Is there any value in making Kayle start off as a melee champion?

5G8Nri0B54·4/27/2014, 11:38:23 PM·3 votes·876 views

Often times, it is completely suicidal to go into melee as Kayle because the only right way to build her is the squishy route.

So that leaves the only way for her to function is to be a temporary ranged unit, who supports her allies with spells when her ranged attack is gone. The only time I've ever found her melee attack truly useful is when I'm at a huge advantage over the opponent. Either because the opponent is far weaker than Kayle, or because the enemy champion is just plain not there at all, letting Kayle use her melee to last hit minions without worrying.

I know her ranged attack is really powerful and all to compensate for how it's a temporary ranged attack that costs mana. But is it good champion design? Is it really intentional to make a champion melee only to make it absolutely impractical to ever send her into melee range in combat?

7 Comments

Slovakattack4/28/2014, 1:18:57 PM2 votes

Yes, I am sure the design is intentional. If she had a ranged AA (even a short one), her harass in lane would simply be overbearing. By level 9, the cooldown of her E actually matches the CD of the ability, so there really isn't -that- much to complain about. So long as you keep an eye on your mana, you won't get caught with your pants down.

He Who is Pale4/28/2014, 5:49:04 PM2 votes

Would there be merit in turning the skill into a toggle like frost arrows or fish bones?

JackYAqua4/29/2014, 3:19:07 PM1 votes

I think it makes Kayle unique in her own way.
Surely, I think of Kayle as a ranged champion, but see it like this : she made a pact with Riot.
In exchange for her attack range not being there all the time, they gave her bad ass on-hit bonus damage and awesome splash damage when it is there ^^

Isn't she more fun this way? Or even a bit more challenging?

Kawdie5/1/2014, 4:54:01 AM1 votes

Her kit as a whole would be mega toxic if she started the game as a ranged champ. That early game vulnerability between E's cooldown and active time is the only chance of counterplay for melee laners.