#Riven/Vayne:
Riven abuses the Conqueror true damage with her high ad steroids, granting her a lot of agency and comeback duels that she shouldnt win in the first place.
Vayne is strong due to this:
the same way Jhin was when he could get 1400 ad while fully stacked. At the moment Rageblade offers too much for it to be a a 2 item buy.
Master Yi is another one that abuses the Conqueror True damage and the fact he has a both a AD steroid and a true damage one which is perfect for once again
.
You need to remove the healing from Conqueror and make the true damage scale with the enemies HP, targeted mostly to tanks. It makes no sense for Conqueror to be good at everything when you have PTA to offer that alternative. Conqueror needs to be only good vs Tanks. And PTA only good for small trades and squishy targets.
and Runic Echoes need to be removed from the first buy choice in both roles. They bring too much burst damage and makes it so they are only valuable to burst mages or assassins. I have been begging for this throughout 2 years ever since the changes to mage itemization and chamption mana pools in the midlane….You didnt solve anything with the changes, you only favoured burst and let the other mages in the dirt. Artillery mages have serious mana problems right now , especially Xerath where he cant even wave clear decently anymore and Ludens just doesnt work with their class. And PLEASE bring back DeathFire Torch. It was literally the only way for poke mages to have some kind of scaling in the late game. Comet is unreliable and just useless at points.
I know you might think that Deathfire Torch was just a "stat steroid" however it was a fair rune. Weak in early, strong in late with items. It wasnt overpowered and fit its theme perfectly. It also gave a nice alternative to Thunderlord Decree at that time. So please bring it back.
#AP itemization:
Needs to have different build paths and items for each class (Battle Mages, Artillery mages and Burst mages/Assassins). I dont know why is this never adressed. Support and AP itemization is honestly so poor.
Void Staff cant be bought by Assassins/Burst Mages and Battle mages, because they are meant to kill fairly squishy targets, not whole teams.
Right now gives 18 Magic Penetration, The Highest in the game, and it only costs 1100 gold. Why do champions need 18 magic penetration this early in the game? Just lower it down to 15 again or to 12.
#Champions Base Stats:
Needs to be reevaluated and just put in order depending on the champions classes and what they are supposed to do. It makes no sense for an example a battle mage to burst a champion down, or a Artillery mage to have bursty itemization. It also makes no sense that talon has 1000+ base mana while Xerath only has around 800, along with the other artillery mages. Theres examples of this not only in mid lane, but in other champions from various places.
#Kletomancy is abused and non interactive and should be removed or make it a lower rune that works for supports only by shielding or healing allies only in a cooldown. The Rune breeds unfair and toxic strategies and exploits in the game and also is literally the only reason Kayle is as strong early as people make it seem. And the nerfs to her wont fix it, and instead only kill the champion for those who want to play her properly.
#Jungler Itemization:
This junglers items are honestly sad to see. The fact junglers have to take from other roles to actually have their jungler item just makes it seem they are only worth to Smite objectives, thats all. First of all remove all the jungler items, and make it so Smite can be upgraded only depending how many objectives or takedowns you got. Secondly bring creative effects for junglers to use on neutral creatures/monsters along to create a lot more diversity and interactive ways a jungler can interact around the map and also make plays. Atm the jungler effects are dull and are just stat bonuses.
#Pro Play buffs and Nerfs:
It makes no sense for a champion to be buffed to be playable in Pro Play while others arent. Why are we favouring this champion and not others? Do you see the fallacy in this? Also what exactly makes a champion strong in pro play? Is Tahm Kench strong in Pro Play even though hes not top priority and only functions as a protector role, which btw is what he is supposed to do, yet we are nerfing this because?
As you can see we need to change how we approach the balance changes and focus on the real issues and the big picture and not look at small things to change just because we feel like. There are many other issues that I would love to discuss and talk about, and Im always open to give constructive feedback and hopefully highlight the issues that need to be adressed because I think I speak for the majority of people, the game right now isnt fun or rewarding to play and theres champions that were completely forgotten.