Agressive AD mids that would overkill them and have extreme kill pressure, but with the fact that currently AD assassins are unfavorable (with the rare exception like Qiyana, and Talon in higher SoloQ due to the disorganization of SoloQ and his roaming potential), and have been for a while are there any plans for this item to be nerfed? (Especially since its common among top mages to just sit on this and stonewall and win vs their laners.)

Support has gained a lot of impact in the laning phase, and nowadays have high amounts of damage in the laning phase. This is only a part of the reason that ADC is frustrating to play. This may only be one of the problems concerning ADC's and maybe not even the main one, but fixing this may make ADC's have more control over the laning phase and return supports to being ADC centric in the laning phase as it has been in previous seasons. Is there any plans for this to return?

Mages are in a very good position in the meta right now, mostly due to their item choices. They are given CDR, Defense, and damage in many cases in a singular item (Zhonyas is a great example!). Not only this, but many champions also have the option to spike much faster than their enemies, which is prevalent in the top lane with the item "Hextech Protobelt". Are there any plans to change or maybe nerf/change/rework these items?

Heres a really annoying one in higher elo games: Will the 3 camps into lvl 3 gank top/bottom lane be changed? Due to this, the laner (usually the top laner as they are lvl 2 vs lvl 3 jgler and have the lowest chance of outplaying it in any way) have to just sit back, lose exp and probably lane. The jgler stays on that side of the map until scuttle spawns. This just makes the game unplayable for a bit for that certain lane. Will this be changed?

Last, but definitely not least, is there any, any, ANY chance that we can remove autofill in higher elos? It feels like an autoloss when the Kled 1 trick on your team is assigned Jg. No one enjoys it, and would actually rather have longer queues than have autofill games. This is a sentiment shared among streamers aswell. I know this may not be in your area; so I kept this for last.

IMPORTANT EDIT: Just some evidence as of patch 10.3, date 2/9/2020, sourced from u.gg popular statistics website with cross reference to champion.gg, the top 5 Top lane champions are all ranged champions that deal magic damage (though emphasis on ranged). Evidence: https://gyazo.com/54f8aa475ebe00e5d5daacd1859122db & https://u.gg/lol/tier-list?role=top . Feels Kind of ridiculous now.

Thanks for reading, let’s keep responses mature and nice to ensure a meaningful conversation. These are my main questions and I hope I get a response. GLHF Summoners!

summoner 31

DeadUnborn2/7/2020, 5:44:44 PM21 votes

As a jungle main for 7 years, I'm exited to be able to play champs like zed and talon in the jungle!

However, I think part of the problem for newer player getting into the role is that it is too intimidating for them as it is not as intuitive to learn as other roles.

Short term I think fixing recommended jungle items for many champions would be an easy win here. Of the top of my head I can't remember if champions who can jungle like morgana, twitch and taliyah have recommended item sets for jungle, but these would make them friendlier to learn for newer players. Also it is annoying that champs like Kha and rengar have suboptimal recommendations like 3 pots, both consumables should be offered from the start

Long term, the jungle role has to have its own tutorial so that people understand better how to play it... at least that is my take

Chiwi2/7/2020, 5:39:56 PM19 votes

Toplane is really shit right now. Can we like make it actually being able to impact the game?

SilverMaster2/7/2020, 5:39:29 PM17 votes

Yeah, let's nerf Soraka and ignore the problem that exists for 4 years! Top lane Impact. I won't do any suggestions to toplane since it's a dead lane for me and I don't have any idea how it could be more meaningful to toplane mains like me. There are plenty of ideas you could ask since Soraka isn't really the problem here, toplane is. I say it again. Toplane is the problem NOT Soraka.

YoungGooby2/7/2020, 5:39:25 PM15 votes

Is there any reason Aphelios turrets have a 50% bonus AD ratio while simultaneously being as difficult to kill as three heimerdingers combined or five zyra plants combined?

P0PPY THE HERO2/7/2020, 7:45:50 PM12 votes

Yeah lets take the champions nobody enjoys going against and let them jungle now too. Sick idea.

EIdian Empire2/7/2020, 8:02:40 PM12 votes

When will you fix mage itemization and cost? Their items are just too strong and not even expensive. What about bruisers item cost? why are they so expensive? legit every bruiser item is over 3k gold item 3071 3k gold item 3812 3.5k gold item 3022 3.1k gold item 3053 3.2k gold item 3748 3.5k gold item 3078 3.7k fucking gold

Now lets look at mage items item 3152 2.5k gold item 3027 2.6k gold item 3135 2.6k gold item 3157 2.9k gold

Wolfinator2/7/2020, 6:02:12 PM11 votes

Any thought on Tahm Kench? He feels pretty bad to play after all of his changes last year :(

DCYOUNG8882/7/2020, 5:46:02 PM11 votes

Hi Riot Scruffy, I was wondering if there are any plans to address the problem of Swain Swain being played predominantly in the Support lane and almost never being played in the solo lanes, mid or top lane despite being built around solo lanes (primarily mid). It feels like because of his presence in support (as well as his overwhelming presence in the support lane due to the nature of his kit) he has very little room for buffs and does not feel as satisfying to play in the solo lanes. Again I just want to know if this problem is going to be addressed because I don't want another season 7 Malzahar Malzahar support problem again where he was nerfed in the support lanes but it also affected his mid lane potential until he had to be adjusted much later.

mackemslayer232/8/2020, 8:31:55 AM10 votes

Sylas has a junglers kit. You nerf him out of the jungle. Qiyana has a junglers kit. You nerf her out of the jungle. Taliyah has a good kit for jungling (passive). You nerf her out of the jungle. Camille has a good kit for jungling (gank paths). You nerf her out of the jungle.

Now you're trying to give us Darius and Zed despite nothing about their kits suggest they'd be good junglers??? Why?

Gunnerlain2/7/2020, 5:42:20 PM9 votes

With regards to broadening jungle, is there any hope for more mages? I recall minor work being done on zyra / morg jungle, but they were never really touched afterwards and the only mage jungler that's been prevalent recently is Karthus.

FF12242/7/2020, 5:41:12 PM7 votes

I see Aphelios is getting nerfs but is he also getting bugfixes? Theres 3 off the top of my head.

  1. cant auto after depleteing a weapon with an abilitiy
  2. Turrets despawning early when activated
  3. Dieing during R cast time still activates ability but doesnt put it on cd
EXP IS RNG2/8/2020, 6:56:13 AM7 votes

The fact that you guys seem to have to rely so much on these numerical systems to determine whether a champion is too strong or not should be an indication that your balance and champion design teams are very much out of touch with understanding day to day gameplay to any useful degree.

Predatorator2/7/2020, 6:40:20 PM6 votes

correct me if i'm wrong, i'd be glad, but Skarner isn't in the best spot jungle wise, and my fear is that allowing these select champs in jungle might worsen his situation even more, given they're already strong in their respective lanes.
Is this put in account? is there anything planned for Skarner ouside of the vgu realm? thank you

hyperherb2/8/2020, 11:25:41 AM6 votes

Hey. Can we add udyr back to the jungle champion pool? I think he is supposed to be a jungler more than a minion? But that is just my opinion:)