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Quick Gameplay Thoughts: August 17

RiotMeddler··1 votes·133,870 views

Hi folks,

Usual Disclaimers

These posts will often contain talk about future work we're doing, or planning to do, that isn't yet guaranteed to ship. The nature of the work could change or, depending on what we discover, projects mentioned may get delayed or even stopped. If you'd like to see a Tweet whenever a new one of these posts goes up: https://twitter.com/RiotMeddler


How 8.16's landed/a few 8.17 things

We've been looking at how 8.16's landed over the last few days. Some notes:

  • So far at least reducing runes burst damage doesn't seem to have hit any individual champion excessively hard by itself.
  • Wukong however's been hit pretty hard by the combination of direct nerfs and Rune changes. We'll see whether he stabilizes before potentially making changes to him (burst threshold changes add a brief but noticeable relearning period). If he remains as weak as he's currently looking we'll want to do something for him, likely in a way that doesn't add burst damage back (so something like sustained damage, tankiness, regen etc)
  • We'll be exploring changes to Duskblade and Stormrazor, potentially shifting their power a bit more towards sustained damage and/or making them not stack. Not certain yet if either change will go into 8.17 though, dependent in part on seeing some more 8.16 play.
  • Tahm Kench changes don't seem to have impacted his performance in solo queue. Our hope was we could reduce his appeal in pro without nerfing him elsewhere by shifting power around. Waiting to see if that's actually working, but not struggling in solo queue's a good start.
  • We'll probably be buffing AD Trynd a bit in 8.17. We ended up hitting E CD because, when paired with CDR, his mobility wasn't sufficiently windowed. While at present only his AP builds build CDR we were confident it would also be a future issue whenever AD itemization let those builds grab CDR too. Wanted to address that issue as a result and then put some power in to help out AD Trynd based off where he ended up post nerf.
  • The tanks we buffed are doing a bit better across the board. They're looking as hoped so far, though we'll want to dig into a few specific cases (Sion mid, Amumu in low MMR, Rammus jungle) to make sure they're not overbuffed.
  • Zoe's been hit noticeably power wise. As mentioned previously we've got work looking at reducing frustration playing against her already underway. No current plans for other changes to Zoe before that's ready.

State of Akali

Akali's been out for a little while now so figured it was a good talk about how we think she's doing. Her average performance is still gradually climbing as players get more experience on her and things like playstyle/builds get socialized. Players with 15+ games on her are also performing pretty strongly, with effectiveness similar to what you'd see on similar champions for the same number of games played. She's been seeing a bit of pro play too, so far looking like a decent pick sometimes, but not pick/ban worthy, at least so far.

Overall we feel Akali's on a good trend. No currently planned changes as a result.


Non LoL: Flavour Text

Usual deal: If you're not interested in non LoL game design discussion, would skip this bit.

Link here to a discussion of flavour text in games by Alex Wiltshire of PC Gamer. Includes discussion on flavour text as a tool, how it helps build theme/worlds, status as optional 'gameplay' etc. Examples drawn from games like Dark Souls, Alpha Centauri, Pillars of Eternity and more. Well worth a read if that sounds like your sort of thing. The Dark Souls bits in particular resonate with me personally, given how distinct a world that series offers despite being pretty minimalist with its story telling through traditional channels (very limited dialogue, no quest log etc).

https://www.pcgamer.com/the-art-of-flavour-text/

http://ddragon.leagueoflegends.com/cdn/6.24.1/img/champion/Ziggs.png

357 Comments

Pink Ward26 votes

Currently AP Shaco isn't in the best of places. One of the biggest reasons for this is Red trinket hard countering his entire kit, outside of E. It "reveals" Q, reveals and activates his boxes, boxes being the biggest strength to his kit. Shaco is the only champion with traps that red trinket and control wards act in this manner, Jhin traps, Nidalee traps and Teemo shrooms are still activate able when revealed by these two items. Shaco boxes are activated by these items, losing it's stealth, fear and dying after 10 seconds. This being said, I don't know if this is intended or not. I don't know if I should report it as a bug, or post on the gameplay boards about it, due to it being in the game for the past year. Any input?

Μeliοdas13 votes

Hey Meddler, With all the changes to AD-Assassins and Armor Penetration in general over the past two seasons I really wanted to share my thoughts on Zed with you because I don't like the way in what direction he in particular has been going. (Most of this counts for any AD-Assassin!) The reason why i picked up Zed was, because he was a high mobility high damage early- to midgame champion that fell off in lategame. I just loved being able to crush my lane by punishing their little mistakes and close out the game as fast as i could. But with the introduction of Lethality this playstyle has shifted a little bit. Zed didn't have as much power early on but had more power late because Lethality scales and is in total a higher number late than flat armor pen was. At this point I was still fine with it because we still had 20+ Lethality in runes to make up for the loss of armor penetration early. Then Season 8 came along and the 20+ Lethality in runes were gone. Of course you could argue, that the enemy also lost about 10 armor from runes, but the truth is that the 20+ Lethality loss is a way harder hit than the 10 armor are. In addition many Champions also got a base armor buff to make up for the loss in runes. Sudden Impact, which I guess was meant to compensate for the loss of lethality absolutely doesn't do it's job because it's so little Lethality which especially Zed can't make use of in lane because he would have to instant W-Swap which is way too hard of a commitment so early on in the game. As of now, all these early game losses have led to Zed feeling like a scaling mage in terms of losing almost every matchup in midlane because of his non-existent poke damage and long W cooldown but scaling very well into the game thanks to LDR and the amount of Lethality all 3 Assassin-Items give combined with each other. If you disagree or don't feel like this really is true, you can prove my statements easily by looking at the winrate by game length being low early, even lower in midgame but very high in 40+ minutes games.

TL;DR: Zed is supposed to win early to mid but lose late as it's the nature of his class. Instead he does no damage in lane, losing to most matchups while scaling way too good into lategame thanks to LDR and the amount of Lethality all 3 Assassin-Items give combined with each other.

Way to fix: There are so many things you could do that wouldn't buff Zed directly but would make his playstyle what it once was and how it's meant to be. These are a number of suggestions that are combinable but would also work as a standalone fix.

  1. Revert Lethality back to flat armor pen - decrease the total amount you get from items but select one item that offers a big amount of armor pen. This way you have a stat that is very powerful early but falls off late because it not as big of a number and doesn't scale.

  2. By giving us the choice what stat we want to get in runes, regardless of what tree we went, offer the choice to get Lethality as a stat in runes.

  3. Add more early base damage into Zed's kit. The base damage of his q level 1 and 2 are laughably low and that alone makes him lose most matchups because they can just outpoke him with most spells

  4. Decrease his W cooldown early, remove the passive AD on his Ult and move it back to his W. Once you press W in lane you lose 22 seconds of pressure and are punished super hard even if you hit your combo. Though Zed should be able to be heavily punished if he doesn't use W properly, it's cooldown is so long that even making full use of it's potential, it gives so much time of free pressure to your opponent. Reverting the Ult passive back to his W would make him a) stronger early due to the small bonus AD it offers, b) less matchup dependent in lane and c) weaker in late due to losing the massive amount of AD the Ult passive offers but getting less AD from W in late

I hope you read this and understand my points. I'm speaking in the name of all Zed mains here because if you looked at the r/zedmains for example you can see nobody really is all too happy with the current state of the champion.

I would love to see your reply. Sincerely, the Zed community

Vayatir12 votes

Any thoughts on Jhin? Particularly in regards to how to itemization/runes combined with his passive interaction is giving him a ridiculous amount of MS?

RiotMeddler9 votes

We feel Jhin's currently pretty strong, but not sufficiently so we've got nerfs planned. His passive is giving him more speed than originally intended, particularly when combined with Hail of Blades. If he does end up needing a nerf it's one of the things we'd consider first as a result.

ChargeItDownMid7 votes

[deleted]

RiotMeddler5 votes

We got cautious about the amount of power it would mean we were adding. Wanted to see where the rest of the list landed first, with belief being the lowered mana cost was pretty meaningful in lane.

Nexus Blitz balancing is being handled by the team that's developing Nexus Blitz, rather than the Live Gameplay team who do SR balance. Are there things you'd like to know about how we're approach balance on NB?

InstaPoppy2 votes

Not op, but i was wondering. Will champions get specific balance changes for NB and could you explain the way the random events work? Their placement tends to be beneficial to either of the teams. And i was wondering if its completely random or if there is some kind of catch up mechanic for the events.

RiotMeddler4 votes

We'll be trying some Nexus Blitz specific champion balancing. Plan is to do that in ways that are both quick to do/maintain and don't require players to learn to play the champion differently. We'll adjust things like starting HP5, or Armor/level, rather than things like CDs, missile speeds etc.

Event placement is designed to favor the losing team somewhat, giving them some chance to get back in the game. We're still working on exactly what that should look like though (e.g. close to an enemy tower might be appropriate, past two enemy towers next to their nexus is probably not).

HollywoodStarlet7 votes

Hey :)

Do you have any information on the state of Zyra? I know she's not doing as bad as other champions but she only finds success as a burst mage. I really love her being a DPS mage but especially her plant health doesn't make this playstyle possible. If I'm not mistaken you tried to find solutions on her plants feeling absolutely unsatisfying because of them dying so quick especially in team fights.

Have a nice day. ^^

Water Stealer6 votes

THIS IS WHY I DIDN'T WANT ANYONE TOUCHING SION

if you're gonna do anything, just revert the health buff. i can't deal with another q change. it's finally a decent ability again. take base damage off e if you have to but for christ's sake just leave him alone if you have to change him every time you buff him.

T8 Speedwagon5 votes

Thoughts on Elise? Sorry if being insistent but i feel she needs some love.

Allusions5 votes

Regarding Rek'Sai: I know you guys are hesitant to help her in ways that would enable her as a tank and that was also the main reason for her game-play update, but almost all of her buffs post-rework have been to give her more damage scalings. Lack of damage is not something I have ever felt on the updated Rek'Sai. Since you mentioned in your previous post she is being looked at for buffs, would it be possible to give her help in other areas?

I'm curious to know your thoughts on potentially decreasing the interval on tremor sense blips, as it is her most unique utility compared to other fighters. Not back to the pre-nerf interval, but somewhere in between?

Another area that has potential for improvement is the wonkyness of her current ult upon landing ("clunky"); it feels like there's a lock out on being able to basic attack upon landing for about a second, which can often be the difference between life and death in close duels or in the thick of teamfights and is especially relevant when you use the ult for the untargetability and not as a finisher.

As it stands, her passive regeneration is irrelevant past early skirmishes and has a very weak per level scaling. It becomes negligible after the first ten minutes of the game. Maybe something could be done with that?

Setting aside my suggestions for what could be done for her in her current state, I would also like to ask what you guys see as her intended gameplay pattern? Personally, in her current state I see very little incentive to actually dive into and stick around in teamfights; her new/recalibrated kit lends itself much better to almost entirely assassin-like patterns and builds. Is this consistent with your views of her gameplay identity?

Fajerk5 votes

Corruption pot + dark seal + time warp tonic, isn't it a bit too OP? It's popping a lot lately and it pretty much brings back "infinite sustain and clear". In current state it seems like pretty much mid/adc meta for worlds, is somebody looking at this?

TheBossVeigar5 votes

What are your thoughts on Veigar in this meta? I know I've asked this in the past, but I am rather curious what you think of him Meddler.

RiotMeddler8 votes

Seems in a pretty stable spot? He's certainly really powerful in some circumstances, especially once he gets rolling. There are a good range of ways of playing around him though.

Is there something more specific on your mind about him?

TheBossVeigar3 votes

{quoted}

Seems in a pretty stable spot? He's certainly really powerful in some circumstances, especially once he gets rolling. There are a good range of ways of playing around him though.

Is there something more specific on your mind about him?

Yes, my concerns with him lie in his early game. I think once he can get rolling he's fine, but the problem is surviving early game. I was wondering if you guys could give him something small to help make early game a bit more tolerable? Not too much though, as I know the risks of over-buffing him. Any chance of something happening to make early game a bit tolerable for him?

EuphoricToaster5 votes

{quoted}

Yes, my concerns with him lie in his early game. I think once he can get rolling he's fine, but the problem is surviving early game. I was wondering if you guys could give him something small to help make early game a bit more tolerable? Not too much though, as I know the risks of over-buffing him. Any chance of something happening to make early game a bit tolerable for him?

Agree with this. Imo, he should maybe have some power taken away from his late game (revert that last W buff maybe? It was more of a "win-more" buff that he doesnt need) and add some of that to his early. Doesnt need anything too crazy, he just has 0 early lane pressure/trading potential compared to every other champ and he usually doesnt come online until the games already decided.

food please5 votes

Here's a clip of a 3/3 Lux support surviving a well executed combo from a 7/3 Zed who is 3 levels ahead. Lux played the encounter awfully yet survived the burst. Can you explain to me how this is fair?

https://www.youtube.com/watch?v=6F09no6bNj8

TotallyRNG38 votes

Lux had a Tabi and Seeker's, plus a stopwatch as well. Seems like she was focusing on stopping that burst from the 7/3 zed with her itemization and it paid off. Looks like she's gonna die to the rest of the team anyways but we can't tell cause the clip stops.

Vayatir36 votes

Right, she's invested almost 3000 gold to just survive the damage of Zed. And even then, he almost kills her with just a basic rotation and no commitment. If anything, it would have been outrageous had she died to that despite her heavy investment. All Zed needed was another auto and she'd have died.

DZed2133 votes

The lux invested 2600 gold to stop the damages of a assassins (I mean it’s his role to OS people) which invested 7500 gold to make these damages. And the problem is that i’m pretty sure that with a rotation of her spell, lux can OS (or at least 80%) the zed

Vayatir20 votes

No, Lux cannot one shot Zed with Q and E. If she used ultimate, it's not enough either. It is enough to chunk him yes, but she invested her ultimate.

Funny enough, if Zed had invested his ultimate she would have died too. Wow, almost like champions aren't meant to one-shot with a basic rotation.

Again, it's not like Zed even needed his ultimate here. Just a freaking auto attack. Zed, the champion with a lot of AD, has to auto attack somebody once to kill them after pressing WEQ. The horror. Almost like that's intentional to allow some sort of response from the enemy champion, huh?

Zed's role is to one-shot. It is not to one-shot in less than a second before any sort of reaction is allowed.

Vayatir15 votes

You have this totally backwards. It would be ridiculous if Zed had managed to kill her with just his basic combo when she has built specifically to not die to him. She'd had died if he had committed another auto or his ultimate.

If anything that clips tells me there is still too much upfront burst in this game lol. Zed almost killed her in less than a second and didn't commit anything to it and she had to blow a valuable active to live.

food please1 votes

Here's my followup question. If I have to ult everytime I want to kill a squishy as a fed assassin. Why don't I just play a mage instead?

Vayatir12 votes

What mage is killing a squishy in one rotation without ultimate with similar itemization? Absolutely none.

You play Assassins for target access and one-shot potential. You had one-shot potential on Lux, you just didn't commit anything for it. You didn't need your ult, you literally just had to right click her as she came out of stopwatch lmao.

Zed is an AD Assassin, you SHOULD have to use a couple of autos to kill somebody without your ultimate.

Shadow TekNiQue1 votes

lol what mage? have people honestly forgot about zoe?

Vayatir6 votes

Zoe has been highly problematic since her release precisely because the balance team hasn't figured out how to fairly distribute her damage, compounded by her lack of an actual ultimate to use for power budgeting reasons. You don't want to compare any champion to that abomination because she isn't a desirable standard of balance.

Besides, I'm not even sure after the nerfs if Zoe can kill with QE if Lux had MR instead of armor. With W it seems possible, but it would depend on which active she had.

Galiö4 votes

I think Wu may need a little love and Quinn will need love once dusk/storm get adjusted.

Ite interesting to see the winrate shifts between all the champs (about half a percent between most champs up or down)

I'm a little saddened the mages were kicked from bot for the most part but alas league of legends is a min-max game nowadays and marksmen are a comfort role

Looking forward to changes on pbe soon to see directions.

Salvor Hardın4 votes

In case you have to nerf Rammus, please make a Mid-Late nerf, I personally would like you to raise the W self-slow, when you reduced it from 50% to 30%, it seemed like a lot. 40% would be a more reasonable number.

RiotMeddler9 votes

Noted. Agree the self slow could be a reasonable target if we have to nerf Rammus. He's being watched, but also very possible we don't end up having to do anything.

Salvor Hardın9 votes

I also take this opportunity to comment that I think Nunu's rework is wonderful, can't stop watching gameplays from the PBE. Hope it doesn't get left in a Pick or Ban state or even 44% winrate so that it is not abused in a competitive.

Have a nice day and weekend, Meddler!

Blakiepug4 votes

Tahm was already somewhat weak before the nerfs went through this patch. Not only that but the only compensation for the nerfs was removed before the patch as well (being the damage buff on hiw W). As if him getting nerfed so hard wasn't frustrating enough, now to hear it declared that the nerfs were a success just really makes me feel as a Tahm main that Riot does not care about the champion. Truly disheartening.

MetaKaizer2 votes

This is being done probably because of pro play. I feel sorry about you m8.

ReworkWukongPlz4 votes

Hey Meddler ReworkWukongPlz Here Top 10 Wukong NA. Been a Wukong Main for 4 seasons now and Would love to help out With any sort of Rework or Changes to make Wukong Balanced. I have Plenty of ideas for Changes that i feel would make Wukong more fun to play and easier to balance in the future. I believe in his current state it will be impossible to balance the champion around High and low Elo. Honestly it doesn't even have to be me, just please get someone who understands Wukong such as Harambe, Yisus, Hell even Allorim who doesn't play wukong anymore To help out with the changes.

LORDCRUSHINGT0N2 votes

good luck with that mate while i would love to see a new passive for wukong to bad i dont think we will see riot reply or value your feedback at all

Eagzey L94 votes

Shaco is trash because of the rune changes, and no, I'm not saying it out of bias. I've said that previous buffs to Shaco - like your idea of putting 70% of AD into his Q - were way too overtuned and unnecessary; I want the Jester to be balanced and at the very least, playable. The problem was that Shaco's damage came from external resources like Electrocute and lethality (especially Duskblade), and gutting one of them effectively guts Shaco. If you nerf Duskblade in subsequent patches Shaco will legit be useless (if he isn't already). He's meant to be an early game champion but he doesn't have one. Instead we are almost forced to pick Dark Harvest and scale for 30 minutes, none of us want to play Shaco like that. The matter of fact is that Shaco is a trash champion (base stat-wise) so we have to rely on runes/items to make him relevant. If you guys have a plan to put some power back into his early game then that's a great start (and if you do want advice, please don't post on the Shacomains subreddit where most are low elo...come and ask the players who know Shaco inside out and play him in/against the meta).

PS. If any of you low elo players are thinking about mentioning Shaco's win rate to refute what I just said, please don't hurt my brain.

faelight3 votes

Any thoughts of changing shield duration?

RiotMeddler3 votes

Nothing planned, no. Shield duration changes so far have been as hoped. If we did put power into shields would be inclined to do so in other ways than making them longer again, given that was removing what should be one of the inherent pieces of counterplay to shielding (wait it out).

Spideraxe3 votes

Oh yeah and a bit of a meta question, as Design Director can use this platform, QGT, as a place to ask you about other non gameplay league stuff

Jabalor3 votes

Meedler any ETA on the Urgot excecution meter on the enmy healthbar like Pyke has? It was mentiones in a nexus article a while ago

Lil Homie busta3 votes

Meddler, can you talk about Armor and Magic Resistance at level 1 before and after Runes Reforged?

I believe that many damage and burst issues happening in the game are a consequence of the decrease in those stats after the new runes hit live. Before, we used to have 9 Armor and 12 MR from runes as default. Most of the champions only got 6 Armor as compensation and some base health in the Runes Reforged introduction, but i think that wasn't enough.

What about completing the compensation by giving everybody (except some tanks that already got their) more Armor and MR? Before, it was easy get 31 Armor and 40+ MR at level 1 with most of the Fighters and some Mages.

Goddie Boy2 votes

With the adjustments to burst runes, are there any thoughts/worries about defensive options becoming too overbearing?

Lil Homie busta5 votes

Overbearing? Resolve runes are garbage defensively, with one or two exceptions. That didn't change with the nerf.

MENTAL BUGSPLAT2 votes

How can a rune be garbage when it is mandatory in order to survive a lane? (bone plating, most importantly top lane) If you don't have resolve secondary and your opponent does it's basically lane over in any competent elo where the players know how to trade.

Lil Homie busta5 votes

with one or two exceptions

Resolve isn't really necessary. If you kill your opponent first, you don't need resolve at all. Leblanc Zed Talon Yasuo Brand "Trade" is not a thing anymore. Even some supports can easily kill you in one trade in the laning phase Bard Thresh Brand summoner 14

Bone plating shouldn't be considered an TRUE defensive rune. It's just a gimmick that helps against poke and can save your ass sometimes.

TRUE defensive runes like Conditioning and Overgrowth - that gives HP/Resist. steroids - are pretty bad on most of champions, with some exceptions as well of course Garen Sion

SonicÐeHedgedawg2 votes

Just an approach question: If it was agreed that virtually ALL jungle tanks were underpowered, why didn't you buff the %HP or something on cinderhulk?

RiotMeddler5 votes

It wasn't agreed that all jungle tanks were overpowered. Between that and Cinderhulk also buffing some other champs (fighters who flex to it sometimes) we concluded targeted champ buffs were the better way to go.

Siqsa6 votes

Hey Meddler! Any reason why Maokai didn't see any of his buffs? He's really struggling in the jungle and as someone who played 200+ games of ranked with him last year and used him to get to D4, I'd love to be able to actually play him again. As a Maokai/Ornn jungle enthusiast, it's been a pretty sad year of nerfs and terrible win rates :(

lokiemoorM1 votes

Hey Med. What do you think about draven right now? i just want to express my frustration bcz its fun to lane against him. am not asking about wether he's balanced or not am asking if he's healthy to the game. he's kit is all about damage which makes him thrive in solo q PLUS he scales pretty well into the late game for such a lane bully.

Daddy Ants4 votes

{quoted}

Hey Med. What do you think about draven right now? i just want to express my frustration bcz its fun to lane against him. am not asking about wether he's balanced or not am asking if he's healthy to the game. he's kit is all about damage which makes him thrive in solo q PLUS he scales pretty well into the late game for such a lane bully.

53% win rate on one of the hardest ADC's to play on both a macro and a micro level should be ringing alarm bells.

Lane Bullies (MF, Jhin, Draven, Lucian) should not scale into late game.

Being strong Early, Mid and Late is toxic.

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