Preseason: Rise of the Elements on PBE!

RiotRiot Scruffy·10/22/2019, 4:51:29 PM·1 votes·190,601 views

Hey all, let’s begin this epic journey into season 10 with Rise of the Elements, preseason's gameplay component, on PBE today! We're keeping the changes on PBE for an extended 4 week period to iron out all of the bugs and polish that we can before patch 9.23.

Go here for our original announcement blog with most of the details: https://na.leagueoflegends.com/en/news/game-updates/gameplay/preseason-2020-gameplay-rise-elements

Some extra clarification We think that the new dragon changes will probably push more power in to the bot/jungle side of the map, so with a combination of herald and XP changes, we’re aiming to put a bit more late game carry potential into the hands of top laners.

Elemental drake spawns

  • The first 3 drakes will always be unique.
  • Ex. Ocean->Infernal->Mountain is possible but Ocean->Ocean->Infernal is not

Rift Herald buffs

  • Spawn time 10 >>> 8 min
  • Can respawn after 6 min
  • Channel time to spawn the herald 4s >>> 1s

Minion XP changes

  • 2% increase to solo lane XP and 2.4% decrease to duo lane XP
  • Level 2 breakpoints are the same for both solo and duo lanes

Jungle XP changes

  • Overall 4% decrease to xp, less if you're gaining catchup xp
  • Krugs XP nerfed, Gromp XP buffed to make both sides of the jungle viable pathing choices
  • Clearing any side of the jungle will get you level 3

Monster Buff VFX Updated

  • We’ve got an updated version of Red, Blue, Baron, Elder, and the new Dragon Soul buff VFX in

Changes from our announcement Cloud drake soul

  • Announced: Reduce your cooldowns when hitting enemies with attacks or abilities.
  • Updated: Gain a burst of Movement speed for 3s after using your ultimate
  • The previous effect was pushing basic ability cooldowns too low in a way that felt similar to the reasons we decided to remove Spear of Shojin. Our new effect instead puts the power into a movement speed buff to also create more interesting uses on more champions.

Kleptomancy Rework

  • We previously announced: Power siphoned out of gold procs and into elixirs to weaken the "farm my opponent" pattern, especially ranged vs melee.
  • Updated: Klepto has been significantly reworked into a “mastery of all keystones” playstyle. You cycle between all of the keystones - they key is to use them effectively and quickly for max value.
  • Gain a random keystone - once it is used gain another after 7 seconds.
  • Includes - Lethal Tempo, Fleet Footwork, Aery, Comet, Phase Rush, Predator (only if you have boots), Electrocute, Hail of Blades, Grasp of the Undying, Glacial Augment
  • Keystones cycle pseudo randomly - you cannot repeat a keystone for 5 rolls after it has been used
  • Entering the fountain will reroll your current keystone

More preseason item changes It's been a few months since we talked about our intent to clean up the item shop, and preseason is the time for those changes. As a reminder, we want to remove items that are (a) unhealthy, (b) too similar to another item, (c) very low usage rate, and/or (d) reducing the number of impactful decisions the item system offers. This'll free up space to add more items to the store, such as the new Sanguine Blade lethality item.

Item removals Zz’rot Portal

  • This item has led to split push strategies that don’t involve enough champion interaction. We may revisit this type of strategic item in the future, but it would require more risk for the champion user to apply tower pressure.

Ohmwrecker

  • This item has been underused and underpowered for a very long time. The tower disable effect is an interesting interaction that can exist in LoL, but it has been hard to balance in the item space because we would not be happy if we saw tower disable become a baseline on most team comps.

Raptor Cloak

  • With no items to build into, we can clean this up.

Shurelya’s Reverie Reworked

  • Shurelya's has had a hard time finding users and overlaps considerably with Righteous Glory. We want to try and shift it to enchanter stats to create a new option for supports and leave tanks with Righteous as an option.
  • Updated Shurelia’s:
  • Forbidden Idol + Crystalline Bracer + 850g (total cost 2300g)
  • 300hp
  • 10% CDR
  • 100% health regen
  • 100% mana regen
  • 10% heal/shield power
  • Active: 40% movement speed for 3s for you and nearby allies (90s cooldown)

Kircheis Shard buff

  • This middle tier item has been quite underpowered and a bit of a trap to build early.
  • Kircheis Shard damage 50 >>> 60
  • Damage from Energized procs now stacks, rather than using the strongest one
  • Stormrazor proc buffed from 50 to 60-80 based on level
  • Statikk Shiv and RFC Energized proc reduced from 60-140 to 60-80

Coming Soon Melee vs ranged lanes

  • Primarily we want to make sure that we have mechanics to safeguard from ranged champions taking over top lane, which is the primary place where we get melee 1v1 matchups
  • Current iterations have some additional melee only power added to Doran’s Shield

Final icons for new items

  • What you’re seeing are very early sketches, updates will be coming soon Stormrazor improvements
  • We’re hoping to both improve the power of Stormrazor (as it’s only viable for 1 champ currently) and find ways to make it a more appealing item for more players. Should be some updates in the next week on this.

Tons of visual polish and performance improvements

  • We are still finishing up all of the pieces for each elemental rift to make them feel unique and alive. Additionally in the final weeks we will be cleaning up a lot of stuff under the hood to make sure that there are no FPS drops or hitches with all of the new art.

A few more things still might be coming.

  • We’re testing out a few other item changes and making sure that we have mechanics in place so that we can tune every position after launch if we need to adjust.

We hope you enjoy playing Rise of the Elements early and we would love to hear feedback or any issues you encounter in the wild.

-The Summoner’s Rift Team

UPDATE 10/23

Presence of Mind Rune

  • Ult CDR removed
  • Still restores mana on takedown
  • Restores 20% energy on takedown
  • Grants 5 max energy or 35 max mana on takedown (up to 10 times)

Doran's Shield Update

  • 80 Health
  • 6 Hp5
  • Basic attacks deal 5 extra damage to minions
  • CHANGED: On taking single target attack or spell regenerate up to 40 (melee) 30 (ranged) health over 8s (live is 30 over 10s)

UPDATE 10/24

Jungle tuning iteration 2 After our first round of tuning we see that balancing Krugs and Gromp is going well but the balance between ganking and farming has been overly skewed towards ganking as priority. We want to open up more varied strategies for junglers and make the lost farm for ganking more substantial.

  • Krug -> Gromp rebalance unchanged
  • Non buff jungle camp respawns 2min 30s >>> 2 min
  • Average camp gold / XP down by 5%
  • Gold / XP per min for pure farm up by 12%

UPDATE 10/29 - Energize ADC items

Our goals here are

  • Make Stormrazor a viable and more integrated item into ADC build options
  • Simplify the energized system so that stacking or not is a clear and compelling choice
  • Differentiate RFC and Statikk Shiv more

Energized

  • All energized effects now stack

Statikk Shiv

  • Energized damage 60-140 >>> 140
  • All energized attacks chain to lightning targets

Rapid Fire Cannon

  • Energized damage 60-140 >>> 50
  • Range increase max 150 >>> 200
  • Attack Speed 30 >>> 35%
  • No longer increases energize charge speed

Stormrazor

  • Cost 3100 >>> 3200
  • AD 60 >>> 50
  • Crit chance 0% >>> 25%
  • AS unchanged
  • Build path BF + Cloak of Agility + Kircheis Shard + 500
  • Energized damage 50 (unchanged)
  • Energized effects are increased by 35% >>> Charge Energize 35% faster

UPDATE 11/5

Lethality Items

  • Set bonuses removed - these were feeling more like punishment than bonus, so this iteration makes all of the lethality items standalone and choices should depend on their unique value
  • Lethality item stats buffed (to compensate for lost set bonuses)
  • New item added Umbral Blade - this item takes on the blackout passive from Duskblade and is a cheap utility focused niche
  • Umbral Blade - 2400 total cost, Serated Dirk + 2 Long Swords, 50 AD + 10%CDR + 10 Lethality + Blackout passive
  • Duskblade now has Grevious Wounds on the Nightstalker damage proc, and the blackout effect is removed to create a bit more context for when Duskblade is the right choice

Energize Items

  • Some tuning on the individual items
  • Zeal now builds out of Cloak of Agility instead of Brawlers Glove (total cost 1400g and now has 25% crit chance)
  • Cloak of Agility crit chance 20% -> 25%
  • Brawlers glove removed from the shop

UPDATE 11/6

Final mechanics update, after this we're focused on bug fixing and numbers tuning.

  • Duskblade - removed the new grievous wounds effect. Replaced with more AD and Lethality.
  • Sanguine Blade - The "unquenced" passive now grants some additional Lethality alongside the Attack Speed bonus when only facing 1 enemy. This will help us balance power between champion damage and pure minion/tower pushing.
  • Cloud dragon soul wasn't bringing enough power to match the other souls - added 10% movement speed baseline passive, still keeps the burst of speed after ult cast
  • Conqueror penalty for ranged changed for better usability - Instead of a shorter buff duration ranged stack 1 per hit and melee stack 2 per hit (max stacks 10)

https://ddragon.leagueoflegends.com/cdn/9.20.1/img/champion/Sion.png

396 Comments

Quáx10/22/2019, 5:00:02 PM106 votes

Trick2g is on suicide watch after reading the item removals

Kampsycho10/22/2019, 5:17:50 PM101 votes

Hey can you PLEASE NOT REMOVE item 2053 Atleast!? I've been asking for months now on how it can be added to other Movement speed items such as item 3742 and how you could combine item 3512 and item 3056 Together or find a new niche for them, since we both know they're usage has gone done since they're nerf (Mostly Zzrots, Ohm's is always lowest).

Plz don't just remove item 2053 there must be other items you're working on it can be used in or just added as a component of item 3742 and with the removal of the items it builds into, there's almost no itemization left for splitpushers needing the speed or a little help to rotate or damage Turrets. Think of Trick2G atleast.

Jokes aside will there be any other items added that aids to splitpushing atleast that item 2053 can fit into, like maybe item 3005 Maybe... I don't know Raptor Cloak was just my favorite Armor item since it was added. I even gave a lot of suggestions for item 3512 and item 3056 in the past, but they are getting removed for being unhealthy...? While item 2419 item 2419 item 2423 is being spammed in LCS by every member wether they are going to build a item 3157 or item 3026

Plz reconsider and try something else, You even mentioned on the prev post about Item shop cleanup that you would look into Zeal Items aswell you even said this:

Once we free up space, we want to deliver better versions of certain niches that we haven't been able to fill in the past. As an example, we'd like to make a healthy "tower pushing" focused item that doesn't have the problems of Banner of Command or Zz'Rot Portal.

But it's just getting removed, What about this quote:

Items reducing or not adding impactful decisions to the system: Overly similar versions of Zeal items or tank items with near identical stats have had this problem in the past Overpowered or "always good" items can squash a lot of other choices in the system - core items like IE can be great for power fantasy but if we have too many of these there is no room to make choices

So what's the deal that only Raptor Cloak's line up is being removed entirely, Feelsbadman.

CaptainAntiHeroz10/22/2019, 4:59:26 PM70 votes

I don't like the removal of item 3512 +item 3056 It feels like theres too much FIGHT win ONLY IF YOU WIN FIGHT

BUT I do like item 2065 change Also Klepto doesn't sound like klepto now I don't know how I feel about some of these

Ananym10/22/2019, 5:00:34 PM34 votes

Please come up with a reason for raptor cloak to exist. I'll miss it incredibly.

TerraFirmaa10/22/2019, 5:09:03 PM33 votes

We really don't need that elder execute though.

Ζegzag10/22/2019, 5:04:25 PM25 votes

What about the AP bruiser items you promised us a very long time ago?

mkwstar10/22/2019, 5:44:35 PM22 votes

Will you remove Stopwatch?

PowerOfDrainAge10/22/2019, 5:21:33 PM18 votes

DON'T remove zz'rot. It's a niche item that generates some intresting gameplay and has good enough counterplay. There's no need to remove it.

Also, create some cdr items that don't have mana so champs like shen can have CDR items to build. Currently the only non support CDR item is ohmwrecker and ure removing it.

Skagbonez10/22/2019, 5:52:02 PM17 votes

Removing item 3512 is one of the biggest mistakes that could be done, so many splitpush champions use that item and even alot of top laner's that can kite around towers against ganks, and even chase with it. that would straightup kill champions like yorick, singed. though i myself use it for almost any toplaner since it gives pretty good resistances and it feels good to walk back to lane abit faster after TP is down, and when you are behind that items gives pretty good sidelane pressure, you can defend a lane with it when an inhib is down, i can name so many situations....

MegaBaumTV10/22/2019, 4:59:14 PM17 votes

XP nerfs to botlane will only result in less 2v2 interaction and more roams. Drake buffs will result in less 2v2 interaction and more skirmishes with jungle and sololanes involved.

Botlane consists out of 40% of all players in the game, is there any good reason why the games focus should not be there?

Spideraxe10/22/2019, 4:54:37 PM13 votes

Hey Scruffy, do you guys plan on at least reusing Ohmwrecker the name, since it was a RAF item

TehNormalStefan10/22/2019, 8:10:43 PM12 votes

Please dont remove Raptor Cloak please. At least add it to either item 3800 or item 3742 . Many top lane users such as singed and darius benefit from the item in tough matchups and others as well. A item that you should look into removing should be item 2419

Also while we are at item 3800 you should remove item 3024 from its build path and replace it with partors cloak. None of its users benefit from the mana that it gives, only the cooldown reduction and armor.

NotSoEvilDead10/22/2019, 5:50:58 PM12 votes

removing zzrot

awful

WC9 Umbra10/22/2019, 5:01:45 PM12 votes

Could you not remove Raptor Kloak?

its darius core build and loosing it would hurt him a lot.

I was hoping for a new item it would build into, but i gues it went the other direktion

Kampsycho10/22/2019, 6:18:27 PM12 votes

Just gonna bump this because I'm upset at Raptor Cloak's itemline's removal.

These quotes are from the Previous Item shop cleanup posted 7 Months ago.

What items should we remove?

Unhealthy items, meaning items that:

  • Massively reduce or remove counterplay against a champion
  • Incentivize not interacting with the enemy team
  • Give access to an effect (usually reactive or defensive) that we don’t actually want all champions to have access to.

Yet we keep Stopwatch despite that last line being said we kept item 2419 over item 2053 as if it's unhealthy But we all know Zhonyas's Cost and stats and active are very strong and damn near unhealthy these days since you can have it's active before even finishing the damn item, Like think about that for a second, you DONT need to finish Zhonyas to even use it's active like.... [zombie-brand-mindblown]

Items too similar to another item:

  • This leads to always picking whichever one is stronger rather than making decisions around the items' unique properties. Either we find better ways to differentiate them or we can just combine these items and retain both user bases

But we don't try and implement Raptorcloak into any other MS based items nor try to combine them like it was said nor experiment with them more despite the last Item shop clean up being 7 Months Ago

Items reducing or not adding impactful decisions to the system:

Overly similar versions of Zeal items or tank items with near identical stats have had this problem in the past Overpowered or "always good" items can squash a lot of other choices in the system - core items like IE can be great for power fantasy but if we have too many of these there is no room to make choices This can also be true of overly similar component items, like if we had a 500g health item that was used sometimes instead of Ruby Crystal; we’re not really gaining any new decision space

But item 3031 was buffed and item 3508 and item 3095 were left in the trashcan unless you're somebody called Sivir because not even Jhin uses stormrazor anymore. Ontop of that there's no changes to the Zeal items item 3046 item 3094 item 3087 but only item 2015 , but all of these items do have their uses IMO but the point was made anyway.

As a reminder, we want to remove items that are (a) unhealthy, (b) too similar to another item, (c) very low usage rate, and/or (d) reducing the number of impactful decisions the item system offers.

Who even buys item 1083 and these days it's only used for farm lanes or never there's only a few adcs that even use item 3085 since the other 3 Zeal items are much better since it's nerfs in Kalista's days, So now it's only users are those with a Niche or Onhit interaction like Kalista Twitch Ashe Jinx Kaisa not even Cait touches that item anymore, ofcourse there's still Varus but most of these that aren't Kaisa aren't even meta anymore. Feels like there's more Raptor cloak users than Runaans these days.

What kind of items are we looking to add? Once we free up space, we want to deliver better versions of certain niches that we haven't been able to fill in the past. As an example, we'd like to make a healthy "tower pushing" focused item that doesn't have the problems of Banner of Command or Zz'Rot Portal.

We also want to add more viable and differentiated choices to build paths that lack diversity. Lethality items are a space that currently lack enough choices for AD assassin players to have meaningful build differences game to game.

Doubt this was a lie or planned, but Lethality items are getting new additions and love and Buffs, so we Rather make sure more champions that can one shot you become meta, rather than helping out the small niche of champions that do use Raptor Cloak items. Darius Garen Yorick Udyr Singed Nasus Volibear While at the same time if the items were tweaked and item 2053 built into some new MS item or item 3742 Other champions would use it more aswell, Such as: Warwick Skarner Olaf Rammus Hecarim DrMundo XinZhao Trundle And many more deadmans plate users that I already mentioned use Raptor cloak very often... Plz icebox it or- Actually don't since it feels like it'll never come out again just like item 3005 was held back but we're happy to additem 3161 instead, as if it isn't an URF Stick that's unhealthy, Glad it's gone now though. But it seems my Favorite armor item will be gone aswell... [zombie-brand-clap]

Lord o teh Memes10/22/2019, 5:32:02 PM10 votes

Is there any way to keep raptor cloak as an item and make something useful build out of it? It's a nice item for when you're behind and getting dove top because the movement speed allows for some outplays. It also helps you get back to lane, and stay in lane longer. Unless top gets some serious damage and tankiness increases, top will still be decided by the jungler.

Lord Raphel10/22/2019, 5:37:44 PM10 votes

Raptor Cloak item 2053

With no items to build into, we can clean this up.

"Stats +30 armor +125% base health regeneration Passive UNIQUE – POINT RUNNER: Builds up to 20% bonus movement speed over 2 seconds while near turrets, fallen turrets and Void Gates."

Put his stats in another item. This speed and health regeneration is so good for support

[sg-soraka]

i eat lamb ass10/22/2019, 5:42:39 PM10 votes

Wow thank you for removing my will to live item 3056

Goodbye

Marble Columns10/22/2019, 5:03:08 PM9 votes

At what time will the patch be released?

ttv Doglightning10/22/2019, 5:23:43 PM8 votes

Hi Riot Scruffy, I want to address my issue with the shurelya's rework. Currently the game already has many enchanter support items like redemption, michaels, unholy grail and ardent. The game however doesn't have many ap support items. I main neeko support at Master elo and I always build protobelt + shurelya's for the hp and ap. I feel shurelya's should be buffed for ap supports rather then removed completely. If not I would appreciate if you guys could work on a new ap support items because currently the only other one is twin shadows which is only good if you are running GA. Please this item was good on many ap supports like fiddle, annie and bard. Enchanter supports don't need more items!

Black T Poison10/22/2019, 5:40:22 PM8 votes

Please don’t remove zzrot and ohmreckor. Those items and not a problem in competitive but open up for unique play styles when building them. I really hope you guys reconsider removing those items as they are something that I, and I’m sure many other people, personally love. It doesn’t pose a problem so why remove them?

LPP Mehrio10/22/2019, 5:11:26 PM8 votes

I dont really like the removal of raptor's cloack items. I really like the ms passive and these items had some of the best tank stats in my opinion.

ShanDaSHARKZ10/22/2019, 7:40:30 PM8 votes

Remove stopwatch. I don't want to see that item againitem 2424 item 2419

Jar Jar binks l10/22/2019, 4:59:20 PM8 votes

Are the new lethality items today in there too? That's the most exciting part for me

Off ßrand10/22/2019, 6:16:21 PM7 votes

So what I'm seeing is that midlane will be overturned now because solo lane XP is up and individual bot lane champions lack agency even more since their XP is down. Bot laners are too dependent on teammates to succeed as opposed to the solo lanes. Maybe balance bot lane by making it so that ADCs don't get blown up in the early lane after one trade, making it a kill fest lane, so early game isn't entirely support difference? Make it so late game ADCs don't take over because of their abhorrently overpowered itemization? We don't need these extremities to define roles where the carry has high damage potential but are too squishy to do anything with it unless someone on the enemy team isn't abusing that weakness easily. Just some base health up, a few base resistances up (MR mainly so supports don't take out half your health by themselves) without the issue of oversustained lanes by bringing down health growth and resistance growth stats.

I'm a jungle main and this rant so far has been about bot lane. These XP changes make it even more impossible to impact the map by ganking solo lanes. Not only is our own XP been getting consistently nerfed over the last couple seasons, but this time, duo XP being nerfed affects us too. Another round of XP nerfed for junglers and one of the most popular ways to make up for our lack of XP (absorbing XP by pushing waves after ganking a lane) is down as well. These XP nerfs are double dipping on junglers, I suppose the only viable way to play jungle now is to hypergank early to get your laners ahead and make sure you're not too low from jungle clears, or else the solo laners that are level 7 when I'm level 4 are going to blow me up otherwise. So our only choice is to camp boy lane as per usual because they'll be the same level as me and won't be blowing me up.

Overall, these XP changes are a really artificial ways to balance the discrepancy where bot lane is too much of a win condition and top lane isn't enough of one. The core issues here are not being solved. I hope riot doesn't go through with these XP changes, these are just so unhealthy for the game.

BUDGET LS10/22/2019, 7:11:36 PM7 votes

Yeah it's funny cause I used to buy Negatron for bad lanes into ZZ later for old Morde, and you could W the ZZ'rot pet like 200IQ, but yeah removing Raptor's Cloak is not a good idea since a lot of champs really depend on the mov speed and utility, and definitely the ZZ' rot playstyle for top champs that have hard time 1v1 while splitting. And the Kleptomancy change sounds absolutely r%%%%%ed, how is there a champion that can consistently use all keystones, like I'm just saying but no1 asked for this kind of a rune and there definitely isn't request for one either, what Inspiration is rn is a lot of utility and value, helping lanes scale better with free boots/stopwatch, helping you to push,resources, cd/mov speed, while Klepto is "RNG" it has a path of getting more money, but what does an RNG keystone do for us?

Kazekiba10/22/2019, 7:47:30 PM7 votes

Bard Heimerdinger Yorick Udyr Singed basically removed from the game, why? How are you supposed to use these champs without their corest item, the famed Zzrot?

Why even take Ingenious Hunter if you arent buying Zhonyas Rocketbelt

ModThe Djinn10/22/2019, 5:14:40 PM6 votes

Channel time to spawn the herald 4s > 1s

Out of curiosity, does this still allow sufficient post-Herald-fight counterplay to Herald? If that's not a concern, is there a reason you opted for any channel time instead of, say, making the item into Zz'Rot Portal and having it be an instant-use item that summons Herald after a short delay? It feels like this is a somewhat arbitrary change, and I'm curious as to the intent here, unless the goal was only to still prevent mid-fight Herald summoning.

Cloud drake soul

  • Announced: Reduce your cooldowns when hitting enemies with attacks or abilities.
  • Updated: Gain a burst of Movement speed for 3s after using your ultimate

This concerns me a bit. All of the Drakes seem fairly universally useful (and I agree lowering basic cooldowns is problematic), but I think there are a number of champions here that unfairly benefit (Kog'Maw and Kassadin come to mind) and a number for whom this buff is almost entirely useless. Given the always-useful, always-on nature of the others, I would encourage additional exploration here.

Kleptomancy Rework

  • Gain a random keystone - once it is used gain another after 7 seconds.

This is interesting, although I worry it doesn't create the same sort of consistently fun micro-game that Kleptomancy did, and may be frustrating when so many of them require adapting your playstyle. Some champions also simply don't benefit from some of these or find them very hard to use, and it would be frustrating to roll Predator to find it on cooldown (or to just burn it immediately because you don't want it), or Hail of Blades on someone with incredibly long range, or Glacial Augment on someone who can't meaningfully proc it.

I guess I'm just not sure what the intended user pool or gameplay here is, because it feels strictly inferior to simply picking on keystone you can more reliably utilize and plays better to your champion's strengths. I struggle to think of anyone who actually benefits from this new iteration, especially as I now have to sometimes pause in combat to try to figure out if my playstyle has to adapt for whatever the psuedo-RNG has decided to grant me (and the visible Keystone buffs aren't flashy enough for that to be instantly recognizable).

Zz’rot Portal Ohmwrecker Raptor Cloak

Strong removals across the board. Maybe Herald could be summoned with Zz'Rot portal and have the Ohmwrecker buff indicating its massive turret damage? Kill two birds with one stone and all that. :P

We want to try and shift it to enchanter stats to create a new option for supports and leave tanks with Righteous as an option.

  • Updated Shurelia’s:
  • Forbidden Idol + Crystalline Bracer + 850g (total cost 2300g)
  • 300hp
  • 10% CDR
  • 100% health regen
  • 100% mana regen
  • 10% heal/shield power
  • Active: 40% movement speed for 3s for you and nearby allies (90s cooldown)

This still feels a bit tanky, although I like the intended split. Have you considered pushing it even further into Enchanter territory with Aether Wisp in place of Crystalline Bracer to double down on the movement and appeal to casters?

Kircheis Shard buff

Lovely.

Melee vs ranged lanes

Also lovely. I'm especially interested in seeing how this diversifies Mid and Top match-ups, hopefully allowing more characters to play in both.

Current iterations have some additional melee only power added to Doran’s Shield

Have you considered making this change to Ring, Blade, and Corrupting Potion as well? As there are melee champions who might consider all of these it seems like it might be best to hit all the common melee starting items so you don't just opt into Doran's Shield in every ranged-vs-melee matchup.

Aean10/22/2019, 5:09:08 PM6 votes

Maybe I'm undervaluing this but what is the advantage of the new Kleptomancy keystone over taking one keystone that reliably gives you something you can use?

Kampsycho10/22/2019, 6:28:50 PM6 votes

The Preseason promised more Toplane influence and Impact, but it's not like Toplane Minions themselves are giving more XP, it's just that solo laners are going to get more XP. But what does this really mean?

Well Midlane is getting more lethality items, and we still don't see any AP Bruiser items, but they are getting them at some point, Midlane along with JG was also one of the most impactful lanes since they can roam and impact other lanes, and with JG XP being lowered they will be stronger now.

Ofcourse Toplane is getting solo XP aswell, but what is happening to our lane? Well Shojin is Gone, Conqueror is Nerfed and item 2053 item 3512 item 3056 Are gone, Most of these other than the latter IMO are Good thing and Fine. But this means that Midlane still has the upperhand meaning, There's no toplane Impact really outside of Getting 2 Rift Heralds, when Really midlane with Melee assassins can easily go take it with the Jg more, since they can roam and just go Beat up botlane, as toplane still won't be as relevant as Midlane can be this Preseason...

No new Runes for Tanks or Champ's with weird Niche's like a new DoT Rune for Mages like Cassiopeia Malzahar Brand To try and keep the Lethality assassin meta that's coming in, Nor one for pet users such as Malz himself along with other Toplane ones like Yorick, or just a rune that helps DoT/Sustain dmg Champs, since Yorick's Ghouls are counted as DoT so they don't proc Conqueror instantly.

So Assassin Meta is incoming with nothing to counteract it like more Tank or Anti Burst items, It's just like how when Conqueror was given true dmg and Tanks were gone, and then Shojin became broken so meta was around those who can abuse it. Not too excited for this preseason Tbh. Only new items we're getting that we know of So far are support base and Lethality items, and we all know Assassins like to Kill off Supports anyway...

CoolKnightST10/22/2019, 10:47:10 PM6 votes

I'm sure what I have to think about the item changes. The changes to splitpush items feel a little bit questionable to mee. Sure item 3056 was doomed from the start but the item 3512 removal came to a bit of a supprise. The main reason why I think zz'rot removal doesn't make sence is that only tanks where using it. But we all known how weak tanks where this season so removing options feels like a bad direction for them.

What also worries me is the item 2065 rework. Where yet another AP support item has been removed from the game. It's serously start to hit the AP catcher playstyle for supports. Thinking about picks like Morgana Rakan Blitzcrank. They still will go for this item but overal it's seems to promote enchanters more right now.

You mentioned that tanks have item 3800 as an alternative but it's combine cost really makes it difficult to get this item. I was wondering if you would concider having an onetime use active item for righteous glory similar to item 2423. It could cost 600 and build into items like item 2065 item 3800. The active actually could be item 3056 or a righteous glory active.

Kovorix10/22/2019, 6:35:50 PM5 votes

Zz’rot Portal This item has led to split push strategies that don’t involve enough champion interaction. We may revisit this type of strategic item in the future, but it would require more risk for the champion user to apply tower pressure.

Or with other words "You don't play tekken and use strategy". I like that you remove every aspect of the game that isn't permanently fighting. Looks like I should move on.

ChaddyFantome10/24/2019, 5:58:22 PM5 votes

#FREE-ZZROT

Elementalìst Lux10/22/2019, 6:05:23 PM4 votes

I understand the desire to want to diversify gameplay and make each game unique but it just seems like each game is gonna be whichever team wins the first big fight wins the game, ok we killed them let’s get infernal drag, take mid tower, get rift herald. Get 2 towers from that herald. Now herald repawns so repeat. And then you remove split pushing items essentially removing the ways some champs play the game entirely, is Nasus supposed to teamfught now? Is the only way NA can make it out of groups is if we just make the game into an ARAM where you pick your champs. Just seems like you are pushing for 5v5s at every stage of the game

Krys Star10/22/2019, 7:59:19 PM4 votes

Why not make Ohmwrecker a tank support item tied behind a quest (something I read you guys would be changing for support items so that non-supports could abuse them)? This way, champions like Braum, Leona, Thresh, etc. can purchase Ohmwrecker and benefit from using it at their own discretion, and nobody else would be able to abuse it.

Also I really hate that support items are always 90-120s cooldown. It really sucks. Can't we get some more varying degrees of item cooldowns, like 45s and 60s? Or at least a support item that gives a sizable cooldown reduction for active items?

Annihilus 20201010/22/2019, 5:14:43 PM4 votes

The Kleptomancy change surely sounds interesting, but I think that its name should be changed to something like Runic Mastery or similar, since it no longer has the "looting" mechanic.

Cronovey10/23/2019, 1:30:45 AM4 votes

I'm pretty concerned with a lot of these changes as someone who primarily plays Udyr for ranked play.

First off, Cloud Drake. What purpose does it have for champions like Udyr, Jayce, Elise, Nidalee, and Shyvana? Ultimate cooldown reduction does none of them any good unless it functions on their transformations or Phoenix Stance which current ultimate reductions do not. On top of that, having a Nimbus Cloak-like effect on the Dragon Soul for Cloud Drake is another wasted spot. This pushes champions who are currently viable (Jayce and Elise in particular) further down into the dirt because of lacking a traditional ultimate ability and more importantly, 4 of the 5 champions that will lose the most from this change are freaking junglers who should be focused on and have priority on these drakes.

On top of that, we're taking away Ohmwrecker (admittedly a mostly useless item) and Zz'rot Portal which is niche but much healthier than Banner of Command ever was and then removing a very useful component item for playing from behind in Raptor Cloak which is a very important component for quite a few top lane champions. One of the stated goals was to address the disparity between ranged and melee top laners and the removal of Raptor Cloak is going to make that worse because it's an armor/health regen item to help survive in poor lanes but more importantly a way to either engage or disengage near turrets into a matchup you may not traditionally be able to catch or escape from. Instead of entirely removing the Raptor Cloak component, shift it over to replace the Chain Vest in Deadman's Plate and Righteous Glory. Glacial Shroud already builds into quite a few items so it wouldn't lose anything by being taken out of Righteous Glory and the Point Runner passive attached to a couple items that are meant for charging forward would allow for Raptor Cloak's unique and somewhat important passive to remain on other items.

The changes so far just feel really bad for a player like me who is now going to have a useless drake possibly appearing, some of the items I've come to depend on when behind being removed, and jungle experience being nerfed at the same time.

Hotrodbunny10/22/2019, 5:18:24 PM4 votes

Any chance of the movespeed from cloud drake soul being activated after your first movement within X seconds of ulting? That descriptions just makes it sound like an advanced nimbus cloak, which is useless on a lot of champions like Karthus Xerath and Jhin

Tylobic10/22/2019, 5:16:25 PM1 votes

Will the item 3306 (Twisted Treeline) be removed as well?