Quick Gameplay Thoughts: March 9

RiotMeddler·3/9/2018, 4:15:33 PM·1 votes·40,881 views

Hey all,

Usual Disclaimers

These posts will often contain talk about future work we're doing, or planning to do, that isn't yet guaranteed to ship. The nature of the work could change or, depending on what we discover, projects mentioned may get put delayed or even stopped. If you'd like to see a Tweet whenever a new one of these posts goes up: https://twitter.com/RiotMeddler

Syndra

We last talked about Syndra a bit before the AP item changes were coming out. At that point we were avoiding making changes to most AP champs until we'd seen want impact those items had. At this point though we can be fairly confident they didn't have a meaningful power impact on Syndra. That does leave her arguably in a weak spot. We've been reluctant to just straight buff her however, given the degree to which she ends up being a correct pick all the time when somewhat stronger than she currently is. We're also still seeing her be the correct pick sometimes at her current power level, at least in the hands of experienced Syndra players. She's also a champion who, when balanced, will need a noticeably sub 50% win rate, looking at her historically, so we don't think her current win rate is as strong a signal she's in urgent need of work as it might suggest on many other champs.

That's not to say we won't take a look at her at some point, ideally finding ways to sharpen when she is or isn't the correct pick a bit more. At present though we believe other work, both on other champions and systemic elements like items or the jungle, needs to take priority.

On a much more specific note one thing I also wanted to check for those of you who've played a fair bit of Syndra is your opinion on the current Q passive effect (extended duration) as opposed to the previous effect (increased damage to champions only). The extended duration makes a lot of combos between her skills easier to pull off, which arguably has some positives and some negatives, so figured it would be a good thing to assess at this point.


Rageblade, Locket and Wave Clear

We've got changes on the PBE right now to Locket, wave clear (minion health in particular) and Rageblade. All of those are on the experimental side, and it's likely most, or all of them, don't ship in 8.6 but likely hit PBE again in a later patch cycle. A few notes on each below.

Rageblade - We're looking to broaden its pool of users somewhat (e.g. melee users, people who currently get screwed by having their Adaptive stat set to AP by its build path) and reduce how much of a single item spike it is early on its current ideal users. Intent is to keep it as a hybrid AD/AP item with a stacking mechanic, though we have also been testing an AD only version to understand what an item in that space looks like.

Locket - We believe Locket needs to be more contextual (do pick in some circumstances, don't pick in others). That's something we've been trying to achieve for quite a while now with various changes, but still haven't gone far enough on. Also trying to make it so its use is more skill dependent/less consistently reliable. The version currently on PBE (DR zone) has some interesting stuff going on, it's unlikely it ships though given its also got some substantial issues as well.

Wave Clear - We're also working on reducing wave clear, during lane in particular, though to some extent later in the game as well. That's targeted at getting more interaction between champions, since minions being around pulls champions closer to each other to CS thereby creating opportunities for aggression. Easy waveclear by contrast leads to easy safe farming and roaming, which then comes at a cost to other lanes or, late game, leads to stalled out low action scenarios unless Baron buff is available. Still experimenting with different directions there. Think it's much more likely something ships in 8.8 than 8.6 (exception: a nerf to Shiv which removes its bonus damage to minions that probably will be in 8.6).


Swain

Looks like we probably overbuffed Swain in 8.5. Still assessing him, but suspect we may need to pull some power back (leave him stronger than in 8.4, but not as strong as 8.5). Best guess at present from what we've seen so far is that we'd be more likely to reduce his damage/payoff for landing spells than his ability to land them in the first place (which is where a lot of the newly gained power came from). Pre buff Swain was likely too unreliable, so based off current thinking it's unlikely we'd revert those reliability increases. Need to see some more play before making a call though.


Next week: Surveys

Got a good question earlier in the week asking about why we don't survey more, with some suggestions as to things that might be valuable. Was planning to talk about our survey approach today as a result, give you folks a bunch of context on what we currently do and what our thinking there is. Turned out to be a bigger topic than expected, so moving it to the first post of next week. Let me know if there's anything survey related you're particularly interested in hearing about and I'll try and include something about that.

http://ddragon.leagueoflegends.com/cdn/6.24.1/img/champion/Ziggs.png

277 Comments

Abyssphere3/9/2018, 4:37:24 PM46 votes

Syndra didn't need to be an easier champion, and good Syndras never found themselves in situations without needed spheres before her rework. The Q passive post-rework does barely anything other than lower her R skillfloor, something which has caused endless frustration for the people playing against Syndra, and caused a lot of irritation for Syndra players as we endure being told over and over again that we play a brainless 'press R' champion. Her old Q passive was nothing interesting and I don't care if it comes back, but her current one needs to go no matter what it's replaced with. I have never heard a Syndra main speak positively of it, actually.

KidTrilogy3/9/2018, 4:30:54 PM16 votes

I've been playing Syndra since season 3 and have been able to pull off the 6-7 sphere combo without that unnecessary change. I would have preferred the bonus damage on Q to stay.

BloodMoonKindred3/9/2018, 4:26:07 PM13 votes

Sort of odd question, but do you have any thoughts on the state of Marksman Junglers? (Graves, Quinn, Kindred, Kai'sa maybe?) If it needs to be more specific, than the itemization of them compared to other classes building similar items, such as the crit marksman having a close powerspike to adcs even though their jobs tend to be a bit different.

nononthesnake3/9/2018, 5:50:51 PM13 votes

The current passive on Dark Sphere makes Syndra arguably difficult to balance since most of her combos (namely the ones with high number of spheres for Unleashed Power) are much easier to access, when instead they were always meant to be a difficult combo to pull off for excellent burst damage as payoff. I remember that when this was changed in the MYMU the intent was clearly to make these combos easier to achieve because they were deemed too difficult to do previously, but honestly right now you can do a full 7 spheres Unleashed Power as early as level 9 (with Dark Sphere maxed of course) and 20% cdr, and that's kinda sad compared to before the Mages Update. I also believe that the previous Dark Sphere passive was more fun to play with than the current one, and the one she has currently just feels like a way to make her timings more easier to access, which causes problems with her kit, even if I also understand that the "deal more damage" passive was put into Force of Will with the true damage.

Syndra People fear what they cannot understand. Syndra

Blossom Crown3/9/2018, 5:13:54 PM10 votes

Hi Meddler, Syndra main here, whilst the current Q passive effect does open up Syndra’s ability to combo, it also reduces her skill cap. Reaching a 7 sphere ultimate is pretty simple once you reach level 9.

The previous iteration of % bonus damage to champions was much better. It doesn’t affect her waveclear, rewards landing your skill shot and promotes actual sphere management.

I would 100% be up for reverting her Q passive to what it was before.

MalrothDragonia3/9/2018, 4:26:07 PM8 votes

Hey Meddler, I know you're still working on the ADC thoughts and the direction you're taking, I've had some thoughts on this for a while and wondering if it's anything you've considered, or if my thinking on this is off-base. I'm going to paste what I asked last time:

  1. I've often thought of the tankbuster niche as something that should be champion specific, by having mechanics like %health on a kit (like vayne) or heavy defense penetration (wukong, vi,etc.).

Is that a direction you see yourself going as giving an entire class of champion that identity as tank buster is what may have been narrowing the choices?

  1. Also, as the premier tower damaging class, I always thought waveclear was an inherent weakness of the [marksmen] class, and specific kits would sacrifice power to gain access to it (sivir, and should be trist but right now she's pretty dominant so it seems she's not sacrificing enough power there) also that shiv and such shore up that weakness so well that it's not really seen as such.

Is waveclear as an adc weakness something you see pushing more for in the future? (potentially, not looking for a commitment)

Plubio3/9/2018, 5:11:09 PM7 votes

Hey Meddler, Syndra player here. While I do agree she's not in the worst spot she has been, I think it is time to (again) talk about something that really hinders her gameplay — her movement bug. Syndra's been getting herself blocked with invisible wall since December 2015 and this was never fixed.

No matter what ping are you playing with or your game settings, she still blocks herself just by walking. Trying to move backwards and forwards or from left to right makes her to do a completely erratic movement, sometimes totally hindering her nature as a no cast times mage. It may seems like a stupid request but she doesn't feel "smooth" to play (comparing to some other inmobile mages like Orianna, Malzahar or Anivia) and it would be great if something can be done about that.

EDIT: Actually, I feel like if all her bugs were fixed she would be in a better spot, honestly.

Dog of Pavlov3/9/2018, 5:15:06 PM7 votes

As a Syndra main this ruined my Friday :(

MalrothDragonia3/9/2018, 4:24:11 PM6 votes

I asked this question in maybe too long a form but, Is waveclear as an adc weakness something you see pushing more for in the future as opposed to tankbusting, and that at present shiv and hurricane do such a good job of shoring up that weakness that it's not really seen as one?

DarkNanovor3/9/2018, 5:22:59 PM6 votes

Hey Meddler, any thoughts on reverting Graves E back to when it had MR? The compensation buffs on his smokescreen didn't really help at all and his win rate keeps dropping every patches.

Torciv3/9/2018, 5:10:05 PM5 votes

Syndra is not currently in his bright moments due to the fact that some champs have taken more advantge of the new item reworks which Syndra can not take the full potential from them. In fact, one of the things that I found more stressful when I play her, is the fact of the cost of mana that her habilities require whereas other champs aren't being affected that much. Currently I need to for sure blue all the game, even on late game cause of the waste of mana that she has, specially in mid game. Hearing that you were thinking on nerfing even some of the AP runnes of getting mana almost made me cry.Syndra [sg-janna]

loli nukes3/9/2018, 5:37:51 PM5 votes

hey meddler about adcs how do you feel about crit build paths vs noncrit build paths and its performance in the bot lane. rageblade witts end is an interesting one however the users are kog'maw who is always pretty special and varus who has been a huge generalist in terms of builds. Ezreal is the only adc really going triforce (sometimes iceborne). Do you think crit should be a huge staple of all adcs with some niches or do you think the builds need to be opened up(the choice between energized are pretty minimum with hurricane users absolutely needing it while others dont). Just wanna hear thoughts

Ulchete3/9/2018, 4:25:42 PM5 votes

As a Syndra main, I used to prefer the 15% extra true damage, which also made landing her Q more important. I remember I still could pull a 7 ball ult to for example land a huge stun, I definitely prefer the extra damage. Is going to be ok anyway tho, I dont really mind (still prefer the extra dmg xD)

PeachyBubbleStar3/9/2018, 4:25:49 PM5 votes

Hai Meddler!~

Any thoughts on Poppy? o.o she seems to be in a bad current state .o.

Dog of Pavlov3/9/2018, 5:23:49 PM5 votes

I just am amazed that after you guys have taken into account so much as to what other mains were saying (LB revert, Ahri changes, etc.) that you decided that even with Syndra mains arguing that they simply want a revert on the Passive-Q effect, you ignore it. We aren't even asking for that many changes like LB revert and Ahri changes require, but it's a healthy one that gives something while taking something. No Syndra mains are happy with the current state of her, and you just brushed her under the rug again.

Rumble Kid3/9/2018, 4:56:12 PM5 votes

I posted a similar comment on another thread, but since this one looks more specific and I'd like to know Meddler's point of view, I'm going to ask you the same questions about Rumble. Aren't these Rumble buffs going to make him even more ult reliant considering how he already is? Have you guys thought of reverting Q changes you did in 7.12? That patch killed Rumble Jungle and most of all forced Rumble to start E, forced Rumble to wait level 3 to being able to manage heat, removed Rumble possibility to enter Danger Zone lvl 1 which basically means he can't trade with ANYONE before that and he can't setup cheesy early ganks level 1 or 2. I can understand Rumble old Q was oppressive for melee champs who needed to give up lot of cs, but Bone Plating and Resolve Tree in general didn't exist back then. Now it's quite common to see people farming while Rumble Danger Zone Q is up after they get their Spectre Cowl, because their Resolve tree + Doran Shield allows them to do so. I do hope Rumble buffs won't be anything Ult related because that's the only thing that is fine with his kit atm.

Seviel Vorose3/9/2018, 5:02:24 PM5 votes

Hi Meddler! I'm a long time Syndra main, and i agree with almost everything you said about her. As i explained here, the reason why she is so oppressive when strong, is her current Q passive, which you mentioned. I'll quote a sentence from the post i linked you: "how can any other part of her kit be buffed, if reaching the peak of her R burst is so easy now?". She doesn't need huge work, since she already has an identity: very high skill ceiling, niche immobile burst mage with decent dps and a very strong AOE stun. What she needs is a more skillful way of helping her keeping spheres down. Something like this, for example:

Q: new q passive, something that increases her kit burst without adding too much dps. R passive component: sphere's duration is extended by x (1 second?) when they hit an enemy unit (doubled for champions) (this effect can only trigger once per sphere).

Thanks for your attention.

Deneviel3/9/2018, 4:49:30 PM4 votes

Any plan for Pantheon ? The nerf to item 3147 with no compesation and minion's change won't hit him too hard?

Mansana3/9/2018, 4:44:47 PM4 votes

Things to note about reveting Q back to bonus damage to champions:

  • If it is a full revert, it will make the impact slightly stronger than her current Q at max rank, but will lose power in early game. If I recall correctly there was a reason why you increased the AP ratio when you made the change in the first place in 6.9; removing the bonus damage did feel bad at that point of the game but the compensation was nice. Also wave clear might be an issue since it only applied to champs; assuming she keeps the same AP ratio and base damage then it should be fine. However, if it's a full revert on top of the minion changes that might go through that's more mana to waste since bonus damage does not apply to minions.
  • It will make combos very much harder to pull off because it will decrease your window of opportunity to do certain combos during the laning phase. Yes sphere management is a thing. Giving your opponent more windows of opportunity without being zoned off by 1 sphere is also a thing. Not sure how I feel about it because there are a lot of factors that take place if you remove it, such as wasting more mana to keep spheres in play and keeping pressure.

TL;DR: With the revert, Sphere and Mana management difficulty will increase. Not sure by how much but it will leave room for you to lever her power assuming you take difficulty as a guideline of how you balance champs. I assume tweaking numbers is still a thing, so I will be fine with or without the revert.

Edit: If it does get a revert, 0.05% ap ratio and longer sphere duration for _ 20-25 % bonus damage on champs _ equates to around 60 extra damage difference at max rank at 600 ap in exchange for 2 less seconds on sphere duration. [sg-syndra]

Thighonia3/9/2018, 5:06:38 PM4 votes

This is going back a little to ask but why are you guys nefing duskblade but buffing all its users? By your own admissions assassin's aren't in a good spot and if you are just buffing all the users doesn't nerfing the item just make this power neutral? I don't even play these champions I just find it a confusing logic to follow

JamesIAm3/9/2018, 4:24:47 PM3 votes

What are your thoughts on where spellbinder has landed post release? I'm still not seeing it a huge amount, but it feels like it should be pretty strong in certain comps and against certain champs.

AlistarMilking3/9/2018, 4:23:20 PM2 votes

Hey Meddler! I wanted to mention that Summon: Aery has been bugged for a few patches: it's missing its recall animation it had when Runes Reforged first launched. Any chance the team could get that fixed?

i like meatloaf3/9/2018, 4:28:01 PM1 votes

it sounds like the waveclear changes are more about adjusting waveclear around the first/second item powerspike so affecting waveclear around 10-15 minutes which is kind of affecting midgame, but mostly leaving early game the same, is that accurate?

waveclear in the earliest minutes of the game is already pretty hard, would hate to see it get harder

T8 Speedwagon3/9/2018, 4:23:45 PM1 votes

Any thoughts on Kai'sa state? Lots of people demand for a bigger aa range which is reasonable given her mobility gated by high cds.