Quick Gameplay Thoughts: May 16

RiotMeddler·5/16/2017, 4:18:49 PM·1 votes·76,834 views

Morning all!

Quite a few words below today so let's jump right in.


Usual Disclaimers

These posts will often contain talk about future work we're doing, or planning to do, that isn't yet guaranteed to ship. The nature of the work could change or, depending on what we discover, projects mentioned may get put delayed or even stopped. If you'd like to see a Tweet whenever a new one of these posts goes up: https://twitter.com/RiotMeddler


More 7.11 Balance Changes

Context on some balance changes in testing:

  • Rumble

Looking at game health and roughly power neutral changes. Moving some power into Overheat AAs out of Q, reducing W duration slightly to reward specific timing more versus cycling for Heat. Testing out some improvements to auto attack feel as well (potentially animation improvements and/or a bit of extra range/movement speed while Overheating).

  • Malzahar

Changes in testing last patch cycle are back, both changes to Voidlings and putting some damage into the beam, not just pool, on the R. These felt close to there last patch, we ended up delaying them because of how late the beam change went in though and how little testing it consequently got.

  • Kindred

Detailed write up of changes by Wav3Break can be found here:

https://boards.na.leagueoflegends.com/en/c/gameplay-balance/nJbMhriw-upcoming-kindred-changes-looking-for-feedback

TLDR is we're looking to shift power to late game, improve overall satisfaction. Marks now grant bonus effects on abilities rather than damage on auto attacks (Q gives AS, W gets current health % damage from Wolf hits, E increases missing health damage). Every 4 marks Kindred also get increased AA range (currently 50 the first time, then 25 each set of four thereafter).

  • Caitlyn

Headshot no longer stacks multiple times per attack with Hurricane. Caitlyn's lacking in clear enough weaknesses and one she should have is lower single target DPS late game than most marksmen with similar builds. Hurricane's currently making it so her teamfight single target damage is higher than we suspect it should be however, at the same time also constricting her build paths. Testing a change as a result.

  • Ninja Tabi

Trying a test where we reduce the % reduction on auto attacks (down to probably 10% from 12%), but also make that reduction apply to on hit effects as well. One of the things making BotRK particularly effective at present is that its proc damage isn't affected by the Tabi reduction.

  • Ahri

Almost certainly needs a nerf. Direction not certain yet, two main ones being considered being higher Q mana cost (hit waveclear/pressure early) or shifting damage from W/R into E.


Zac VO Threshold

We're adjusting Zac's voice so it doesn't start getting higher as he loses health until he's below 30% health (rather than the current 60%). Its an effect we think should happen less frequently than it currently does (a 'Zac is pretty low' thing, not a 'Zac's somewhat hurt' thing). That just missed the 7.10 patch cutoff, should be in for 7.11 though. If you're on the PBE and playing around with it feedback much appreciated.


Unusual Playstyles Video

https://www.youtube.com/watch?v=VMAAfm095tg

For anyone that hasn't seen it we put out a video yesterday talking about our thoughts on unusual playstyles in LoL and how we should be supporting or adjusting them etc. Short version is we love seeing new things get discovered and played, believe whether not not someone's trying to win is what matters and have sometimes had to adjust some builds/champs because while they were inventive they were really unhealthy for the game (lack of counterplay as with AP Trynd etc).

Thoughts on such playstyles and how we should approach them much appreciated. Feedback on my delivery in the video would also be really welcomed. Video's not a format I've dealt with much yet, so thoughts on what could be better, what works, what doesn't etc would be great if you're so inclined. It's not something I take to as naturally as some Rioters but it's certainly something I'd like to improve at (really useful skill to grow).

421 Comments

Àhrí5/16/2017, 8:01:40 PM27 votes

@Meddler Regarding Ahri, and I play a lot of Ahri across 3 accounts. I think changing her numbers over to her E is a reasonable change. Hurting the mana on Q is so crucial to her laning phase when she actual has a bad matchup, I feel it will be too much after her previously gutted passive. It's almost like all of her kit is going to get changed to justify the movespeed added to her Q in the first place. There's times even now when Q is just not enough to push a lane back against some opponents and W is essentially a useless landing tool because of its mana and early damage. People who play Ahri consistently will actually take 5% attack speed in order to help last hit and control the minion wave better. Her charm mana is already crazy, where fishing for charms will net you OOM rather quickly. I think shifting the power to a more skill shot oriented focus is an excellent change and will really curb that skill gap between the great ahris and the flavor of the month ones. Her W and R are also always what people complain about because she "missed" her abilities and I still died. Even when DFG was around W and R was the deciding instagib factor. In my opinion the mana change is the wrong direction and adding a bit of skill to the kit is the right one when foundationally she's been viewed as balanced for a long period of time.

Yuumi or Lose5/16/2017, 4:54:41 PM11 votes

Yo my dude wus good son let me get to the biz wasup wit Ohmies? Been garbo, still garbo, will always be garbo wit dat passive. Yall peeps gotta stop playin too much. Ohmwreck needa go home. Put that boy to sleep.

misfortunas5/16/2017, 6:04:41 PM9 votes

Can you guys please address LeBlanc? We LB mains have been waiting for months now for any significant changes. No one, neither the LB mains nor the enemy players, likes the current LB. You the current designer working on changes for her stopped to change Heimer. Now that Heimer is done with, what about LB?Leblanc

DreamerP5/16/2017, 7:54:29 PM8 votes

So you're nerfing Caitlyn and not touching Lucian??? [zombie-brand-mindblown]

Ahristocats5/16/2017, 4:32:16 PM8 votes

Hey meddler, i have A LOT of questions concerning league balance

Ahri what do you think about a cooldown nerf in early rank on her Q? right now it's 7 seconds all ranks giving her a lot mobility damage sustain ect... in early game

Jhin what's your opinion on this dude? 46% win rate, all my high elo adc friends (broeki, AeQ bigfat, I solo lost it) stopped playing him since 3 months now. He really feels bad to play, can't kill tanks, can't kill squishies as they kill him with item 3153 in a short time before he kills them

Mordekaiser so recently i started to support a lot of mordekaisers, but i realised that the supports he synergyses with cripple him as they take item 3401 and prevent him from using his XP passive to all its potential would be it broken if he gained bonus xp from his W passive on creeps killed by his supports with relic shield?

my best intentions Janna

Oleandervine5/16/2017, 10:09:26 PM7 votes

Why, pray tell, do you believe that Caitlyn, League's original sniper, should have less single target damage? Snipers are pretty well known in every game/IRL to be most effective against single targets, often instantly killing them with well placed bullets. It stands to reason that Caitlyn should actually excel at single target damage output instead of being bad at it. Her multi-target damage should be where she falls flat, and I would think that it would make more sense for her thematically to weaken her siege potential and strengthen her single target DPS.

I Lost My Morty5/17/2017, 2:31:15 AM7 votes

Caitlyn So about the Caitlyn Hurricane nerf, Would that apply to Jinx Late game AOE rockets with hurricane? Or maybe Twitch twitch passive? I've been thinking for a while that Caitlyn could use armor pen/% missing HP on her headshot proc and with this nerf it can be easily implemented to reward Caitlyn players who actual use brush.

Echo Kazem5/16/2017, 4:28:54 PM7 votes

Any thoughts on Diana? I thought she was in a bad spot for a while before 7.9 but the changes really hurt her. Banshees gave mages great lane itemization versus her while the abyssal changes removed her best buy versus them. Feels outclassed by other champions at basically everything she does right now.

RaamEsirote5/16/2017, 4:56:58 PM5 votes

Are you guys still planning on coming out with an updated sub-class list?

StrangerL5/16/2017, 5:29:22 PM4 votes

For 7.12 support items changes, I wonder if there are any plans for item 3174 and item 3222?

Lebłanc Bot5/17/2017, 2:07:56 AM4 votes

Any update on Leblanc changes? I know you said the rioter working on heimer is now working on Leblanc am I right ?

LostFr0st5/16/2017, 4:34:18 PM3 votes

For item 3047 changes:

Trying a test where we reduce the % reduction on auto attacks (down to probably 10% from 12%), but also make that reduction apply to on hit effects as well. One of the things making BotRK particularly effective at present is that its proc damage isn't affected by the Tabi reduction.

Is that for all on-hits or just physical ones?

Hyper Stan5/16/2017, 4:25:57 PM2 votes

We know you see Zac as a bit on the weaker side, but what are your toughts on current Maokai and Sejuani? Sejuanis still getting banned and Maokai is being built as a full ap support, and im wondering how you will react to this. i feel like people are wasting bans on sejuani myself tough

DrFlapjack5/16/2017, 4:57:21 PM2 votes

I don't understand why tank Ekko was unhealthy, but tank Fizz is ok.

Spideraxe5/16/2017, 4:30:38 PM2 votes

Hey Meddler can I ask for your own personal opinions on Ziggs. Just because he's your own champion

Kubetzko5/16/2017, 5:30:11 PM1 votes

make ahri ult into a charge system like akali r,

ty