True, but I'd also argue that the flow of change is one-way: changing a playstyle may not change the character's identity, but changing a character's identity may very well change its playstyle. Pantheon is an "artisan of war" but his playstyle is basically "can you live after a combo, a few autos with potential crits, and maybe ignite?" Nobody needs to think like an artisan to do well with him, wherein lies my rub. In this case, the kit doesn't go well with the character's identity, and warrants a potential rework. I've thought up ideas where the spear becomes a skillshot and his Heartseeker Strike because his passive, where he conditionally crits as a reward for playing the champion well. That's just one example.
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I'm in the very preliminary stages of design, developing the characters, lores, and skillsets. I've already developed the fantasy world it'll take place in. I want my game specifically to reflect the archetypal tendencies of human psychology in its essence, so characters can be 100% relatable for at least some of the potential playerbase. Good lore-writing is welcome too though. I write as well, but I don't think it's suited for lore-writing.
Is there a way I can contact you and share Google Docs?