Idea for Diana
I know that Diana is potentially getting changes to make her more of a fighter and less of an assassin, and I just thought up an idea that might help her do that?
Maybe this idea is terrible, just let me know!
Innate:
Moonsilver Blade - Every 3rd attack cleaves nearby enemies for 20 / 25 / 30 / 35 / 40 / 50 / 60 / 70 / 80 / 90 / 105 / 120 / 135 / 155 / 175 / 200 / 225 / 250 (15 + 5 / 10 / 15 / 20 / 25 at each level) (+ 80% AP) magic damage. The counter will reset if Diana hasn't attacked for 3.5 seconds.
In addition, abilities afflict enemies with Moonlight, granting sight of them for 3 seconds
Q:
Crescent Strike - Active: Diana unleashes a bolt of lunar energy that travels in an arc
Range: 830 | Cost: 55 mana | CD: 10/9/8/7/6 | Magic Damage: 60 / 95 / 130 / 165 / 200 (+ 70% AP)
W:
Active: Diana gains a temporary absorption shield and creates three spheres that orbit her, both for to 5 seconds. The spheres detonate on contact with an enemy unit, dealing magic damage to all nearby enemies.
If all three spheres detonate, the shield is reapplied and the duration is refreshed. This second shield stacks with the original shield.
*Each orb applies moonlight, but if a target is already afflicted it doesn't stack
Range: 200 | Cost: 60/70/80/90/100 mana | CD: 10 | Magic Damage per Orb: 22 / 34 / 46 / 58 / 70 (+ 20% AP) | Max Magic Damage: 66 / 102 / 138 / 174 / 210 (+ 60% AP) | Shield Strength: 40 / 55 / 70 / 85 / 100 (+ 30% AP) |Max Shield Strength: 80 / 110 / 140 / 170 / 200 (+ 60% AP)
E:
Lunar Rush - Active: Diana becomes the living embodiment of the vengeful moon, rushing at an enemy and resetting her basic attack counter / immediately basic attacking
Passive: Diana permanently has 5/10/15/20/25% improved attack speed (I'm completely cool with changing these values) *This spell can only be cast on enemies afflicted by moonlight **This spell does not consume the moonlight debuff
Range : 825 | Cost ( I was thinking it shouldn't cost anything but I have no clue if that'd be OP or not) | CD: I was thinking a static CD of either 3 or 4 seconds, so that means one lunar rush per duration of moonlight from an ability (again not sure on OPness)
Orrrr the alternative would be that it does consume the stack of moonlight, but only on the enemy it's used on, and would in turn have a much shorter CD. (so it'd be more akin to Yasuo's sweeping blade)
R:
Moonfall - Active: Diana draws in all nearby enemies to her location, damaging them and slowing them for 3/3.5/4 seconds afterwards.
Range: 400 (same as Orianna's) | Cost XX/XX/XX mana | CD XX/XX/XX | Damage XX/XX/XX | Slow 45%/55%/65%
I just want to reiterate that I have no clue how strong of a kit this would actually be, I just thought of it and thought I'd share! (so please don't be too critical)