As someone who was determined to one-trick ornn ever since i saw his teaser videos, i am very happy to hear some love sent his way. but like most of the comments ive read, i fear the direction of changes is in the completely wrong direction.
i have struggled to play league this season in terms of certain champions being far over scaled in the first place, and to see ornn get increasingly weaker was upsetting.
I just want to share some thought on where i personally see Ornns weaknesses, and any ideas i can add to the conversation (sorry for being late to the party thought haha)
The order i want to address things, and i will try to be as brief as possible, will be:
Current Strengths,
Current Weaknesses,
Rework Pros,
Rework Cons,
Any additional/alternative ideas i have,
So lets get started.
Current Strengths:
Ornn for the most part feels incredibly fun to play in my opinion. apart from a few really punishing match ups (darius for example) u can survive the opponents attempts of aggression with ur w, ur combos were simple yet required a touch of skill (timing the e right to hit the q for example), and the buying in lane ability gives him such uniqueness to a core basic of the game which i truly love.
his pick potential is seriously strong, which is why i agreed with the previous nerfs to his ult as a fair balance to the champion, and has opened him up for interesting rune choices such as ultimate hunter, or presences of mind.
the item building and unique upgrades are again a great feature to set ornn into this late game god status where not only you, but your whole team by default (and a cost) will be stronger the longer a game goes on.
and lastly his teamfighting. other than a few counters (yasuo and braum walls, or grounded effects beneath him), his engage potential is hard to match. fast and effective, with superior follow up potential thanks to everyone being 'brittled', which is a nice trade off as Ornn isnt himself a fast champion. without buying rightous glory, its hard to stay truly attatched to someone once uve done your initial combo.
i dont want to mention his damage here, although it is very high, i dont think it SHOULD be a strength and more an unfortunate balancing issue. he should have some damage, but its not what the priority of his kit should rely on.
Current Weaknesses:
Ornn cannot run away. Ornn is slow, his e can be interrupted during cast very very easily so his 1 potential escape ability is useless. and his ult id telegraphed so it can be dodged if played right. i dont see this as a negative thought. i think ornn would be far beyond broken if he could pick a choose which fights to take by simply running away.
As mentioned above, Ornn is telegraphed. all of his abilities are obvious in intent, and have animations and wind ups which give the opponent enough time to react if theyre skilled enough. his q is short range and takes a few seconds before the pillar pops up giving u time to jump, dash, flash, or potentially walk away before getting e slammed. his w doesnt apply brittle till the end, which yes is a big cone, but again you can choose to dish engage if you dont want to take that trade, and with ornns w being a self-lock-out ability he cant reliably chase you unless your stood on a pillar or next to a wall. his e as mentioned can be stopped, and has a minor wind up animation and travel time anyway so it can still be dodged if fast enough. and lastly his r, it paints a big 'red carpet' as i like to call it, showing u where it is. the only people who cant dodge this ability, are the people who waste their escape dodging R1 stupidly. Again i dont see these as negatives within his kit, more fairness in giving him weaknesses. the telegraphed nature of his kit should be the outplay people need to kill him.
Removing of Unstoppable. this was really a deciding factor for me in terms of maining this lovely hunk of demigod. let me start by saying, unstoppable on its own, is kind of a bad 'tank' ability. it only effects certain crowd controls such as knock ups and knock backs, and couple that with ornns w being a self-lock-out as mentioned before, and the ability itself doesnt actually hold that much strength regarding being an 'unstoppable' threat.
However, it worked. and it worked in a really healthy way. there was only 2-3 match ups that could truly benefit from the unstoppable like w'ing gnars ultimate to avoid getting stunned. in chasing, if used at the right time could prevent a vayne condemn or tristana ultimate, which felt rewarding to predict but again with patience from the adc could have just been kited out till ornn used W.
On a personal note, i explicitly remember a play where we got invaded by a team with a blitz support, who flash q'd towards my adc. without even thinking i flashed infront and instantly pressed w, tanking the pull without budging. this is the single proudest display of quick reactions i have personally done in 5+ years of playing the game, as it just looked so natural even after only playing Ornn a few weeks at this point. even the blitz was impressed. unlike the first 2 in this list, i DO believe this to be a negative. Ornn worked well with unstoppable. hes a big beefy guy he should be able to stop people pushing him around, and i am very grateful to see a return of this mechanic to him.
Rework Pros:
The passive i would have to play and see, but from what i can tell i like it. concerned about how much power is given, essentially for free with the only condition just being patience to level up, but happy with the concept as it keeps to his theme as the forging demigod.
as said before, W unstoppable a big big thank you.
E changes are all around nice, rewarding the (in my opinion) hardest part of him to land an e (easy in a lane trade, not so easy in a chase/team fight scenario where everythings happening at once)
Dont see anything overly wrong with the R nerfs. if its still considered to be too strong then i rather this change than another cdr nerf or something of that nature.
Rework Cons:
The W Shield. as ive read, i am happy to see everyone has an agreed idea on this. aiming towards damage and taking the shield away from him is a bad idea. many people have stated already has all other tanks have benefits to actually avoid/absorb/regen/reduce damage done to them, and Ornn only had his sheild. and Unstoppable will not be a valid substitute on its own. I am happy to see a shield appear elsewhere on his kit (as people have suggested e before), but to out right gut this is a mistake, and i heavily disagree with it.
My Thoughts:
overall im excited to see where this leads, but i cannot say im looking forward to not having a shield. i think it is crucial to his survivability.
although i like the shield on e idea, i fear u wouldnt proc it nearly enough in teamfights. so my proposal, as im sure someone has already done, is to have it based on procing brittle procs. this means he can essentially get a shield via his w as before, but not instantly. so lane match ups who can keep him at range such as quinn or gnar or teemo, can try to trade him and get damage off, then simply run away before getting auto'd.
this in tern can create alot of flexibility for balancing, if you want his strengths to be in lane, then have the shield bigger if he procs it himself. if u dont want an absurd strong laning phase, then have the shield be better if an ally procs it, meaning in teamfights it requires good synergy as a team, as opposed to u trying to 1v5. this would be the optimal option in my opinion, as fights for ornn can be won by correct use of the w ability without making it so simple as 'press me to win'. if u cant hit anyone after ur w or r, then u dont get the protection u want.
as for the rest of the W ability, i would nerf the damage abit from what is current, and i would potentially nerf the cooldown by a second or 2 to compensate for unstoppable, and to avoid procing the shield idea above too often. i think over all this is a better way, than trying to make ornn a lane bully who falls into a bad tank role. it just seems confusing what the aim of the changes is other than being a lane bully.
ill leave it here as im sure many of you have stopped reading by now. hope this helps in any way and if anyone wants to discuss anything extra with what ive said feel free to ask :) thank you all and remember, #MakeOrnnGreatAgain