[{quoted}](name=L0G1C B1T,realm=NA,application-id=A7LBtoKc,discussion-id=6EEq4frh,comment-id=0009,timestamp=2016-10-26T00:23:10.037+0000)
Perhaps plants can work but right now they do not seem exciting at all. Most features I have been excited for but plants seems meh at best. I mean basically (on their own) you get
- a heal. Most of the time it will be just a non-decision to pick it up if you happen to pass it. Perhaps a few times you will get very lucky (or unlucky) in a chase or team fight.
- a jump that 95% of the time you will just clear to get to the next camp faster. 5% of the time you feel super crappy that luck rather than skill allowed your enemy to escape. Also they screw over melee (like with the current meta we need MORE of an incentive to play ranged Junglers...)
- a vision... thing... that seems like the most interesting but in no way replaces things like wolf smite (protect you from counter jungle OR punish enemy jungler for being away from wolves), and raptor buff (which the strongest was not the killing of wards, but know you have not been sited while counter jungling or ganking.
Even on their own (if they were just an added feature) it just seems very meh. Combined with the fact that we have to give up smite buffs is just depressing. Early game, smite buffs give me choices. You can outplay people strategically (sneak into enemy jungle for an ambush wearing raptor buff, bait with low health near red only to smite it, smite wolves while running to keep vision on the enemy, etc.)
I really hate the idea of trading smite buffs for plants BUT as riot seems determined to shove this down our throats, PLEASE at least make some interesting ones. Give me reasons as a jungler to be excited for plants. I was so excited when smite buffs came out. Do the same for plants. Sure some will ALWAYS complain about changes, but if you give us something that is really cool is return it is easier to keep an open mind. Give me a raptor-like or wolf-like plant that I can use sneaky like in ganks. Or maybe something crazy like turning me invisible (though this might also be super toxic lol). I don't know, just something "cool", something that takes time to setup and feels really satisfying if you pull it off (not just randomly passing a satchel that saves you). Something that will make me look out for them and use them, and feel good about. A heal, a ziggs satchel, and a hawk shot are just... meh. The current plant ideas are just not... cool. All they add is BS randomness and take away Smite buffs.
~David,
Jungler Main
What David has to say here is absolutely true.
In a game with a huge e-sports scene that is promoted every year in more and more regions of our planet, things need to be cool. Not just for the audience, though, also for the people who aren't in the audience, and just hear about it later. Turkey's e-sports scene is the perfect example. Even after seeing SuperMassive go 1-9 in the 2016 mid-season invitational, LoLesports wrote an article on how they 'won our hearts.' There is more and more hype about the wildcard regions each year. Bangkok Titans were huge in 2015, SuperMassive were also at worlds but as Beşiktaş e-Sports Club (they changed names after a re-branding in January this year). There is a whole branch of Riot positioned in Istanbul, and they seem to be doing their jobs just fine. The primary focus is on creating new content and diversifying the game to a point where publicity is higher because the e-sports is super cool, with all of this new content, do you (Riot Games) intend to open up to more regions and remove the Wildcard Tournament?
If publicity through cool and lucky gameplay is what you want in return from the plant and jungle revisions, do you intend on bringing more than just SKT, RNG_(not that kind you silly goose)_, TSM, and other big name brands to the table when it comes to tournaments? Or will you just ignore the growing regions and make them fight for their chance to play on the big-stage?
Russia's Albus Nox Luna came pretty far this year for a wildcard team while only 3-2ing their knockout stage opponent.
By adding these flare elements, if you will, and removing the aspect of an intellectually competent strategy with which to define play-style, all junglers will end up taking the same 'standard' jungle paths and the game will become boring. Except for when the RNG comes into play and a game changing variable has been introduced, like the enemy sneaking baron. Information that could be prevented is no longer concealable, taking a whole layer of strategy away from the game. Will the game add more visual pizzazz? Of course. Will it make audiences 'ooh' and 'aah'? Of course. Will it make the pro players and the top tiered players actually have to adapt and learn new types of strategy to bring to the fight next season? Of course... not.
Let's talk about smite.
The strategy behind smite buffs and the synergies with different champions and their roles allowed smite to develop into more than just a tool for securing objectives and combating champions. Items already gave smite more aspects of play-style(blue/red), so why not keep that empowering feeling of being the sole controller of smite on your team, the decider of what to prioritize, damage(gromp), objectives and clears(krugs), vision(wolves/raptors), or just basic vitals(mana and hp from blue/red).
By removing the smite buffs and adding plants, you are essentially breaking the game down to season 4, and adding RNG plants to the mix. Why won't the pro junglers just find the best jungle paths and stick to them? That's what they did in season 4 and before. This season, we just saw in the knockouts that junglers had different options, and that counter play to paths is a viable and noticeable part of the game(example Faker in game 4 versus Rox Tigers).
By removing strategic appeal and adding visual appeal, I predict that the e-sports scene will dissolve into nothing but a milky version of it's current state. Bjergsen - a top tier mid laner in NA - is cheating by having Aurelion Sol 4th banned from his games because pros haven't figured out a 100% counter him. He has done it twice now, reminiscent of how the WWE sets up matches and makes rookies win because they want a new face to represent their 'game'.
This is what Riot has come to? Wanting a new face (the jungle) to call in more attention from 'oohs' and 'aahs' as pro players depressingly shift around the jungle using exploding plants in order to procure the most cash to win by stats? To have secretive baron fights exposed because some jungler clicked on a plant? Let the community and the pros keep the srategy, keep the next level thinking and mechanics. Let the bronze players work and learn to advance, not get lucky with some plants and follow set patterns developed by the pros.
I don't want to see that. I refuse to see a shadowed version of my favorite game be put on the Jumbo-Tron at times square (next seasons venue
).
Instead of introducing new random things and taking away old strategic things, why don't you give the jungle rework fit for a dragon? Randomly placing the smaller camps. The buffs are still there, the smite diversity is still available. The vision and counter-play are still not completely reliant on area of effect RNG. Instead, the buffs are spread out and there is not one distinct path that junglers take. The pros are forced to adapt and react to every game, while the players can't directly copy them(a disaster after support
). It offers a new kind of game in the jungle, while also retaining the same aspects that strategy has evolved out of around the dragon. It forces new shifts and patterns around the jungle(as the dragon forces fights over important buffs), it creates diversity, while retaining the control and strategy of professional League today.
These are my two 
Thank you for reading, if you made it all the way through. It has been a pleasure writing, and I hope to get some kind of Riot feedback.
Best wishes,
Griffin 'iBlitzcrank' Meeks
(P.S. Riot I took your skin name, what 'ya gonna do?)