Vision Score Details

RiotRiot GMang·4/19/2017, 10:12:50 PM·1 votes·375,088 views

Hey everybody! We're trying a new "Vision Score" end-of-game stat (among some other new ones).

The TLDR: Vision Score is a loose measurement of vision game contribution, and can be ballparked as "about 1 point per minute of ward lifetime I'm responsible for providing/denying." It tends to be in the 5-150 range.

If you want more detailed info, here's more stuff to read below!

Vision Score Context

Participating in map vision is a powerful way to contribute to winning the game, but compared to many other types of contributions (like killing champions), there aren't very good tools to identify vision performance. You can check "Wards Placed," which is better than nothing, but as a lone data point, it's too isolated to paint a meaningful picture about how vision went in a game.

Vision Score is a new tool to help players in this effort. It's more complex and comprehensive than Wards Placed, incorporating temporary reveal effects and vision denied while also establishing some anti-cheese rules. The hope is that this score is a more meaningful, trustworthy number for players to analyze and compare performance.

It's important to note that Vision Score is not trying to be the last word on what good vision looks like. We felt that vision was such an ambiguous, indirect system that replacing player analysis with computer evaluation was not realistic or desirable. We're trying to keep it comprehensive enough to be meaningful but simple enough for interested players to break down and analyze. Vision Score is less trying to be Champ Mastery and more trying to be CS or Damage Dealt--it's a useful metric to evaluate performance, but nowhere near a "final score" on how well each player did.

So, this system focuses more on "how much are you contributing to vision in a way that's potentially useful?" and keeps "exactly how useful was it?" a more secondary question.

Vision Score System

The "scale" of the point system is "every point of Vision Score is about equal to one minute of ward lifetime in value." So if your vision score at the end of a game is 121, you can ballpark "my vision contribution this game was worth about 2 hours of ward lifetime." This number comes from three main sources:

  • Ward Lifetime Provided: Each minute of ward lifetime you provide by placing wards will give you 1 point (can give fractions of points). There are actually a lot of modifiers to this score, see "Ward Lifetime Provided Modifiers" below.
  • Ward Lifetime Denied: When you get a ward takedown (earned gold from a ward's death), you get 1 point for every minute of lifetime remaining on the ward (permanent wards are assumed to have 1.5 minutes of lifetime remaining).
  • Vision Mechanics: Various vision-providing mechanics have a baseline score on-use (usually 0.1 to 0.5), and can also give bonus scores if revealing unseen champions or epic monsters (usually 0.1 to 1.0). This includes Scryer's Bloom, trinket activation, ward placement, Scuttler Ward, Ashe Hawkshot, Kalista Sentinel, and Quinn Heightened Senses. A Hawkshot that reveals a full Baron attempt will give much more than a Quinn W that reveals nothing (which will still give some score).

A typical Vision Score can be single digits (short game where you're not using trinket well) to well over 100 (long game with consistent sightstone use). Generally, vision-focused junglers come out on top for shorter games, whereas Sightstone supports come out ahead on longer games.

Ward Lifetime Provided Modifiers

The rule of "my wards give me 1 point per minute they're alive" actually has a bunch of rules that can reduce the score. Each of these reduces the score multiplicatively: if two rules each reduce the point value by 50%, the resulting ward will give 0.25 points per minute, not 0 points. Modifiers only apply to the value from their actual duration: getting a -50% modifier for 6 seconds will translate to -0.05 points, not a -0.5 reduction from the entire minute.

  • Staleness: A ward that hasn't seen any interesting units (enemy champions, wards, and epic monsters) in a while will gradually go down in point value, starting at -0% at 60 seconds of staleness and worsening to -50% at 120 seconds of staleness.
  • Redundancy: While a ward is near other friendly sources of vision (allied wards, structures, and lane minions), its point value will be reduced, starting at -25% for 1 redundancy and worsening up to -75% for 3+ redundancies. Lane minions don't count as redundant if the ward is in brush.
  • Safety: A ward that's very close to your base can give less score, starting from -0% score around your buff camps and worsening to about -50% score at your base walls.
  • Pointlessness: A ward that's very close to a friendly structure or inside your own base will have a -100% modifier to its point value.
  • Baseline: If a ward is quickly killed by enemies, it will still give lifetime score as if it survived a minimum of 20 seconds (0.33 points).

This modifier system does make some compromises in the name of avoiding cheese while hopefully staying understandable. The goal here is to capture general contribution, not perfectly measure ward usefulness.

Closing

We're excited to start seeing utility contributions get some much-needed visibility. This is an early take on this particular facet of the game, and I'm sure both the mechanics and the presentation have more work to do.

Hopefully, Vision Score becomes a number that you can appreciate and analyze without it feeling too arbitrary. We'll be looking to iterate on it based on game results and feedback.

81 Comments

Spideraxe4/19/2017, 10:24:39 PM13 votes

How can vision be real if our eyes aren'titem 3187 item 2045 item 2049

Vicex5/22/2019, 12:20:49 AM11 votes

Can you get vision score in ARAM?

Gandlos4/19/2017, 11:14:49 PM8 votes

Shouldn't the Safety modifier also depend on which turrets of yours are still standing? If you lost up to t2 turrets maybe the scoring should get better instead of staying worse cause you actually provide useful vision cause the enemy has access to your jungle?

Valor Bot4/19/2017, 10:42:52 PM4 votes

Will there be points added to the Vision Score if you deny enemy vision with certain skills such as Quinn's Q or Nocturne's R?

Nakoruru4/20/2017, 7:35:08 AM3 votes

Pointlessness: A ward that's very close to a friendly structure or inside your own base will have a -100% modifier to its point value.

  1. Our Nexus turrets are gone and enemy Shaco/Evelynn/Rengar/Twitch/anybody-with-teleport could come and finish the game when we are distracted. The red ward next to Nexus could be game-breaking, but you set penalty on it.

  2. Also enemy team's spotted my red ward and are trying to destroy it. I put another red ward next to me (usually at base or next to the turret) denying the gold and experience (I hope it works this way). Shall I get bonus points for that as if I destroyed that ward?

Don't forget that Twisted Fate reveals all champions during his ultimate :)

Shall Graves, Quinn, Tahm Kench and Nocturne get extra vision-denying points for using their spells that reduce enemy vision?

Also Karma reveals bounded enemy with her W.

Let's also remember Rek'Sai that has tracking ability!

Teemo's mushrooms provide vision at small area and last 5 minutes!

Shall there be new summoner spell "Blind" that blinds enemy champion for several seconds? I see those panic flashes coming :)

I know it's just the beginning, but I've shown you some ways of improvement :)

420 grams4/19/2017, 10:15:06 PM3 votes

Can we have a damage dealt to Structures stat? Smite has it, so I can't imagine it's really that hard for league to be able to figure out how to make it.

Anastaecia4/19/2017, 10:36:20 PM3 votes

What about abilities that grant vision (but aren't solely for that purpose)? Lux's E, Nid traps, Zyra seeds, etc.

MysterQ4/19/2017, 10:45:02 PM3 votes

https://boards.na.leagueoflegends.com/en/c/gameplay-balance/k9MXINfa-idea-postgame-ward-map

Good direction. I think vision awareness needs to be a thing to increase level of play at all levels. I am sure this was in production before my suggestion.

Also ADD team total vision score. This is important to promote the team aspect of the game and vision. If you are losing every game and have a lower team vision score, hopefully that can be a message to vision more, etc.

Pointlessness: A ward that's very close to a friendly structure or inside your own base will have a -100% modifier to its point value. I get this. But what if I don't have red and bought Control to clear an enemy TP ward into our base.

UnbornHeretic4/19/2017, 11:34:51 PM3 votes

This vision score is cool and interactive. I like how it emphasizes the need for a support and encourages ADcough cough the rest of the team to place down some wards for once.

How is the other score for CC going to be calculated? Is it going to be based off of seconds you CC'd the enemy or what?

Ethan Allen4/19/2017, 10:15:06 PM3 votes

PogChamp Supports can get more things to show their work

DorkunedAuras4/20/2017, 5:44:32 AM2 votes

Does Tremor sense Qualify as a vision granting effect?

Clown Syndroam4/19/2017, 11:42:09 PM2 votes

I think the direction of having this additional metric is great. However, while it's good for helping players who want to improve, are you guys looking to find ways to encourage (or even reward) more warding/vision? This question is mostly for those auto filled supports who refuse to buy sightstone....Which is a very frustrating experience to deal with.

Raven and Terra5/30/2017, 6:33:56 AM2 votes

My only question is this: When can we have control wards get the buff the vision wards have when originally placed? I find this very helpful in being able to tell who is actually warding the map and who isn't. Like, for vision wards I just have to read the buff icon and read who placed it, but with control wards, I can't really do that. I find that this helps me a lot to know who actually wards their lanes and who doesn't, which, as a jungler, means who I might drop a vision ward by (or vision ward if I haven't upgraded to red trinket yet).

Tormentula4/20/2017, 4:17:10 AM2 votes

I just have one concern:

Will the vision score be a factor in giving S ranks? Currently clearing/dropping wards counts towards the grade, but would a good vision score also be needed now in order to gain more mastery?

ModAcademy Kayn4/19/2017, 10:30:02 PM2 votes

This is a mini-game I can get behind.

58697132DEL14/20/2017, 4:37:54 AM2 votes

YESSSSSSS FINALLY!!!! I have a hard number to shove in the face of people that don't appreciate tactfully clearing wards! Thanks riot I'm gonna shoot for an average 125 per game and NOTHING LESS! PLUS ULTRA!!!!

IcyPepper11/3/2017, 1:28:35 AM2 votes

whereas Sightstone supports come out ahead on longer games.

What's the other type of support?

Reported by teammates who don't like off-meta strats Supports?

TeeHax5/28/2019, 3:48:39 AM1 votes

Does vision score also include abilities like Teemo's mushroom?

patmax174/19/2017, 10:33:01 PM1 votes

The first thing I thought was "It would be cool if I got bonus points every time my ward reveals an enemy champion", but I guess it's more or less factored into the "staleness" modifier?

Overlord Forte4/19/2017, 11:58:06 PM1 votes

The lane vision ward score-reduction seems unnecessarily punishing to in-lane ward techniques. This is especially relevant in mid lane, as warding just outside the enemy turret tells you which direction the enemy is going to path in to roam potentially.

Desoxi6/19/2017, 7:11:34 PM1 votes

I really have the feeling that this vision score is not taken into account when determining your rank after every game when playing the support role. Or the weighting is pretty low. To get a good rank as support you always have to get some kills. But if yo have no kills but a ton of assists and a vision score around 80, you still just get an A- to A+ which is a bit sad in my opinion.

HitmansBodygard5/9/2018, 4:22:52 PM1 votes

I dont understand this 20 or higher vision scor mission for 2018 msi emote How to gat that 20 vision score

Brydaro1/17/2019, 7:13:48 PM1 votes

This ended up being my consolation prize for bad games. I consistently outward the enemy support, and that feels good. KDA and KP are more important to me, but I don't get credit for helping take down towers, so Vision Score ends up being my third stat that I watch. It feels good to outward the enemy support, and this provides context for why I can destroy more wards and place more wards but still only come out a couple points ahead.

Lisa Babe4/19/2017, 10:15:00 PM

First.