Mid Year Mage Updates - Low-Scope Mage Directions
When we began talking about the Mid Year Mage Update a while back, we mentioned that we’d be taking a sweep through the rest of the class and not just reworking the ‘Big Six’ and calling it a day. Similar to the Marksman Update, we’ve targeted 9 champions with low-scope changes to their existing kits, aimed at improving their feel and thematics. These champions weren’t in need of in-depth playstyle changes or visual work like the Big Six did, but were great opportunities to apply a fresh coat of gameplay nonetheless. Like the other direction posts you’ve seen, we’ll do a rapid-fire breakdown of why we picked these champions and what you can expect coming into midseason.
Let’s meet the team.
Fiddlesticks
What we’re happy with:
- Sneaky. Fiddle’s always looking for the perfect opportunity to jump-scare the enemy team (and often wins the game because of it)
What we’re less happy with:
- Low-engagement passive is just a stat-boost that’s hard to feel
- Perma-drain on targets without CC to stop you lends itself to dull gameplay for both parties
What we hope to see coming out of the update:
- Fiddlesticks’ passive feels impactful and interactive
- Make some general game health improvements and remove some of Fiddle’s overall clunkiness
Veigar
What we’re happy with:
- AP Stacking feels like you’re actively growing Veigar’s strength
- Nukes a single target. We like Veigar’s presence in a game being meaningful for both teams - ‘how do we best enable his burst’ vs. ‘how do we defend against it?’
- Strong fantasy. ‘Getting revenge on the big guys’ is a strong theme for someone that ultimately catches you out and destroys you.
What we’re less happy with:
- Veigar has no optimal (or suboptimal) way to use his ult. He points and clicks and the output is always the same.
- Current passive just feels like an excuse to give him higher-than-average mana costs
What we hope to see coming out of the update:
- Veigar’s passive feels aligned with his thematics and overall game plan
- Players understand when and why they get destroyed by Primordial Burst
Kennen
What we’re happy with:
- Mark of the Storm lets Kennen show his mastery over chaining abilities to get stuns
- Zone Control. Kennen generates a lot of threat over tight-spaces which creates tense pre-fight situations.
What we’re less happy with:
- Slicing Maelstrom’s RNG makes it confusing for both teams to get a clear expectation of what Kennen’s going to contribute when the fight breaks out.
What we hope to see coming out of the update:
- Increased payoff & satisfaction when setting up the perfect Kennen Ult
- Strengthened identity of ‘skirmisher with lots of crowd control potential’
Ziggs
What we’re happy with:
- Perfectly captures the Mad Bomber thematic.
- Fills a unique artillery role by lobbing bombs constantly
- Mega Inferno Bomb creates some high-moments and big plays
What we’re less happy with:
- Has the ability to stall out games by keeping multiple minion waves pushed
- Doesn’t distinguish himself enough from the other long-range mages (like Lux and Xerath), meaning you tend to just play whichever is the strongest
What we hope to see coming out of the update:
- Ziggs fulfills a strategic niche that rewards you for picking him over other mages in the right situations
- His ability to stall a game is diminished to the point that a strong Ziggs doesn’t delay the outcome of games by large lengths of time
Xerath
What we’re happy with:
- Keepaway. Xerath has a lot of tension built-in to wanting to be just far away to poke, but never close enough to be in threat range.
What we’re less happy with:
- For a mage that feels like he’s ascending to ultimate power, Rite of the Arcane can feel really lackluster.
- Playing against Xerath can feel like some of his abilities cheat in his favor
What we hope to see coming out of the update:
- Reinforce the use of his abilities at long-range while making them more fair to play against
- Make Rite of the Arcane feel like a meaningful crescendo for Xerath’s poke-pattern
Swain
What we're happy with:
- Sturdy. Swain's one of the few mages that can live on the front lines and take a punch.
What we're less happy with:
- Damage-over-time spells, while central to Swain's damage output feel very 'fire-and-forget'.
- Give Swain more meaningful decisions around his target selection rather than 'click on the nearest champion'.
What we're hoping comes out of the update:
- Introduce more interesting decisions to Swain's pattern while keeping him familiar. If you like drain-tanking and DoT's, this won't change.
Anivia
What we’re happy with:
- Strategic niche as a zone-control mage with R and W feels well-defined.
- Feels very thematically tied to Ice
What we’re less happy with:
- Effortless waveclear makes her hard to interact with when strong
- ‘Feels old’ from a usability standpoint. Anivia’s one of our first champions and it shows.
What we hope to see coming out of the update:
- Focus her strategic niche by increasing the power and game health of her zone control
- Improve her usability so she feels crisp to play
Viktor
What we’re happy with:
- ‘Glorious Evolution’ thematic and Hex Core feel unique
- Multiple cast paradigms make playing Viktor different from other mages
What we’re less happy with:
- Viktor’s primary contributions to his team are overwhelmingly about getting damage off quickly, lending itself to a flat experience overall.
What we hope to see coming out of the update:
- Viktor provides a team unique ways to play around enabling his huge teamfight potential rather than feeling like a one-man show
Syndra
What we’re happy with:
- Syndra’s interactions with Dark Spheres give her a unique combo feel
- She’s an imminent threat that forces opponents to react to her as more Spheres pop up
What we’re less happy with:
- Transcendence feels lame and forgetful compared to her fantasy’s promise of ultimate power
What we hope to see coming out of the update:
- Give her passive some visceral power that Syndra can feel excited about
- Follow-through on the promise of making her abilities evolve to allow stronger play-making
And that’s the squad! We’ll be sticking around in the comments to answer questions you may have about anything you see above - otherwise, we’ll see you when Midseason rolls around soon.
: You guys seem to have this one down. No arguments with any points.
: This one is simple: look at W before anything else. That spell either needs to go or it needs synergy with his kit.
: Basically same deal as Fiddle, no objections. I will note that although I don't play Kennan I think he has a lot of potential, so good luck.
: You hit this one right on the mark, yet again. Please make this champion viable, I want my Master Arcanist Ziggs to see the light of day and get the recognition as the best 1350 skin it deserves.
: Warning: I am a Xerath main. So here we go:
: No objections here.
: On usability, maybe improve animations? I don't see a lot wrong with her from a mechanical standpoint TBH.
: Honestly, I feel as if Viktor's core issue is that he's so generic. Some AoE damage, bit of CC, targeted spell that acts as a defensive ability as well. He was picked in the LCS for instant waveclear, but that isn't really his job anyway. I mean, what IS his job?
: No objections. Minor visuals at Rank 5 of abilities could help with feel.
is completely forgotten.
. You can also poke towers with
rather easily.
's passive is a-okay?
hmmmmm. Maybe its because hes the third champ getting reworked this year PogChamp