311 Comments

HowPlayGAEM4/6/2016, 7:30:14 PM7 votes

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Elewd4/6/2016, 7:26:04 PM6 votes

My favorite part of this dev blog is that it gave us more insight into the mage rework comming up, although im curious as to why ziggs is being listed in it. The mage update seemed it was aimed more at the immobile mages that struggle against these super high mobility champs so when they hit they should hit hard and not lackluster. Ziggs has his litle jump thing, does that not count him as a mage with mobility? or is it because his playstyle is very linear that changes will be made?

low IQ festival4/6/2016, 8:08:37 PM6 votes

Please, I beg you to do something with Evelynn! What are our thoughts on her? What do you think of her kit? S.O.S. I feel her kit is in a terrible state at the moment. (I love the new Taric btw :))

Sealvester4/6/2016, 7:40:52 PM5 votes

I'm sure it's on your guys' radar right now but at the moment the Grasp+Sunfire+IBG combo is a serious issue. The fact that so many champions that aren't even supposed to build tanky, (Ekko, Jayce, I've even watched Tank Shaco) can build this way and still do a large amount of damage is just not OK.

It's fine for tanks to be a real threat and all, but right now they are just way way way too powerful because of how cheap and efficient their build path is, and seeing grasp+cape+IBG is making top lane extremely stale.

At least do something about grasp, it feels like it's crowding out other keystone options in top lane.

Other than that I think the game isn't too far from being unbalanced. I love the new champion select, people can't praise you enough for it. You guys made what was once a hellish part of ranked a lot more seamless. Hextech Crafting is awesome too.

Helmight4/6/2016, 7:32:44 PM4 votes

Reading this dev blog made me QUITE happy indeed. Balance outliers like Corki, Graves, and Rageblade had stuck around for so long without meaningful changes that I was concerned that Riot was happy with them. Good to see that Riot is confronting the issues that the Boards have had the most complaints about.

However, I'm curious as to why Riot still thinks that towers are too weak. I don't believe it's necessarily an issue with towers themselves, but in that the playerbase has gotten much better at towerdiving and juggling aggro. Wouldn't buffing a tower's first-shot damage be more important than increasing their ramp-up damage? Most players aren't under towers for more than a couple shots anyways, especially early game.

Solidair34/6/2016, 8:02:28 PM3 votes

Will the "other" mages be getting dev blogs soon? So far Annie is the only one that's had one so far, just wondering if there will be more.

Moctezuma4/6/2016, 7:31:13 PM3 votes

Are you thinking of making blue and red buff's power scale into late game? That'd be cool.

LostFr0st4/6/2016, 10:31:35 PM3 votes

What are the thoughts behind removing the armor shred on Kayle's passive (tentative Pbe change)?

Thanks for making this thread btw^^

SuperLuigiLXIV4/6/2016, 7:40:23 PM2 votes

Probably not going to see this get much attention, but...

Why does Aatrox still pay health costs on his Q and E? Furthermore, why are they % costs?

Other champions who pay health costs have far more reliable ways to regain that health. It's not possible to stop Vlad from using his Q--he might not use it on YOU, but he'll just as happily drain a minion to pay for his stuff. Mordekaiser pays flat health but also gains a percentage of the damage he does as a shield, and he does a LOT of damage--the Q alone pays for itself many times over. Mundo's entire kit works around regeneration, and to top that off, he gets health refunded on his most spammable ability so long as it lands--which, frankly, is not that hard. Zac can be bullied off his bloblets by the right champions, but he pays less than Aatrox and his kit allows him to build resistances, making it less dangerous for him to be at lower amounts of health.

But Aatrox? He pays % health costs, but his regen mechanic is a flat amount based on his AD. This makes health a TERRIBLE stat to build on him. At the same time, he's essentially a melee-range ADC, and is extremely reliant on auto attacks to get anything done, but he has a much harder time both approaching and sticking to champions than his fellow divers Tryndamere, Yi, Wukong, Vi. Xin, and Yasuo. He does less damage than them, he's squishier than they are, he requires too many stats compared to them, and to top all that off, he can neither approach nor escape as well as they do. The ONE thing he's got going for him is that he has mixed AoE damage from his E and R, and that is clearly not enough.

I don't know how to fix Aatrox without a full rework. But removing his % health costs, or changing them to flat costs, on his Q and E would at least allow him to build health and not be punished for it, which would be a nice start.

ProfDrDeath4/6/2016, 7:33:47 PM2 votes

Wonder what will happen regarding Quinn (and Graves, but mainly Quinn).

Will they see nerfs in 6.7 already? Or will there be a period to assess the fallout from nerfing Maw and Warlord's Bloodlust?

And, more specifically, which mechanic/gameplay effect of hers do you deem out of line?

Masalar4/6/2016, 7:17:08 PM2 votes

So, in regards to lane swapping at a pro level. It feels to me like there's a lot more to it than just towers being too weak or other objectives not being worth enough. It seems that the team that initiates the swap has all the advantages, and the only option left for the other team is to do the exact same thing or fall too far behind. Do you think any of the changes mentioned will impact this or do you think more will have to be done later?

Abyssphere4/6/2016, 8:33:59 PM1 votes

I have lots of questions so gonna bullet points them, feel free to just answer some if any:

  1. How are you planning to get more CDR in mage builds? Are you going to put CDR on some existing niche AP items (Liandry's?), new items or are you gonna do a weird thing like Reaver that rewards you for building something with CDR?

  2. The wording about the mages you're reworking is confusing. Are you saying that the absolute maximum of mages you'll rework (including small changes) is the 6 big ones + 7 small ones you're looking at? Will everyone not mentioned in the article be (likely) getting a free pass?

  3. Mana/MP5 + AP component items incoming?

  4. Is there any chance at all of new AP items in mid-season or will it just be components?

  5. Any chance of Haunting Guise being streamlined into a more functional item? AP + MPen really shouldn't be such a rarely bought combination but the HP on the item makes it very unattractive on the majority of the mage roster even before you get into the fact that it only builds into a DOT-enhancing item. Right now Guise is so poor that you never ever pick it up for the early power spike or the magic pen (unless you're Zyra) - you only buy it as a stepping stone to Liandry's.

Aeszarck4/6/2016, 8:20:02 PM1 votes

How do you feel about Ryze right now? It seems like the 5 spell per overcharge nerf really hit him hard, and it also seems like players still aren't grasping him very well at low levels, which is what the nerf was aimed to do--nerf his power at high levels so that you could buff him elsewhere and give everyone a better chance at playing Ryze well, right? I know that there's a rework coming around for him, but how do you plan on handling him until that comes around? Was the Overload buff probably the last buff we'll see until the rework?