Quick Gameplay Thoughts: December 12

RiotMeddler·12/12/2018, 4:35:15 PM·1 votes·168,454 views

Hi folks,

Usual Disclaimers

These posts will often contain talk about future work we're doing, or planning to do, that isn't yet guaranteed to ship. The nature of the work could change or, depending on what we discover, projects mentioned may get delayed or even stopped. If you'd like to see a Tweet whenever a new one of these posts goes up: https://twitter.com/RiotMeddler

http://ddragon.leagueoflegends.com/cdn/6.24.1/img/champion/Ziggs.png

Mastery curves for recent updates

Last time we looked at some mastery curves we were too close to the release of various updates to compare how the champions performed pre and post update. It's been a while since then though, so wanted to take a look at how Akali, Aatrox and Nunu compare before and after.

Post explaining Mastery curves for anyone who missed it: https://boards.na.leagueoflegends.com/en/c/developer-corner/1czrgEgw-quick-gameplay-thoughts-february-21

And another with some additional curves in it: https://boards.na.leagueoflegends.com/en/c/developer-corner/635MVdLk-quick-gameplay-thoughts-august-24

Aatrox, Akali and Nunu pre update https://i.imgur.com/0frfcT1.jpg

Aatrox, Akali and Nunu/Willump post update https://i.imgur.com/PQL79lm.jpg

Aatrox - Ends up with more climb in the later parts of his curve, suggesting players are getting more benefit from their ongoing learnings with him between games 30 and 50. Trend suggests there's likely ongoing performance gain beyond 50 games, whereas old Aatrox had mainly flattened off by that point. Mechanical mastery seems a likely cause.

Akali - Very similar curve overall.

Nunu and Willump - Had a steeper curve than you might expect pre update, I'd imagine given how his approach to jungling/counterjungling was actually pretty distinct, even if not mechanically demanding. Curve is steeper now, likely reflecting both the kits previous skill tests and some new execution ones introduced with the update (E and W use).

For anyone wondering, no, we don't have enough data to look at Neeko yet. Will get that into a post sometime next year though!

Working on some ranked irregularities before season starts

We've been seeing a few issues with where some accounts are placed in the new ranked system. More details on that and how we're addressing it to come soon. TLDR for now though is:

  • We want to put genuinely new accounts into Iron because it's a better experience both for those new players and others who previously got matched with them in what ended up being really uneven games
  • Smurfs are currently getting put into Iron but then not climbing really rapidly as intended, so their MMR and rank get desynched pretty badly at times
  • Returning players should be placed based on their MMR, but are currently getting put into Iron sometimes.
  • We're working on a bunch of fixes for the above, plus some other polish, at present.

What's likely in 8.24b

Patch 8.24b, our final balance changes of the year, will be out next week. Run down below of what's likely in it. Anything not listed that you're seeing on the PBE is almost certainly a 9.1 change or later. Given this patch will be live for longer than usual and our ability to respond to balance issues is extremely limited during the holiday period we're being careful not to swing too hard on any particular thing, hence a larger number of small to moderate sized changes.

Buffs:

  • Aurelion Sol
  • Caitlyn
  • Corki
  • Singed
  • Varus
  • Vayne
  • Volibear
  • Warwick
  • Outer Turret MR/Armor post 14 min (40 instead of 0)
  • Forbidden Idol based item buffs (details TBD at time of writing)

Nerfs:

  • Akali (possible changes move to 9.1, targeting 8.24b for now though)
  • Alistar
  • Cassiopeia
  • Kassadin
  • Pyke (focused on mid Pyke)
  • Tiamat
  • Zeke's

Likely 9.1 buffs

  • Ashe
  • Jinx
  • Kalista
  • Nasus
  • Sejuani
  • Xayah

Some other future work:

  • We'll be working on crit items early next year, not sure on exact patch though yet.
  • For Irelia we'll be looking at mechanics changes as follow up to recent balance adjustments, probably in 9.2.
  • We're still discussing Trist and whether to do something for her in 8.24b, something in 9.1/9.2 or if we should wait crit item changes, given she's probably the champ who rises or falls the most based off changes to crit.
  • Buffs to some enchanters are likely at some point early next year. Would like to get a bit of peel back into the game, though don't want to swing too hard and over correct either, so probably will separate champ changes from Forbidden Idol item buffs.

332 Comments

ONE MORE GRAVE12/12/2018, 5:08:18 PM26 votes

Any thoughts on Yorick? According to lolalytics, Yorick in high elo currently boasts a 48% winrate and a 0.9% pickrate (https://lolalytics.com/ranked/worldwide/diamond/plus/champion/Yorick/). Any plans on reverting the previous ghoul dmg nerf and tower aggro nerf?

AIQ12/12/2018, 4:41:42 PM22 votes

What's the context behind nerfing Tiamat?

Is their any plans to make changes to Shyvana and Chogath any time soon?

Is there any plans to address the issue on an overall Damage nerf vs Defense buff? Or what Riots stance on the matter actually is?

What is the reasoning of some as to why Akali should not be able to be attacked under tower?

Spideraxe12/12/2018, 4:38:58 PM17 votes

Hey meddler can i ask about Urgot, since he still seems like a really strong top laner even after some of the rune changes

Fire Blaustoise12/12/2018, 4:57:38 PM14 votes

Okay, so what's the plan for MonkeyKing on the short and long term ?? I really hope you'll do something for us (Wukong mains) cause the champ is really weak outside of low elos.

Second question :

Is the >50% or <50% your only meter to know if x or y champ is too strong or not ?? This season i strongly felt like you try to force the 50% wr for no reason.

faelight12/12/2018, 4:40:14 PM13 votes

any thoughts on lulus performance compared to other enchanters?

3 Star Gangplank12/12/2018, 9:15:11 PM9 votes

What about our trusted pirate GP ? Why wont he recive buffs ? I mean his playrate aswell as his winrate tanked sinigificantly. His lategame is nonexistent when you look at winrate over gamelength you see that he has no significant spikes in any phase of the game item 3902 Gangplank Gangplank item 3902

Frosted Tips12/12/2018, 5:52:36 PM8 votes

AP Bruisers still lack the items to be a healthy class. I have been told that there are currently two Rioters working on AP Bruiser itemization as a back burner project, but is there any news on the work being done or is there anyway that it's priority could be moved up?

Sirchachat12/12/2018, 7:35:38 PM8 votes

Is there any mention of Riot following up on them reducing the ludicrous amount of damage in the game at the moment?

HarryTheHusky12/12/2018, 5:14:31 PM7 votes

I'm always happy to see any jungler get some buffs to be viable. Would you ever consider adding a jungle item that actually builds with a Tiamat? There are a lot of characters that I think could use just a little boost to clear speed to be viable.

Auren12/12/2018, 4:48:21 PM7 votes

What is the view on Ziggs?

He seems to suffer from reliability issues at high Elo. Mainly from his poke being hard to land consistently.

IxtaliKing12/12/2018, 5:13:20 PM6 votes

Hey Meddler.

Speaking of Enchanters, you made a comment about Karma earlier in the year getting changes similar to what Leblanc and Rengar got.

Can you comment on why this changed? There's a lot of discussion about it currently on the Karma main subreddit.

Rmlthl12/12/2018, 5:06:57 PM5 votes

Shojin/Atma's update?

Ataraxas12/12/2018, 5:10:04 PM5 votes

Why is Tiamat getting nerfed? Will users like Udyr be compensated?

Winterkill12/12/2018, 8:47:34 PM5 votes

Why do you think the planned Karma rework is a successful approach to making Karma a better champion? You have had zero to know communication about the proposed changes. The changes are not solving a single problem and you have yet to actually explain to the community why you are continuing to move Karma in this direction. You have number buffed her to death and have reworked, nerfed, and buffed Mantra abilities more than 15 times.

Please explain to us how you think front loading more damage into Mantra Q is the answer to all of her problems? You have yet to actually touch the functionality of Mantra Q and looked into the possibility of giving it better functionality and utility.

Mantra W on enemy and ally cast is the best you guys can do? Out of all the feedback we gave, the only thing you did was a support oriented direction. You could have done damage redirected tethers, found a way to make clothesline mechanic to work, or any of the ideas posted in the highlight.

You didn't change Mantra E at all or even attempted to make it more unique. It's so frustrating trying to communicate with someone that thinks this is the most original concept in the game when it exists on two item actives and so many champion kits. You took the lazy way out and you continue to take the lazy way out.

Why change Karma's passive if you actually didn't give her a better passive? Being able to auto attack with the current passive is the only thing that makes Karma do something other than sit in the backline and shield.

Tell everyone how this rework you are basically putting into the game and making art for, is the best thing for mage/top/solo lane Karma. You are seriously just doing the same thing every time, becsuse you refuse to actually tackle the poorly designed direction you have been apart of. You have more than just new Karma mains and support Karma mains. You and many past Developers were in charge of the direction you put Karma in. She is still in the same place and it's so frustrating trying to communcate this to a brick wall that doesn't care or want to communicate about it. You waited 5 years. You were given all of the feedback and passion in the world, and you Meddler continue to do nothing with it but give excuses. The rework is going through and you are going to push it through despite the already massive dislike for it.

Open your eyes and actually communicate Meddler.

Rathar Dashing12/12/2018, 4:41:35 PM5 votes

What's the plan for Zeke's? A nerf to the stats it provides or to the active effect?

Buttsubushi12/13/2018, 4:14:32 PM4 votes

You don't need to "fix" crit items, you need to fix lost chapter+upgrades, magic pen, duskblade and ANYTHING that is used to deal damage/bonus-damage to turrets ASAP. Almost all other classes have been out-damaging crit marksman (and some other non-crit marksman to a lesser degree) since 8.11.

Let me be clear: 8.11 was a good patch.

But then you stopped. You didn't bring down the damage of the other classes to the then "fixed" marksman level. This game has just suffered the damage creep problem and you only fixed a handful of champions, but you could of done similar with mages, assassins, bruisers at that time too. Now you have a fifth of the player base who now have no role in the game because:

a) "everyone is a carry" now, or more rather everyone who is top tier is played as a carry. There are no top tier tanks, supports, junglers that can't also deal loads of damage.

b) Towers die too fast. And it wasn't a marksman problem before this. There is just too many "things" that deal damage towers now:

AP->dmg conversion, sorcery pot, spellthiefs, rift herald, baron minions, mountain drake (x1,x2,x3,elder), demolish, sheen+upgrades.

And that is just generic stuff, that isn't me mentioning champion specifics, such as champions with empowered autos that didn't use to deal bonus damage and other certain champions with tower execution on a basic ability. It is fine to have all this stuff, we had AP->tower dmg and sheen for years. But since the damage of these tools are left at crazy high levels it just robs attack speed/DPS champions of one of their jobs and marksmen of their most important reward for staying alive at the end of a won teamfight.

Marksmen are fine, across the board. Tanks are probably fine too but we can't see them behind all the penetration/true dmg running around.

There isn't a ghost crawling around the dev team any more, and there is no shame in hitting CTRL+Z on some of your longer standing content Cries in 6.19

KinfThaDerp12/12/2018, 4:47:50 PM4 votes

Are those mastery curves for players from all elos? Wouldn't it be better if you also compared the high elo ones?

Salvor Hardın12/12/2018, 5:59:02 PM4 votes

What happened to Neeko being "potentially very strong"?

TheGreatTeacher12/12/2018, 8:06:37 PM4 votes

Hey Meddler, any thoughts on the state of Velkoz currently? He seems to be stuck as a middle of the road mid and support champ right, and I was wondering if the team was fine with him staying there for a bit.

Lee Woo jin12/12/2018, 5:17:18 PM4 votes

hey meddler how are you any plan for Fiddlesticks ?

And some conpensation for Talon after the tiamat nerf ?

Thanks

MissMikasa12/13/2018, 8:00:15 PM4 votes

I really hope you give Nami her utility back in the enchanter work next year. Her nerf was very unwarranted and not needed.

rtbf22561824112/12/2018, 10:09:59 PM4 votes

So...what is the reasoning behind that Vayne buff?

Museum12/12/2018, 10:51:40 PM4 votes

Hey Meddler,

adc main from EUW here. I want to comment on that "all marksman are weak" feeling you mentioned in one of the last posts. I think I might be able to explain something here. My personal feeling is, that when playing as an classic crit adc (Tristana, Xayah), it is not enough to "do well in lane" to have an meaningful impact on midgame teamfights, which are in most games these days the crucial points that decide over win or lose.

Leaving the lane as a 2-1 Lucian for example leaves you with Bork+BC in a really good state to impact the cause of the game in midgame teamfights. Not being able to carry your team to victory leaves me in a mode where I tell myself "ok dude, you got your chance, you did not use it, do better next time", which is completly fine. Leaving the lane as 2-1 crit adc leaves you with Stormrazor+ZealExt as the best possible decision at this point (really talking about Tristana/Xayah here), which feels pretty bad on its own. Losing the game due to a lost midgame teamfight at this point feels for me so much worse then in the example above. It makes it easy to blame your team (if they would have played perfectly even you could have dragged the game out and carried it once completing ~4 items) and leaves you with the feeling that you never had the chance to use your lead.

I am really happy that you guys plan to work on crit items! As a suggestion, I think you should implement some sort of a two item spike. When I started playing League back at the end of season two and I read some guides on how to build as adc, what you read all the time was "BF Sword -> attkspeed Item -> complete IE -> situational items like ...". I think it should come back to this principle. Three "essetial" items with either IE+doubleZealExt or IE+SR+ZealExt is way to much, especially regarding how fast the game is atm. I understand that you want to keep crit carries weak for some time in early, regarding how devastating they are in late. Maybe you could implement some sort of synergy between two items, which are meant for crit carries.Those items get stronger once they are both completed. Comparing crit to on-hit champions, I think they should be significantly weaker until two items are completed and slowly start getting stronger afterwards. That would even highlight their position as a botlaner as they need a support early on. Especially with the new turret plating, you can lose much being weaker until two items are completed, that's why I think it would be a good timing without coming back to "crit carries only" meta.

Thanks for reading, tell me what you think @all.

OceanWave12/12/2018, 9:38:54 PM2 votes

Are you going to bring back Aurelion's hp ? I'd love to see his other numbers higher as well, either more dmg on w or more ms on e, or lower dmg on w a bit and remove mana cost and Id love his q's dmg to scale with the size of q so that when the q is huge it feels like you are throwing a star at someone and it deals massive amounts of dmg.

iconquertheworld12/12/2018, 9:12:42 PM2 votes

Why is Cassiopeia getting nerfed and champions like Kha´zix arent? Cassiopeia is a champion whoms winrate is really dependant of the Player. But a Champion like khazix is not very hard to play and has little counterplay. He is literally so broken at the moment and it is actually ridiculous that hes not getting nerfed or even looked into. His Q a point and click ability with 1.2 -2 sec cd deals can deal up do 1k dmg per q? And Cassio is OP? I really don´t understand you guys Balancing Philosophy. You don´t want champions like taliyah to be able to shove the wave, but yet there are literally so many champions that can still do that and they arent touched. IF you dont like that type of mechanic, why is not every champion that can do that getting nerfed? Also Smite mid is going to get really the standard if you guys dont do anything about it. It doesnt matter if a Karthus gets Bounty Gold from csing, since he can just" SHOVE" the wave farm jungle press R get Dark harvest Stacks and win the game by not doing anything that requires any skill nor can you do much about it.

DarkSpiritslayer12/14/2018, 3:28:12 PM2 votes

if you guys nerf Tiamat item 3077 just because ppl dont upgrade it immediately

then go nerf Oblivion Orb item 3916 as well! most mages buy it for the flat magic pen and dont upgrade it immediately as well (only if they need the heal reduction)