Plant Spawn System Iteration 10/25 (PBE)

RiotRiot GMang·10/25/2016, 8:26:44 PM·1 votes·10,980 views

Cross-posting from the PBE thread :

Hey everybody,

Thanks for trying out plants and letting us know how they played. We've read a lot and are using it to inform the design. Some of the concerns we want to address right away:

  • "Plant spawns (especially Blast Cones) feel too random and can't be planned around."
  • "Plants are adding too much clutter."

So, based on recent feedback (especially PBE and some internal feedback), we've done a significant iteration on the plant spawn system:

  • The locations where Blast Cones can spawn are no longer randomized, and fewer will spawn
  • The "game start" Blast Cones now represent the only possible spawn locations
  • Removed most Blast Cone spawn locations; total per quadrant: 5-6 -> 2
  • Max Blast Cones alive at any given time per quadrant: 3 -> 2
  • Respawn time now begins on corpse cleanup instead of "Ready" state
  • Respawn times increased across the board
  • Seedling growth time increased: 30 seconds -> 60 seconds
  • (This is the stage of a plant life cycle where it's scoutable but not usable yet.)
  • Made other small adjustments to plant positions
  • Nudged some Honeyfruit spawns so they aren't "inside walls" or obscured by terrain as much
  • Moved the Scryer's Bloom spawn location between Blue Buff and mid lane a little away from mid (towards river)

These were submitted to the PBE code on 10/24 (should appear on the 10/25 build), so the details of the old system explanation will be a bit outdated.

Try the changes out on PBE and let us know what you think!

27 Comments

Over Innsmouth10/25/2016, 8:30:09 PM11 votes

I'm glad to see that you guys are responding to community feedback, it really means a lot!

However, should there be a continuous negative response, are you still open to the idea of removing Plants altogether?

Vhan876510/25/2016, 8:34:03 PM6 votes

[{quoted}](name=Riot GMang,realm=NA,application-id=A7LBtoKc,discussion-id=6EEq4frh,comment-id=,timestamp=2016-10-25T20:26:44.074+0000)

Try the changes out on PBE and let us know what you think!

I would like to, but I don't think I'll ever be accepted.

Feels bad man. item 3070

Üdyr10/27/2016, 11:33:23 AM5 votes

Wouldn't reducing amount of plants make it less complicated and make room for smite buffs again?

I don't comment on here often but felt compelled to re: plants.

I've playtested on PBE. Plants in and of themselves do not warrant the backlash they have received. I'm fairly neutral on plants themselves. It's what they they forced out of the game that warrants the backlash (smite buffs).

Here are my concerns from what I consider myself to be a pretty level headed jungler:

  1. Of the three plants, blast cone seems to be the most dynamic "risk" or choice that is being implemented. But it is basically a free flash in the middle of the jungle. Could be used to engage/steal Dragon or Baron. Could be used to engage/escape. I don't see much more potential than that and I see more frustration that satisfaction coming from an RNG free flash that changes the tide of the entire game.

  2. Honeyfruit's heal is free hp. Nothing dynamic about it other than the slow. When players walk by it they will take it 99% of the time unless they are being engaged/chasing. Even then... frustration from RNG free heal in a duel or someone at the losing end of a trade stays in lane indefinitely. Of the three plants, this is by far the most pointless. In jungle's current state I feel it is unnecessary since smite heal is allowing most junglers to go through jg healthier as it is.

  3. Scrying Orb is interesting giving true vision in a massive cone. But it doesn't excite me or feel additive. This will be a compelling tool in late game contesting objectives but i find it a poor vision tool for much else due to its RNG and short active time. I also don't like the pollen broadcasting your location to the enemy team. Feels like its a win-lose to use it most of the time. "I know where you are. But you know exactly where I am." Not very compelling.

  4. Finally my biggest concern (if you've made it this far) is not the plants themselves, but what they forced out of the game; smite buffs. As a jungler main, smite buffs represent some of the most compelling choices/tools for the role of JUNGLER. The single faceted "smite heals" now is not very compelling to me and dumbs down the jungle... especially withe in spawn timer going from 100-150.

At the end of the day people will get used to them and play around them. It will not lead to the death of League as we know it, but I feel it is change for the sake of change... and this case, that is not a good thing.

Anyway - three people will probably read this so I'll wrap up. Thanks for reading!

Aeszarck10/25/2016, 9:53:05 PM3 votes

Thanks for listening to community feedback. I like the concept of plants and I don't want them removed, so if you placate the community with these changes I'll be stoked. They all sounds pretty good and seem to be in the direction of what people wanted, but I'm not a PBE player so I'm not sure how it was before or how it will be now.

warpenguin55510/25/2016, 8:51:28 PM3 votes

A problem im having with them on the PBE is that when i see a plant i just mow it down, paying little attention to which kind it is unless im trying to find a certain one, and i rarely go out of my way to do that. I only look for the Blast Cones to mess around with some kind of outplay ill probably end up botching on the live servers and throwing the game, but since i like to play with 9 bots on the PBE it makes no difference. Also i like to use Rengars jump into them because its kinda funny. HoneyFruit i hit because I'm too lazy to back. And Scryers i just mow down to watch the animation on the mini map. (again I dont play with or against others on the PBE too much so this one is useless in a good majority of my games). But the times i actually care which one I kill or just killed are around 3% of the time in both games with real people or me and 9 bots. TBH I still like smite buffs better.

BreezyZona10/25/2016, 8:59:59 PM3 votes

just remove them from the game already

CrazFight 10/25/2016, 8:29:19 PM2 votes

I like how technically it was made less "Random" , and i know riot said they don't think adding a random aspect to league isn't seen as a bad thing, but because you added plants , smiting red and blue no longer give your mana/hp back, so I think its ok to add random aspects (I do love the drags) but why remove not random aspects?

TheSingularity10/26/2016, 1:53:52 AM2 votes

If I could upvote and hug you for your honesty, transparency and visible activity concerning the plants.... I'd never let go :D

Bârd10/25/2016, 10:10:21 PM1 votes

Would you consider doing a buff to Scryers Blooms?

Instead of a cone of vision, it should grant sight in an area around it, which then extends in the direction of your attack.

This is because, often times, you would want to use a Scryer to scout the enemy jungle or objective. Therefore, most people won't use it to look at their own jungle, which leads the back side of a scryers bloom to be one of the safest places to place a ward, which isn't very intuitive.

L0G1C B1T10/26/2016, 12:23:10 AM1 votes

Perhaps plants can work but right now they do not seem exciting at all. Most features I have been excited for but plants seems meh at best. I mean basically (on their own) you get

  • a heal. Most of the time it will be just a non-decision to pick it up if you happen to pass it. Perhaps a few times you will get very lucky (or unlucky) in a chase or team fight.
  • a jump that 95% of the time you will just clear to get to the next camp faster. 5% of the time you feel super crappy that luck rather than skill allowed your enemy to escape. Also they screw over melee (like with the current meta we need MORE of an incentive to play ranged Junglers...)
  • a vision... thing... that seems like the most interesting but in no way replaces things like wolf smite (protect you from counter jungle OR punish enemy jungler for being away from wolves), and raptor buff (which the strongest was not the killing of wards, but know you have not been sited while counter jungling or ganking.

Even on their own (if they were just an added feature) it just seems very meh. Combined with the fact that we have to give up smite buffs is just depressing. Early game, smite buffs give me choices. You can outplay people strategically (sneak into enemy jungle for an ambush wearing raptor buff, bait with low health near red only to smite it, smite wolves while running to keep vision on the enemy, etc.)

I really hate the idea of trading smite buffs for plants BUT as riot seems determined to shove this down our throats, PLEASE at least make some interesting ones. Give me reasons as a jungler to be excited for plants. I was so excited when smite buffs came out. Do the same for plants. Sure some will ALWAYS complain about changes, but if you give us something that is really cool is return it is easier to keep an open mind. Give me a raptor-like or wolf-like plant that I can use sneaky like in ganks. Or maybe something crazy like turning me invisible (though this might also be super toxic lol). I don't know, just something "cool", something that takes time to setup and feels really satisfying if you pull it off (not just randomly passing a satchel that saves you). Something that will make me look out for them and use them, and feel good about. A heal, a ziggs satchel, and a hawk shot are just... meh. The current plant ideas are just not... cool. All they add is BS randomness and take away Smite buffs.

~David, Jungler Main

Banoffee12/3/2016, 12:44:51 AM1 votes

Where does the feedback come from? Also just because a player likes plants doesn't mean they dislike the smite buffs. Actually, want to make everyone happy? Add both. There's no reason not to.

The jungle feels less rewarding and interactive.

Before, it had depth. Raptors were a go-to. Clear early wards after first clear. Gank after B. If the enemy jungler was a bully, pick up wolf ward. If I needed to kite early because the lanes looked to scary to gank early I'd pick up krugs. If I picked Sej, gromp was a good starter. If I was counter-jungling I could feel confident doing it with raptor buff and get out if I was seen. This was really useful with Kindred and Shyvana.

Now the jungle is boring and uninteresting. There's no strategic engagement. There's no thought. What's the point in jungling now? It doesn't feel like I'm jungling. I'm just laning in the woodline. I say this as someone who started playing in season 3. Jungling back then was boring too. Things got a bit interesting when double jungle was a thing. Rek'Sai got released and she made the jungle interesting. Then we get the jungle buffs -the holy grail of jungle satisfaction. We were holding down our side of the map. We secured resources. We had control of an entire half of the field -or all of it if you were good. It was something you could feel protective of and shout on allchat "gtfo MY jungle!" "My jungle now." "Try again bby." "My jungle."

You were the curator of everything your side of the river. And as a jungler, that's what made it awesome whether we utilized it to max effect or not. Denying us that because not everyone does maximize its potential is fucked up.

I don't like the role of jungling anymore. I like my champions still, but I can't take Kindred into lane. I can't take Shyvana top reliably. I can't take Sejuani into lane. My only other jungler is Diana.

The plants don't offer engaging gameplay of any kind. I've only found them useful as support bot when a low-hanging honeyfruit is there for sustain. I typically blow up blast cones and sight plants so they can't be used against me in a situation I can't control. Even then, using the sight plant in your own jungle signals your location. There's no strategic use for that unless you're using on the fly to invade and escape. Wait, I have a plant in my jungle that's most reliable used against me? Blast cones? What if I'm using Kindred who can't 1v1 and they have a Shaco or Vi? I get bulldozed and they escape if I manage to outplay them with the plants in my jungle? You can't always control the positioning. You can't control your jungle. Controlling the jungle is what makes jungling gratifying. My jungle should be void of creatures. I should be decked in buffs. And the map should be lit like Madison Square Garden. I don't feel any sense of satisfaction with these uninteractive, unreliable, and boring plants.

Please hear this Riot. The jungle is our sanctuary. You had it right. No one bitched about the buff jungle. We love it. Keep it. Stop trying to change what already works and is loved by the junglers in the community. Why is it fair to ask a mid-laner or a top-laner or a bot-laner if they like the new jungle? They're not junglers. Do you ask a motorcyclist whether he like the concept design for the BMW M1? No. You ask the car enthusiast. He's the one that matters. Laners don't care about the jungle as long they're fed and get buffs and objectives. It's our job to handle that and you've stripped all the enjoyment in doing it from the game. Buff jungle wasn't broken. Stop trying to fix it. We love it. And just because some people like plants does not mean they dislike the buff jungle.

You said you would consider bringing the buff jungle back. I hope that's still on the table.

As a player who's been here since S3 I've been a part of many other gaming communities as well. By far, this community is filled with the most discontent in company decision-making that I've seen. Discontent, I know this isn't lost on you guys. I still remember all the nerfs and reworks and these boards lit up like a riot fire. The Sona rework holds particular significance in my mind. Even calm posters turned toxic with that fiasco. Here though, you had something you're praised for. You had a jungle we love. You had a jungle that's interesting and engaging. Go back to the buff jungle. It's untrue that if you like plants you don't like buff jungle and you're about to essentially go back on a groundbreaking LoL innovation and take us back to the dark ages. The choices we made defined us as junglers. If Lee Sin wanted to save his red smite to bully me as Kindred. He was well within his rights to take the risk. He could've used it elsewhere. He didn't. He manages to kill me and it pays off. I decide to keep my smite as Sejuani and bring down the red buff for extra health. I could save it for the laner I'm about to gank or in case the enemy Shaco invades, but I decide health would serve me better. I gank bot and survive with 10hp. My adc gets a double kill and my decision pays off.

Plants kill the magic that makes our decisions worth something.

DevlinCrow10/26/2016, 8:09:43 AM1 votes

Any chance of an official video guide on plants when they are released? They seem very confusing!

WildEmpyrean10/25/2016, 8:55:07 PM1 votes

Blast cones just feel way to clunky and useless to me. I never been in a position that they would help or hurt me. This might just be me but I feel they are totally useless, and just add another factor into the game that we don't need or want. I do however love the other two plants.

HEXXEN9x11/6/2016, 12:49:31 PM1 votes

Thanks riot! Plants are legit in my book. I have been wanting some map hazards ..... now that I think about it,get out of my head @_@!!!

[zombie-brand-mindblown]

Lord Desert10/25/2016, 9:25:31 PM1 votes

Sadly i have no PBE acc so i need to write it here: What do you think about breaking the power of the plants into 2 stages? The two are "jung" and "adult/old".

jung is a bit weaker then the plants right now, maybe some small debuffs on using them. (honeyfruit gives a 10 sec reduced healing debuff(cause the fruits arent ready yet), Scryer's Bloom gives vision, but no ward detection, Blastcones knockback distance is reduced or so)

and the adult versions is like the current version or maybe a little bit stronger if wanted. (honeyfruit does not give a debuff anymore and more fruits/healing, Scryer's Bloom reveals now wards too, Blastcones have a bigger radius or does a bit fire dmg to knockbacked enemys etc.)

The main reason for this change is to make you decide: using them now for a small advantage, or taking the risk of the enemy possibly taking them but if not than you get a bigger reward. This would improve tatical desicion making around those plants alot.

And as an extra: if the enemy uses a plant, then you can "rescue" it in the 30sec timeframe where they are "withered", to make them respawn as a seedling instantly( they still need 60sec to be used and then they are only the "jung" version). So even if the enemy roams or gets far ahead, you still get some windows to react to that. What do you think about this idea?