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Quick Gameplay Thoughts: May 25

RiotMeddler··1 votes·43,342 views

Hi folks,

Usual Disclaimers

These posts will often contain talk about future work we're doing, or planning to do, that isn't yet guaranteed to ship. The nature of the work could change or, depending on what we discover, projects mentioned may get put delayed or even stopped. If you'd like to see a Tweet whenever a new one of these posts goes up: https://twitter.com/RiotMeddler

Some things we're looking at for 8.12

A lot of our time during the 8.12 cycle is going to go to monitoring the impact of the 8.11 midseason changes and making adjustments as needed. We're also planning on doing some other work as well though, some of that below.

Gifted Shields

  • Over the next few patches we'll be looking at Heals/Shields champions put on others. First thing we'll be testing, for possible inclusion in 8.12, is lowering the duration on some shields so that waiting them out's more feasible and timing for the user matters more.

Ornn

  • We're potentially doing some work on Ornn. Goal there, rather than increasing or decreasing overall power, is to make him less of a safe pick when you don't yet know who he'll be facing in lane. That likely means giving him a clearer weakness enemy picks can capitalize on and giving him strength elsewhere.

Sejuani

  • Sej buffs didn't make it into 8.11 since 8.10 analysis and followup ended up taking more time than expected. They should be in 8.12 instead as a result.

New AD items

  • As I'd imagine most of you have already seen we're working on a couple of new items that should appeal to fighters in particular. Balance and polish is still underway, expectation is we'll ship both Spear of Shojin and Atma's Reckoning in 8.12 though.

Pulling the Ryze and Azir investigations

A little while back we mentioned that we were going to put less time into trying to close the regular play versus organized play divide on Ryze, Azir and Kalista so that we could put more time into other champs. Before that came into effect we wanted to try some changes we'd been discussing for Ryze and Azir for a while. Those showed some promise, but also looked like they'd require a fair bit more work to ship, with likelihood of some additional followup being needed too. We're iceboxing those changes as a result and won't be working on anything for those three champs that isn't just a regular balance adjustment for a fair while.

Bounty Changes and Average Position Income

In addition to concentrating gold on specific champions (more solo carry/individual snowball, but less team snowball) the 8.10 bounty changes also resulted in a slight decrease in average gold income in every position since that change decreased overall bounty gold in the system. Breakdown of that below for anyone interested. As you'd expect higher income loss happens in positions that tend to have less kill focused champs in them since they were hit hardest by the loss of team-wide bounties (enchanters/tanks in support, tanks/split pushers in top).

Average change in 8.10 versus 8.9 at 35 minutes:

Top -325 Mid -260 Jungle -250 (though with very high variance from that average depending on the champion in question) Bot -250 Support -420

That gold loss is low enough we don't have immediate plans to counteract it, especially given we've increased income a bit over time in other ways, so pulling a bit out’s reasonable. Will be watching it though, in particular to see if it pushes power spikes for particular positions or champs back too far in some cases.

http://ddragon.leagueoflegends.com/cdn/6.24.1/img/champion/Ziggs.png

213 Comments

Shadow Hazard13 votes
  • On top of addressing shields will there be any hope of seeing ways for supports to empower other classes outside of marksmen more like her was done to nunu a while back

  • For ornn I personally feel that his brittle mechanic is simply a personal knock up tool rather than an anti tenacity tool for others. I think that needs to be looked at. It was a cool idea, but frankly is hardly used by ornns team members because of how easy it is for his follow through knock up.

  • I saw someone post an idea today of what if you make all the jungle items have some sort of "quest" like support items do that gain some type of empowerment from the quest completion?

Cadhor1 votes

About the Ornn point, I think that's intended.

Ornn is designed for sololanes, if you remove procing brittle with autos that mechanic feels ultra bad, it's his only %hp skill to fight tanks in the top lane and it's pretty hard to proc with E if they remove the auto thing.

I play ornn often and I would rather have them remove Q completely than the ability to proc brittle with autos.

It would be different if he were adc, support or jungler since he would have teammates close almost always to proc it.

If you would like to remove allies procing it i don't mind but that's kinda pointless.

Chembaron Yamada4 votes

Proccing his brittle is not his only %hp damage, he has alot of this on his W as well.

Shaian10 votes

Hello,

I was wondering why you decided to go for a rootdurationbuff on Zyra, when its usually the spell she maxes first and her earlygame clearly doesnt need any more help? Zyra is in a bad spot, because she doesnt deal enough damage when her laning phase is over so level 9+. Isnt there anything you could do about her scaling?

RiotMeddler7 votes

We wanted to increase her ability to lock targets down, whether that's for her own damage (plants especially) or to catch enemies for her team to followup. Duration's buffed at max level, not just earlier levels, so that some power's added over the course of the game, not just early.

Shaian8 votes

You should probably rethink your approach on her. She got 3 nerfs this season, namely Runes Reforged, her plants and new Liandries.

She used to go full magicpen runes, which is not possible anymore. If you look at the runes there is nothing where someone would say „yea thats a Zyrarune“, except maybe scorch, but more and more players are going Domination-Resolve on her. She lost damage on every ability, as compensation she got +40dmg on her E.

The plant Hp were a nerf at any stages. The compensation she got was resets on her plants and a buff to her passive. The result is, that shes obnoxious to lane against, but once thats over she still has her problems of not dealing enough damage. And the resets are no benefit, if she cant kill someone on her own in the first place.

Third, Liandries is nerfed for Zyra. Generally, Liandries is not a good item currently (i only see it on swain? Else the opinion, especially from Master/Challenger players, is that its a very weak item). Zyra always had mediocre itemscaling and removing her most important item puts her in the spot she is, without reliable damage on both front and backline.

Her damage output was balanced around her runes and Liandries. Even the Rylaisbugfix and later nerf did not affect Zyra too much, because her main power came from the mask. Now her lack of scaling in items make her get outscaled way too fast as well. And thats even worse for Midlane, which you wanted to help out in preseason.

And there is another misconception, that i have seen in your Gameplay thoughts thread from weeks ago. You said it should be worth to focus Zyraplants, but that shouldnt be the case. It should not be worth to charge into a zone and killing the threats on her way easy. Even if its semi-easy it leads to frustration for the Zyraplayer. Thats not well designed gameplay. Thats why i think you should take away the quantity of her plants in favor for quality. Having half of her power in AI, does not lead to successful gameplay without her being toxic in low elo and useless in higher elo. The Zyraplayer wants to feel the power in her own hands, not wether the enemies are good enough to kill her plants.

You wanted to fix her counterplay in lower MMR, but reducing plant HP was a way bigger nerf to higher MMR. Players in Bronze->Plat barely notice any difference, while Diamond-Challengers feel her loss of power massively.

Tldr: If Zyra is weak, she doesnt deal enough damage. More lockdown doesnt help her too much. For more info why she suddenly is lacking damage aka what changed in S8 read the post.

meteorbreaker5 votes

Maybe it's worth changing attitudes toward her? Stop looking at her plants and already switch to her? You will not return that intellect of plants that was in Season 6, and so now the update does not work as it should. It's now just a big random now. Perhaps a revert and new approaches will help her to find her place. Remember the old ideas you wanted to embody in it, come to us on reddit. Just a flower requires care and love and then it can blossom.

p.s. And I all see it in a solo carry, not a support.

TeriMaaKehBehain10 votes

What are, if there are any, plans for Mordekaiser Mordekaiser?

His VGU seems too distant in the future for him to be ignored for so long :(

CryoThorn10 votes

Hello Meddler, The Zyra buff on the PBE has not gone well with us on the Zyra mains subreddit, we do not believe that increasing the Root duration is going to magically make her playable again. It's nice sure, but it doesn't fix any of her core gameplay issues. We ask you to either consider a revert of her mid year mage update if you can not come up with a plan to properly balance her plants. Because they feel awful, and her spells feel awful too because most of her damage is put into her plants.

Please let me know your thoughts on this persistent issue, it needs to be addressed and solved.

meteorbreaker6 votes

Ye. I would like Zyra to return to the original idea. She is a mage. And that means she is solo lain carry.

FlufyBunnyRengar9 votes

Do you have anything planned for Rumble?

RiotMeddler6 votes

We think he's weak and needs a buff. Can't promise an exact patch for that. 8.12 is possible, but midseason followup takes priority over almost everything else so hard to predict right now .

Gondall2 votes

Can I make a suggestion? Not sure how this would affect other champions such as Fizz/Singed, but what about making Conqueror provide adaptive stats instead of just AD? Has this been looked at before?

CrazFight 2 votes

I remember them saying that they tested it, but something didnt end up working out. Don't remember exactly what.

Doozku3 votes

I believe it was because tanks abused the true damage on AP combined with their great base damages to be terrors in lane.

Sagarmatra6 votes

Hey meddler,

What made you decide to icebox the changes for Azir and ryze, but then go down a similar path for Taliyah in the meantime?

I don’t have access to pbe rn, but as someone that has mained/onetricked her since release, the patch notes just make me sad all around.

Roigaar6 votes

Meddler, can we get context on the Banner of Command changes?

I think Banner of Command definitely needed to be looked at, but the changes on PBE simply strip the promoted minion from its antimagoc shield and the item itself is getting its CDR removed. Looking at how much work Banner of Command historically needed to become a viable item, this move seems like you guys are simply choosing to kill the item. The CDR loss in particular makes it much less appealing to the subset of champions that actually used it for its intended purpuse as their only way to contribute to sidelane control, supports.

TomiMan72 votes

The reason for removing the magic shiled is that it was abused by tanks in the mid lane against ap matchup. They built it as a first item effectively f.ing the enemy mid laner for good.

Tell Tale Heart5 votes

Who is doing the changes for Zyra? I think she needs more resources than one guy buffing an ability of her. Thats the treatment she had for years and it resulted in what she is currently.

Erdamon4 votes

Is there a possibility that Rumble will get another look along the way? Seeing how last buff didn't exactly do anything meaningful it seems like he needs something more

BadgerDrool4 votes

Hey Meddler. I asked if you've considered _decaying _ shields as a solution in a previous thread. A bit too late to get a response. Bringing up the idea again.

My previous comment was in the May 9th quick thoughts thread. Here it is in it's entirety:

Have you considered having shields decay over their duration? Shields have to land preemptively but, lowering duration may not be as healthy in laggy solo que vs stable latency pro-play. Having the shield decay in strength over time encourages the same behavior of landing shields closer to when damage is inflicted.

Example: Let's assume Janna is shielding at the moment for 300. Her shield duration is currently 5 seconds.

Approach 1: Shield can decay to 0% over 5 seconds. Shield loses 60 every second. Janna shield will decay to 120 @ 3 seconds after cast. Approach 2: Shield can decay to 50% over 5 seconds. Shield loses 30 every second. Janna shield will decay to 210 @ 3 seconds after cast. Approach 3: Shield only starts to decay at 2 seconds but goes to 0%. Shield loses 100 every second after 2 seconds elapse. Janna shield will decay to 200 @ 3 seconds after cast. Approach 4: Shield decay is delayed by damage taken/Damage taken applies to prospective decay first. Decay to 0% over 5 seconds is 60 shield every second. Taking 100 damage immediately means no decay will occur in first second and second second will see only 20 shield lost to decay. Janna shield power will be at 120 @ 3 seconds so long as damage taken to shield before that point is equal or less then 180. Approach 5: Shield can decay to 0% over 3 seconds, however decay will only trigger when no damage is taken for 1 second. Shield losses 100 every decay tick. Janna shield will decay to 0 @ 3 seconds after cast if no damage has been taken.

Basically there's several ways that a decay can be set up. Depending on the counterplay you want from opposing champions and if you want total duration to be variable based on damage taken.

Janna's shield specifically also grants AD while it's up and 5 seconds of +40 (+10% ap) AD on a 10 second base cooldown is a lot of power when pushing towers or taking objectives. Approach 5 on her shield specifically would allow you to lower the free AD against towers and objectives without hitting it's in fight case too hard.

RiotMeddler5 votes

Decaying shields are one of the tools we've been considering. Likely we'll test one or two on a decaying model (internally/PBE, not necessarily in a live patch). Somewhat doubtful it's the correct approach for most shields, but could be a good match for some circumstances.

The Iceborn4 votes

Can you do work on Lissandra before Ornn?

Professor Ward4 votes

What, if any, are you guys thoughts on current nautilus? Any love coming for him?

Gnarlydude693 votes

Hey Meddler, hope you're doing well! Any thoughts on Singed? Seems very strong right now, and pretty obnoxious to play against. Part of that might be Shureliyas being overtuned, but I think he's still too strong despite that

RiotMeddler5 votes

I think Shurelia's being too strong on him's what's pushed him over the edge here. Want to assess once we've changed that (8.11) and see if he's still out of line or back to a stable state.

redniwediS3 votes

Ornn

We're potentially doing some work on Ornn. Goal there, rather than increasing or decreasing overall power, is to make him less of a safe pick when you don't yet know who he'll be facing in lane. That likely means giving him a clearer weakness enemy picks can capitalize on and giving him strength elsewhere.

What are your thoughts on increasing his early cooldowns? When I lane against him it feels like he can just keep rotating through his spells during a fight. Sure he ends up with little mana by the end, but it makes trading with him fairly difficult, with few windows where he has something down to fight him and get out. Widening the window where other players can trade with him without eating Ornn's combo could do the trick.

SociopathFriend3 votes

Since you guys took a look at Banner of Command to make it less "anti-mage" and you're also looking into shields- have you given any thought to Maw of Malmortius? In my opinion, the item feels very horrible to play against as a magic-damage champion.

The item currently is almost crippling against melee-AP (and quite a few AP-ranged) champions as the enemy becomes very difficult to burst down and you can't 'manage' the damage like you can Sterak's to avoid the shield. It's a flat percentage, once you get them low enough it WILL trigger. Once it triggers, you're rewarded with the enemy gaining not only the shield to survive- but a burst of AD, spellvamp, and lifesteal to make fighting you easy as they gain healing and damage to destroy you. So not only does it negate burst, but it makes it difficult to beat them with DPS since they're getting healing to help win on that front as well.

Even if they don't fight you off- they've gifted with the sustain that lasts while in combat so they can very easily walk around in the creep wave and heal up. I've seen all-ins against Maw champions end with the Maw champion having more HP than the battle starts, with not a single healing item beyond Maw. Since it's not a static timer, they can almost chain the Maw procs to minimize the downtime and give you even less of a window to make your move- certainly a smaller window then the cooldown of most other 'defensive' items.

The item is currently a powerful defensive and offensive tool at the same time- but unlike other items in that bracket: Zhonya, Banshee, Edge of Night, Archangel's, there's no risk with using it because it will only ever be triggered when you need it. You also don't need to stack it up like Seeker's Armguard, Jaurim's Fist, or Tear of the Goddess so it's immediately effective even when buying Hexdrinker and all of the components are pretty cheap in comparison to other items as well.

VampyreKain3 votes

Man, you guys need to address AFKers. Also, why do people get dodged for not selecting a champion to ban? That should just be a default to no champion selected. Implement that and ban AFKers more harshly. I have a friend who AFKs constantly (we're working on that) and he hasn't gotten penalized once. Your Leaverbuster system is a joke.

JettCon3 votes

Any thoughts on Elise and Nidalee right now?

LOVE JIHADI JOHN2 votes

are tower kill solo gold changes still shipping next patch?

RiotMeddler3 votes

Yes, those will be in 8.11.

fabfan2 votes

Hi @Meddler, With the Bounty changes, do you think Ignite will be a good choice vs Teleport on Top ?

It's my dream to see ignite back on toplane like in S3 (and also see teleport disappear).

Also any plans for Garen ?

RiotMeddler5 votes

I think Ignite's already optimal in some circumstances (average MMR if you're not a really good TP user, especially if not playing with a premade). Solo gold changes might push that a bit further.

I don't however think they'll make it so TP isn't optimal at really high skill levels, premades like pro play especially. Given how much average play follows high MMR/pro that likely means TP continues to be the Summoner of choice for most top laners at all MMRs regardless of whether that's the most effective pick for the player in question or not.

FlufyBunnyRengar2 votes

Do you think ad assassins will have to take a nerf because of the updated Last Whisper?

RiotMeddler5 votes

I think it's a very real possibility. Not confident enough they will though, or if they will how large a nerf, to do so preemptively though. Need to see where 8.11 lands first as a result, given it will also impact game balance in other ways too.

Deep Terror Nami2 votes

I think shields should reward fast reaction and good anticipation of incoming damage; keep them strong but low duration. I don't think you need to differentiate between gifted and self-shielding for this.

RiotMeddler3 votes

We're looking at gifted shielding in particular because that's where shield stacking most occurs, which tends to be one of the bigger issues.

JarodDempsey2 votes

{quoted}

shield stacking ... which tends to be one of the bigger issues.

[zombie-brand-mindblown] [sg-lux-2]

If you think that shield stacking is a problem then why not simply prevent concurrent shield stacking and change it similar to slows where only the largest shield will be applied at any given time instead of nerfing every shield support who have already taken hits from things like mfb nerfs and bandit removal.

Old Man Riven1 votes

Dunno if you can say, but since he’s probably mostly done, was Aatrox tested in an environment with the new fighter items? Or will they come live and once he ships there will potentially be this balance nightmare?

RiotMeddler3 votes

They've been on the same internal server as Aatrox from start to finish. Still possible we missed something of course, given it's harder to assess two new things together than individually, but definitely looking at that.

Spideraxe1 votes

Hey Meddler can I ask for your thoughts on Yasuo since Blaustoise mentioned that CertainlyT would potentially do some stuff to him depending on how crit stuff lands

RiotMeddler3 votes

Nothing yet beyond we'll see where he lands post crit changes. That's true for all potential crit users though, not just a Yasuo thing. Blaustoise plays an awful lot of Yasuo though, so I'm not surprised it's on his mind/in his conversations.

TheSingularity2 votes

What ended up happening to the potential yas changes announced last year? really curious

The Yetii Rider1 votes

Meddler, if you lower the duration on Janna's Eye of the Storm you will be significantly cutting her damage. (Also Janna's Eye of the Storm can be cast on turrets, so by lowering the duration you are impacting her defensive strategy purely without really affecting the timing of the shield since minion autos come at the same rate no matter what).

Do you have any plans to address this?

Frosted Tips3 votes

Janna is already too strong and doesn't need any compensation and honestly shielding turrets should not exist in this game that is just dumb power they have her for no reason just making an already strong champion stronger.

MrTVEye1 votes

Supports, the role that already starves on gold and xp, lose about 50% more gold, but sure, thats "reasonable". And ofc after tank sups been nerved in the ground, now you have to "look at" (meaning nerv) heals and shields, so that there will be literally nothing left to play as sup and be impactfull. more so while buffing all the champs that can snowball over and over again and giving them even more gold so that coming back once a team falls behind gets more and more impossible ( not only, but esp. as a sup).

theses days most games in soloQ are already a case of one player (a fighter or assassin in 90% of the cases) stomping the enemy team 1vs5, leaving 9 other players feeling at least useless (if you are on the winning team) or simply frustrated (if you are on the losing team). This may be not as much the case in high elo (and pro play is a different beast alltogether), but 95% of the playerbase are not in high elo.

the direction you are going with this game really is not heathy.

King of Demons1 votes

{quoted}

Supports, the role that already starves on gold and xp, lose about 50% more gold, but sure, thats "reasonable". And ofc after tank sups been nerved in the ground, now you have to "look at" (meaning nerv) heals and shields, so that there will be literally nothing left to play as sup and be impactfull. more so while buffing all the champs that can snowball over and over again and giving them even more gold so that coming back once a team falls behind gets more and more impossible ( not only, but esp. as a sup).

theses days most games in soloQ are already a case of one player (a fighter or assassin in 90% of the cases) stomping the enemy team 1vs5, leaving 9 other players feeling at least useless (if you are on the winning team) or simply frustrated (if you are on the losing team). This may be not as much the case in high elo (and pro play is a different beast alltogether), but 95% of the playerbase are not in high elo.

the direction you are going with this game really is not heathy.

Supports, the role that got buff after buff for a whole season is getting nerfed because it is a huge part of the reason that ADC has become so dominant. If you call Supps goldstarved right now you're still living in 2014

TomiMan73 votes

Nerf supports, and you will be autofilled more, AND wait even longer in queues. Thats fact

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