Power creep of the supportive roles has to be addressed eventually if this game is ever going to be fun again
"the game is not fun anymore"
"i think the reason why soloq is so tragic, is bc i dont think you can carry alone anymore, i think you have so much less power as an individual"
"i think support role is more important than adc role"
"as opposed to notcurne who literally just point and clicks you down when hes doing well"
"i think adc should be late game oriented, i like the idea that every role should excell at something, like the support should excell early game and then slow down, but she doesnt really slow down anymore bc she gets too much gold"
"jungle should be kind of similar, super strong early and then slow down later"
Here's a jungler with the most gold in the game at 10min in a pro game
https://youtu.be/8v1l0LdqOM0?t=1083
Rekkles also mentioned hes not sure if its just an adc specific thing, rest fucking assured, i never play adc, this is not an adc specific feeling, this is a laner feeling, the power budget in the game has been spread too thin and has skewed way too far into the supportive roles that the laners who are the ones with the disadvantage and 0 agency in the early game are not sufficiently outscaling the roaming/supportive roles anymore, gold is being given, not earned
"jungle is really important right now, its a really snowbally role and its generally just bullshit, i think its just a bullshit overpowered role"
"better jungler wins has never been more relevant"
jungle and support are providing more damage than they ever have in the past and its extremely oppressive to squishy carry roles
The Jungler on the winning team, and often on both teams is ending up with both the highest gold on their teams and the highest level on their team, this role has the highest impact in the early game and as a drawback to that unmatchable early game impact, in earlier seasons would get heavily outscaled, this has not been true ever since season 6 and has sky rocketed the roles impact from consistently 1-2 or 3 to without a doubt the strongest role in the game and its not even close
Proof, this is just my past 6 games, i look back further and it is true for every game in my match history, go check your own and see
https://imgur.com/a/UQ3esUW
These are games on a low elo smurf(gold) account where in the past up until high plat, junglers would not know how to path efficiently and would fall so far behind a fed laner, this is further proof that the role is not just overpowered but far too forgiving and far too easy to succeed with
if thats not good enough for you, here are games at the highest level or korean soloq, taken from fakers' op.gg 1 - 2
If you can have the map impact of a jungler and still scale like a solo laner, whats the advantage of playing a laner? what advantage do i have as a player who is locked to 1 section of the map for the majority of the game and have to fight much harder against another person for my gold and xp? why do i then still lose 1v1s to a role that has the freedom to affect the map throughout the game? when the game was first released, jungle and support were roles that supported their lanes, in recent seasons laners are tools to help facilitate what the jungle and support want to do, its completely backwards and illogical, laners need to have push so jg and support can invade/gank/roam and get vision as they please, its no longer playing around laners or getting laners ahead anymore, because getting yourself ahead is so much more valuable now that you dont get oustcaled anymore when you're ahead on these roles
https://youtu.be/jTb8Ckvq4kw?t=1703
Heres how much damage a fed 3/0 jungler did during season 4, it took 2 full rotations and multiple auto attacks from one of the strongest jungler at the time (lee sin) to be able to 1v1 a laner that face checks into you, nowadays lee can r/q/q e and actually 1 shot you from 100%, nocturn presses R and can literally 100-0 you in 0.2seconds, etc, by and large junglers are stronger 1v1 than most solo laners for the large majority of the game, compare that to your games now when even in low elo where junglers dont know how to path efficiently you have junglers who can literally 1 shot you in the blink of an eye like eve nocturne khazix, a tank jungler like sej can 1v5 your team from ahead and still kill your squishy carry, i had a game recently in low elo where i was mercilessly camped mid lane, literally ganked over 10times in a 5min span and never died once, you would think after such inefficient play that the jungler would fall incredibly far behind right? well you would be wrong, later in the game the same lee sin 100-0 me with a single combo and went on to finish 5000 gold ahead of any other player on his team - proof
it has become so oppressive and nobody is talking about it, i dont get it, how is any role except jungle having fun playing this game?
this is by far the biggest problem in the game right now, the reason its hard for squishy carries to feel impactful isnt because other carries are doing too much dmg, its because there are now 5 players on the enemy team that do carry levels of damage, i remember playing when fizz could wq 1 shot you, talon and zed could e-autocrit 1 shot you with IE, gragas could q r 1shot your entire team, carries are not doing more damage now then they did in the past, so why does damage feel so much more oppressive now? its because roles that shouldnt be able to 1 shot you are doing so now when they couldnt in the past, jg and support are contributing to how difficult it is to teamfight on a squishy carry, how perfect your positioning must be to not get blown up in 1 second from 5 damage dealers, why is everyone in competitive playing carries that provide both durability and damage? swain, vlad ryze, all the bruisers and tanks, nobody is playing a glass cannon role anymore except adc b/c they are forced to
how many seasons was jungle 1 of the most impactful roles in both soloq and competitive?, does anybody even remember season 4? kakao hard carrying KT, spirit and dandy on the samsung teams, pulling out rengar and overall having unbelievable impact over the game, my video above is a 3/0 lee sin during that season 4 worlds, they literally didnt do even HALF as much dmg as they do now yet their impact was through the roof, nobody could say jg was a weak role during s4, so i dont understand why they have been buffed for so many seasons straight now
riot decided that for people to have fun there should be no team roles and everyone should be a carry, because in football we have 11 strikers and no defenders right? just the way team games are meant to be played
the game can never be as fun or balanced again as long as jungle and support scaling is not addressed, back when gold was earned and not given, people enjoyed the game a lot more, who would've thought, if this is fixed, carries will feel more impactful when they get ahead as the supportive roles will not be able to shut them down alone, and the supportive roles of jg and support will feel more impactful because the carry they manage to get ahead will actually be able to impact and win the game for their team on the back of their work, this is how it was, this is how it always should have been, it is more fun to watch and it is infinitely more fun to play, people seek out that rush, the adrenaline of being the god of that single game, where they got ahead and carried, thats what brings them back and that is something they dont have anymore, not on any role except jungle.
How many pro's and streamers have exclaimed that the game is not fun to play anymore, its been happening for 3 years, what was the fucking catalyst, what happened in season 6? the absolute monstrosity that was the s6 jungle, both the supportive roles were buffed beyond comprehension, and in the years prior, the number of nerfs to carry potential is mind boggling, if you go through the patch notes since pre-season 4, theres xp changes to nerf how far ahead of the map you can get, gold income changes, passive gold income buffs, all of these diluted the power of carries and spread it across the map, power is being given, not earned, that is the primary fucking issue for years now, no matter how much better you play then your opponent, there are artificial systems in place that hold you back from getting to the god mode state that gives people the dopamine kick that makes them crave more