I'd like to discuss with people/mods in a formal debate manner.
In gaming, what is the benefit to having a heavily moderated chat/game? I dont want anyone to think I'm saying that real life threats, cheating, intentional feeding, or leaking personal information is acceptable, These should always be heavily monitored and the perps should be punished accordingly. This post is strictly in regards to the bickering arguments, and basic toxic CHAT. I would also like to point out I'm not in trouble, my account is fine and Im not usually a toxic person (I do have my moments though).
From a business perspective, It seems it would dissuade a number of people from joining just because they don't want to watch their mouth in a competitive game. I know the initial "answer" to this is "It would dissuade a lot MORE People that don't want to deal with the toxicity", but if you look at the system now, it doesnt work. Every game I play has a toxic person in it, and in the past that person has been me once or twice. So using my personal experience, I can say that the punishment system here doesn't work. On top of all this, the man power to regulate a system like this is, in my opinion, a waste. Look at the boards for an example, the number of posts daily that start out with "Is this worthy of a punishment" are entertaining yes, but from a business standpoint, theres someone that has to answer all these tickets, review these games, and make sure the automated system isnt making mistakes. (@riot tantrum)
From a gaming perspective, its fairly uncommon to have such a heavily regulated chat. In a competitive game that has pretty high punishments for death (in this case death timers+enemy advantage) its not unusual for tensions to run high. We see this in games with much less pressure on death like most first person shooters, aside from Overwatch im not sure of any fps that monitors their chat. Mmo's like WoW and Elder Scrolls are basically "Block the person you dont want to hear." and that seems to be a fairly effective strategy to having a decent community. Other Mobas like dota 2, have pretty much NO Punishment system for chat (could be wrong).
We always hear the argument:
"Why have a mute function, if you're going to punish the abrasive players anyways?"
I know the argument is used all the time, but if you take the core of the argument, its not a bad point really. The game has a way to turn off ALL communication with a player, yet the abrasive player gets punished anyways.
My final prompt for this debate is in regards to the false statistics that League tips show. Stuff like:
".06 % of players are permabanned" "only the bottom 7% of players see a punishment after their first punishment"
I have a terribly hard time believing this, and anyone that actively plays this game at any elo can see this isn't true. If 4/5 of my games have two people flaming eachother, and my level 17 account gets flamed in aram while trying to level up, and my 15 games of 3v3 have toxic people in nearly half of the games, theres no way that i'm the "outlier" that sees more toxicity than anyone else. If its this common to see toxic people, and this common to see "was this toxic" board posts, how are these tips accurate?
TL;DR
Again this isnt to start a heated argument of moral right and wrong, this is just for discussion. I'm curious from a riot/moderators perspective your thoughts on the benefits to having a heavily moderated community. I'm also curious to your thoughts on if you consider the current system to be effective in its mission to reduce/get rid of toxicity?
Thanks for your time!:P