Patch Chat 6.8 - Playtesting The Outrageous

RiotSkarnye West··1 votes·113,242 views

Hey all,

Welcome back to Patch Chat! We’re Riot’s Playtest Team, a group of high ranking League players whose job it is to play the hell out of things (lane tests, competitive testing, etc) and give actionable, objective feedback to designers.

Every two weeks (concurrent with the release of patch notes), we’re going to be hosting a discussion here on the state of balance on the current patch. Take this opportunity to ask us any questions about the state of the game.

Taric drops soon, so feel free to ask us any questions about the process of playtesting a rework.

As well, we’ve given our thoughts on sustain, given the Patch 6.8 sustain changes.

If you looked deep in the patch notes, you saw a series of related changes to lane sustain, aimed at allowing mistakes in lane to be punished, and forcing hard-scaling champions to actually work to make it into the late game. As players, how did we feel about those changes?

I don’t really mind high sustain. It pushes a different subset of champions to the forefront of top lane and gives me a new play experience. -- Ben “Cezium” Burkhardt

Sustain in lane makes me feel like I can have a second chance, and makes lane more interesting by allowing for more fights. However, the current level of sustain - especially combined with Teleport - makes your accomplishments in lane feel useless/nullifies lane phase. -- Shawn “I Am The IRS” Currie

I already play high sustain champions in lane, like Cho’Gath or Nasus. I like the ways those champions can consistently weather the storm and come out on top. High sustain metas frustrate me, because if everybody can do that, so why am I playing those champions? -- Mattias “_Gentleman Gustaf” Lehman

High lane sustain allows bad players to make it through the early laning phase. The laning phase is what I find the most fun to play around because it is where you can show your individual skill. -- Trevor “ThEntropist” Thernes

I don’t mind playing with high sustain. I like to stay in lane to cs or fight the enemy laner. If passive sustain gets too high, then top lane only feels OK if you’re both champions that benefits from it. With Corrupting Flask, if your enemy laner takes it, you probably should too. I’ll be happy if I end up being able to start Doran’s Blade on more champions through top lane. -- Nicholas “Nickwu” Smith


**Taric - From Gem Knight to Shield of Valoran ** As playtesters, our job is to represent players at Riot; to make sure the in-game experience is protected from patch to patch. Nowhere is that more clear than in champion reworks, where we have to make sure that the new and improved kits feel improved and yet still the same.

With Taric, that struggle was pretty strong, as we all remembered playing Taric in the past. When we think of Taric, the key ideas that came to mind were his simplicity, and the bucket of stats he gave his team. Once we got over the more complicated kit of Taric, we grew pretty attached to the protective nature of his kit.

We especially learned to enjoy playing around his passive. If you’re ahead, and get to stagger your abilities and make optimal use of your passive, Taric can be quite aggressive and know that he will always have an ability up to bail out a teammate -- or himself. On the other hand, If you’re behind, and don’t get to use your passive consistently, Taric has to choose his actions more carefully, and rely on high-impact reactive casts.

Moreover, thanks to the use unusual targeting (your Bastion conduit), we got to really feel growing mastery of this champion over time, hitting a clutch stun or ultimate based on the positioning of an ally. There are certainly some frustration points (sometimes your allies just don’t move the way you’d expect them to, but playing Taric teaches you to be pretty good at reading your allies’ movements, not just your enemies.

Of course, Taric did have to give some things up, including his explosive burst combo and his simplicity, but getting to explore the deep mastery curve of new Taric more than made up for it in our opinion.

What do you think of the Taric rework or sustain changes? Have any questions about what it’s like to work as a Riot playtester? Maybe some questions about 6.8 as a whole? As usual, feel free to ask any questions about balance or what exactly our job is! We will be around for the next few hours and will try to answer as many questions as possible.

Adam "Afic" Cohen Ben “Cezium” Burkhardt Shawn “I Am The IRS” Currie Miles “Daydreamin” Hoard Mattias “Gentleman Gustaf” Lehman Nicholas “Nickwu” Smith Blake “Ex Shepherd” Soberanis Trevor “ThEntropist” Thernes

231 Comments

Igglet14 votes

I feel like one change causes another one. Mordekaiser works really well with new Taric, as Taric has the means to allow Mord to get close to the enemy and wreck their asses. And, his shield works really well with bruisers, better than with ADCs. Plus, with the addition of the new dragons in 6.9, I think Mordekaiser ADC will be back in the meta again, which will indirectly buff Kindred jungle, as that way you'll still have a Marksman in your team, just not on the bot lane. Maybe I'm going too far with this, but, what do you guys at Riot think?

RiotSkarnye West16 votes

I think Mordekaiser Taric bot lane is NUTS

Get in there and prove me right :D

I expect a screenshot of an 8-2 streak

9kPluzZ7 votes

Given the lore/model changes, do you feel that Taric still fits the "support" role?

Do you expect him to be viable/abused in the top/jg?

RiotRiot ThEntropist7 votes

We've done testing with him in the jungle and solo lane. We have ended up feeling that he is a better support by a significant margin. Things can always change though.

RandomD3Mon5 votes

A little question does the new Brand passive stacks on minions and monster? And if yes will he be any good jungle?

warpenguin5554 votes

Are you guys currently play testing any unreleased champions?

RiotRiot Afic6 votes

yes

Josepheous4 votes

What does your day as a Riot playtester look like?

RiotCezium13 votes

I usually show up early, around 9 or so. I get a game of solo queue in, grabbing anyone else who also shows up early if they want to get in. Once that's done, I just hang out checking emails and figuring out what I'm going to do for the day until our morning meeting. I head to our meeting and update my teammates on the currents projects we're working on and what we need to do to finish them off, while also being filled in on my teammates projects. After that we run a playtest, focusing on the important test points we have for the day. Usually grab lunch after, then head back to play another game of solo queue with Nickywu or Gustaf. A bunch of our team members also spend that time after lunch playing SSB Melee. Depending on the day, we'll run an alignment meeting and just get in touch with our teammates to figure out where we think certain changes are and what we as a team think needs to be done to fix it (basically just a more focused version of our morning meeting). We'll run two playtests in the afternoon. After that, I usually take the time to fill in designers about stuff we've played for the day and prepare for our evening competitive game. Competitive will roll around eventually, and I'll stop by to get filled in on the major test points for our competitive game, which we play with our highest level players with the goal of emulating competitive league of legends. This is to give us our most useful feedback for fine tuning changes to our champions. After that, I'll usually talk to designers or work on other projects. I spend a chunk of that time programming for some other teams at Riot, helping out where I can. I'll also head out to dinner sometime, then come back and either keep working or maybe play some more games. I've been using that time to grab an extra game of solo queue. After that, I'll head home.

Rinse and repeat. It's honestly a pretty chill day. Basically just playing the game and talking to designers, trying to make the game the best it can be for the players.

Jungle Brungus9 votes

How does one land this amazing occupation? :O

BLACK REALM GOD5 votes

i think you summarized that to sound way more relaxed than it actually is. your job sounds like it can be pretty stressful because of having to be good at league, math, critical thinking, report writing, programming, problem solving, and all the extroversion that comes with group work right?

not to mention you said you work from 9 - some time after dinner so that leaves little room for your own social life. hugs you guys are so underappreciated by the community it hurts my soul.

RiotCezium4 votes

Yeah, I guess I did. It's fun, so I'm normally not overly stressed. Plus I usually handle stress pretty well. Those are all great skills we have, and ones I do bring to the team!

I usually get in early because my girlfriend goes to work/school at 9, and I'm always home to eat dinner with her around 7-8. The dinner comment was more for the team than me specifically, just to call out that you can get dinner here if you want. Time is a little limited, but I still feel like I get to spend plenty of time with her (and she feels the same way). So I don't think the lack of personal time is too big of an issue. But thanks =) We're just happy to help make League a great game.

BLACK REALM GOD4 votes

I just don't want people thinking you guys just sit on your buns and get paid or that anyone can do your job. It's not just something anyone could do. There are degrees and skill sets involved that require effort. I saw some of the comments and it set me off. I apologize if I sounded rude.

Kinox4 votes

R.I.P Ekko Thx riot for nerfing another good hero to 0, 2 more years of LCS 1 pro win with 1 hero the next patch he is nerfed...........bb Gauntlet!!!Ekko [slayer-jinx-unamused] item 3025 summoner 3

PROJECT Fizz9 votes

Sorry to be nitpicky, but it's chapions. Not hero.

RiotSkarnye West32 votes

Sorry to be nitpicky, but it's champions. Not chapions.

I had to :P

Inepu2 votes

Did someone say Gems?!

Fondling Gems2 votes

Who doesn't say gems?

PROJECT Fizz2 votes

Sorry. My coffe wore off lol.

Kei1433 votes

tell us. the feeling / story when you guys saw pink taric's skin / splash for the first time.

Also, I'm guessing you guys have been testing the new mages for a while now. interesting things you can share?

Finally, the new mage items. How does the "More mana for mages, more regen for supports" feel?

RiotSkarnye West5 votes

For me it wasn't the skin/splash that did it for me (although I loved seeing it for the first time especially because I got to share it with all my friends and say "LOOK WHAT I GOT TO HELP MAKE".

But my "THIS IS TARIC" moment was actually playing his dance animation for the first time. That dance is sick

RiotCezium5 votes

There was an iteration of Vel'Koz where all of his abilities did 50% true damage if you researched them. I felt like a god the entire game and just murdered everything. I'm actually pretty happy we got to put in a pretty neat (certainly scaled down) version of that with his ultimate.

LoZfan033 votes

Could you clarify the research and ult mechanic a bit? The news post is rather vague. Does any passive proc count as researching or only passive procs during ult? How long does this "researched" debuff last - set amount of time or indefinitely on each champ once triggered?

RiotCezium9 votes

So you generate stacks of deconstruction by landing damage from your abilities on enemy champions, excluding the ultimate (like Live, minus the ultimate interaction). Once you land three hits, enemies take true damage and become 'researched'. While researched (which lasts for a short amount of time) you will deal true damage with your ultimate.

Essentially what this means is he plays out the same way he does on Live, it just pushes him more towards combo'ing his abilities and making sure to land his E/W combo before using his ultimate.

Carnicore3 votes

Have you found any use for Ohmwrecker?

RiotCezium6 votes

I'm probably the only person on playtest that even considers it. I like buying it when I'm ahead and it's pretty hilarious. I'd argue it's pretty undertuned, but it would be an interesting item to provide some changes to push it more towards its desired goals. There are issues with it being strong, but it is an item that does provide interesting gameplay.

SgtSpartacus873 votes

I feel with Taric's new Ult giving you basically an A.O.E. Kayle ult that can save a whole team, that Kayle's iconic invulnerability might just be a bit outclassed. Any thoughts about changes to her R to help keep it viable?

RiotRiot ThEntropist9 votes

The fact that her ult is instant makes it much stronger than Taric's in certain situations. No plans for Kayle buffs that I know of.

SgtSpartacus873 votes

[{quoted}](name=Riot ThEntropist,realm=NA,application-id=A7LBtoKc,discussion-id=ZEN5MP0w,comment-id=000f0000,timestamp=2016-04-19T21:14:02.171+0000)

The fact that her ult is instant makes it much stronger than Taric's in certain situations. No plans for Kayle buffs that I know of.

Thanks for the Reply!

JRobin313 votes

I think that RIP Taric. I know RIOT makes an effort for reworked champions to feel like the old versions, but ultimately what it comes down to is that RIOT doesn't like a champion's kit so much that they decide to remove it from the game rather than balance it and no matter what you replace it with, that champion will never feel like it did. It will inevitably feel like a new champion that has the same name as the old champion. So I think to embrace the new Taric you have to let go of the old Taric.

"As playtesters, our job is to represent players at Riot; to make sure the in-game experience is protected from patch to patch." "With Taric, that struggle was pretty strong, as we all remembered playing Taric in the past. "

I'm not saying this is a bad thing or a good thing but RIP Taric.

RiotRiot ThEntropist8 votes

Some of what you said is true. Some kits are so unhealthy that even if it was balanced it still may not be good for the game. However I like to think the rework is evolving the champion instead of killing one and making another. A lot of the same things that people associate with the old Taric are in the new Taric.

So for me it's not RIP Taric, but I could understand why you feel that way.

RivenNoLastName2 votes

So, does the new tibbers do more damage?

RiotRiot Afic6 votes

doing more damage would be an understatement

warpenguin5551 votes

Which mage did you have the most fun playtesting of the big 6

RiotRiot ThEntropist8 votes

Brand. Bombs are sweet when you get to kill everybody.

BLACK REALM GOD4 votes

Zilean - need i say more?

RiotCezium17 votes

Vel'Koz. True damage is fun. No more Zeds buying Hexdrinker/Maw and absorbing all the damage from my ult. Have fun with your magic damage shields!

The Poetic Zed5 votes

{quoted}

Vel'Koz. True damage is fun. No more Zeds buying Hexdrinker/Maw and absorbing all the damage from my ult. Have fun with your magic damage shields!

ults behind you as you ult....well hello

Norsetrack3 votes

waits until you use ult and push you away with my W, wait for your actions (press R again Fe.) and then ult... hi <:

The Poetic Zed3 votes

{quoted}

waits until you use ult and push you away with my W, wait for your actions (press R again Fe.) and then ult... hi <:

pokes you down (muh energy) until it's safe enough to r/ign...hello darkness my old friend

Vellich0r2 votes

Buys tear and lost chapter and pokes from double your range until you die from q'es alone without even dropping mana pool below half. Watches as team gets water drake and you no longer know why mana costs even exist in this game since you might as well not use them.

The Poetic Zed3 votes

[{quoted}](name=Marik Winters,realm=NA,application-id=A7LBtoKc,discussion-id=ZEN5MP0w,comment-id=000200010000000000000000,timestamp=2016-04-19T22:56:24.966+0000)

Buys tear and lost chapter and pokes from double your range until you die from q'es alone without even dropping mana pool below half. Watches as team gets water drake and you no longer know why mana costs even exist in this game since you might as well not use them.

buys boots, avoids "muh skillshots," cries as my team proceeds to feed yours while we're at a deadlock in mid

Sentinos11 votes

When the roleplay is real

Lord Caelistis1 votes

Did you test the TariKalista botlane? It looks like it got some pretty insane potential thanks to the double-bond they can create.

On another (related) subject, how does a Jhin/Taric botlane fares? It looks like Taric could set up some nice CC chains up close, while keeping a link with Jhin just in case the Protector fails to stop the menace. Their ults could also work quite nicely in tandem, given that in teamfights, it's hard to dodge point-blank Jhin bullets; adding invincibility on top of the pudding seems quite delicious for me (and somewhat less tasty for the schmucks I'm about to terminate). Do you think this botlane, which leads Jhin to a more aggressive and up-close playstyle, has potential in a real situation?

Count Buffon4 votes

Your chemistry jargon is truly outrageous.

About the gameplay - holy cow, can you imagine Kindred Taric ?

RiotCezium6 votes

We may or may not have done that in a game. I may or may not have thought "oh I'm dead" before being hit by Taric ult at 100 health, followed by Kindred ult once it ended. I never died. It was cool.

Count Buffon5 votes

I would have expected it to be a lot easier to pull off in the opposite order due to the channel time, and due to Taric's ultimate only affecting allies. "Oh, you want to sit in the ult too? Well, good luck with the two seconds after that..."

RiotCezium2 votes

Oh you're not wrong. It just sort of happened that way =P

ALthaGreat1 votes

[{quoted}](name=Gentleman Gustaf,realm=NA,application-id=A7LBtoKc,discussion-id=ZEN5MP0w,comment-id=,timestamp=2016-04-19T19:41:48.123+0000)

Hey all,

Welcome back to Patch Chat! We&rsquo;re Riot&rsquo;s Playtest Team, a group of high ranking League players whose job it is to play the hell out of things (lane tests, competitive testing, etc) and give actionable, objective feedback to designers.

Every two weeks (concurrent with the release of patch notes), we&rsquo;re going to be hosting a discussion here on the state of balance on the current patch. Take this opportunity to ask us any questions about the state of the game.

Taric drops soon, so feel free to ask us any questions about the process of playtesting a rework.

As well, we&rsquo;ve given our thoughts on sustain, given the Patch 6.8 sustain changes.

If you looked deep in the patch notes, you saw a series of related changes to lane sustain, aimed at allowing mistakes in lane to be punished, and forcing hard-scaling champions to actually work to make it into the late game. As players, how did we feel about those changes? -- Ben &ldquo;Cezium&rdquo; Burkhardt -- Shawn &ldquo;I Am The IRS&rdquo; Currie -- Mattias &ldquo;_Gentleman Gustaf&rdquo; Lehman -- Trevor &ldquo;ThEntropist&rdquo; Thernes -- Nicholas &ldquo;Nickwu&rdquo; Smith


**Taric - From Gem Knight to Shield of Valoran ** As playtesters, our job is to represent players at Riot; to make sure the in-game experience is protected from patch to patch. Nowhere is that more clear than in champion reworks, where we have to make sure that the new and improved kits feel improved and yet still the same.

With Taric, that struggle was pretty strong, as we all remembered playing Taric in the past. When we think of Taric, the key ideas that came to mind were his simplicity, and the bucket of stats he gave his team. Once we got over the more complicated kit of Taric, we grew pretty attached to the protective nature of his kit.

We especially learned to enjoy playing around his passive. If you&rsquo;re ahead, and get to stagger your abilities and make optimal use of your passive, Taric can be quite aggressive and know that he will always have an ability up to bail out a teammate -- or himself. On the other hand, If you&rsquo;re behind, and don&rsquo;t get to use your passive consistently, Taric has to choose his actions more carefully, and rely on high-impact reactive casts.

Moreover, thanks to the use unusual targeting (your Bastion conduit), we got to really feel growing mastery of this champion over time, hitting a clutch stun or ultimate based on the positioning of an ally. There are certainly some frustration points (sometimes your allies just don&rsquo;t move the way you&rsquo;d expect them to, but playing Taric teaches you to be pretty good at reading your allies&rsquo; movements, not just your enemies.

Of course, Taric did have to give some things up, including his explosive burst combo and his simplicity, but getting to explore the deep mastery curve of new Taric more than made up for it in our opinion.

What do you think of the Taric rework or sustain changes? Have any questions about what it&rsquo;s like to work as a Riot playtester? Maybe some questions about 6.8 as a whole? As usual, feel free to ask any questions about balance or what exactly our job is! We will be around for the next few hours and will try to answer as many questions as possible.

Adam &quot;Afic&quot; Cohen Ben &ldquo;Cezium&rdquo; Burkhardt Shawn &ldquo;I Am The IRS&rdquo; Currie Miles &ldquo;Daydreamin&rdquo; Hoard Mattias &ldquo;Gentleman Gustaf&rdquo; Lehman Nicholas &ldquo;Nickwu&rdquo; Smith Blake &ldquo;Ex Shepherd&rdquo; Soberanis Trevor &ldquo;ThEntropist&rdquo; Thernes

Ok. This is what I have to ask the "Playtest team".

How much do you guys get paid?

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