Janna Abilities Rework
is my go-to-gal when I play League, and i've noticed a few things about her abilities...
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Howling Gale has no cast time, but Zephyr does. This is extremely annoying,
especially when you are trying to run away/escape from someone and you need a slowespecially when you are trying to support a teammate by slowing the enemy down so they can get close. Also, I could see Zephyr's passive acting like Tailwind (giving movement speed to allies around you). -
Monsoon... Did it get nerfed? I remember playing Janna back in the good old days, when Monsoon had a good heal and was very useful in a fight. Now I try using Monsoon and the heal is minimum, the only thing I use it for is for when I need to push enemies away.
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Tailwind, this ability is good as it is, but maybe it could get a small range buff to make it so allies can be a bit farther away and still get the movement speed bonus.
Well that's just my 2 cents on Janna. Anyone else have any Janna-related ideas?