[Champion Rewurk] Ashe

IlyaK1986·7/10/2014, 11:55:38 PM·2 votes·1,006 views

So, Ashe was one of the first ADCs, and she's probably amongst the least viable currently. Certainly not to the level of, well, just about any other ADC short of Varus/Graves/MF (those are a different story).

However, here's my take on her, with two objectives: One, to make her actually good at what she's supposed to do, and two, to give her an alternate playstyle ala Ez/Koggles/Corki for AP shenanigans in ARAM (cmon, it's her map!).

So, what does Ashe have going against her?

Her passive sucks. Her Q is a mana-sucking on-hit effect that's not even all that great anymore considering Braum makes her look silly. Her Volley is relatively junky compared to other AD Caster type attacks. Her E is just plain bad. Her ultimate is actually a saving grace.

So, here's my little rework:

Passive: frost shot--Ashe's autoattacks, volley, and enchanted crystal arrow apply frost stacks, which slow the enemy's move speed down by 15%/20%/25% per stack, and apply in multiplicative fashion, to a cap of 5 (at which point they just refresh).

Q: Focus After taking a moment to focus, Ashe's next autoattack will be a critical strike and deal an additional .6*AP damage. Focus buff lasts 10 seconds or until the next autoattack.

Mana cost: 60/45/30/15/0 Cooldown: 8/7/6/5/4 Focus time: 1.4/1.3/1.2/1.1/1.0 seconds.

Mechanic: Ashe can move but not attack or cast other spells while focusing.

W: buff--now applies on hit effects to every target struck, scales at 1.4 AD+0.8*AP.

E: unchanged.

Ult: unchanged.

Basically, she'll function virtually identically in concept if she goes for the straight up ADC build. Whack people with standard ADC loadout and slow them down.

However, if someone wants to play her another way--as an AD Caster volley spammer, well, that's fine too. And if someone wants to go mass AP Ashe and burst people with AP magic rotations (volley -> ECA -> volley -> focus shot), I say: why the heck not? More playstyles are always good.

Discuss!

9 Comments

BarbarianPretzel7/12/2014, 6:52:14 AM2 votes

Riot just needs to switch her passive with Talon's. He can use the crit to assassinate while his passive would make Ashe's q an actual damage skill. Not to mention it would buff volley and her ult.

SirTezla7/11/2014, 2:56:42 AM1 votes

Now, Ashe will forever be one of my favorite champions in the League so I don't want her messed up. To be brutally honest, I think she needs a rework as well, but this isn't the way she need to be changed. I think she's useless right now. She just needs to be better in team fights and her new Q doesn't help her at all in team fights. Her E and W need to be changed, not her Q.

Phoneixflare7/11/2014, 4:38:29 AM1 votes

are you telling me she can, with this new passive you have in mind, slow someone by around like 75% just by auto attacking them 5 times? wtf

Khodexus7/11/2014, 10:58:42 PM1 votes

Okay, I agree with many of your points, but I think your ideas need a little work. I like your passive, but not as a passive. I'd add it on as an active effect to her Q. I also think her Q needs a passive effect for when you're not using the active. My personal recommendation, especially if you want to give her some alternate build potential, is add some magic damage that scales with ability power to her auto-attacks from her Q.

My biggest gripe about her current passive is that it encourages her to 'not attack', which works great for a support or tank style character that wants to save attacks for trades, but not so much for an ADC. Instead of a gradually growing auto-crit charge, what about something that better reflects her status as the 'frost archer', but still keeps a slightly similar feel of her current passive.

I say, give her a static bonus to critical hit chance, that scales with level, then give her an added effect on critical hits, such as a brief immobilize.

I like the idea of adding on-hit effects to every arrow with her W. No other changes needed.

You mention E as being something that 'is just plain bad' but offer no suggestions for fixing it. I've had a couple thoughts myself, without changing the overall ability. Basically, I'd like to see the hawkshot 'tag' visible enemies in the reveal area with a debuff, that continues to reveal them even if the go into the brush or become stealthed. Also, how about granting Ashe increased movement speed when she hits targets with the debuff with her auto-attacks?

Finally, while I think her Ult is pretty amazing as is, it does kind of suck that it only scales off of AP. Personally, I think the single target impact damage of the arrow should scale off of AD, while the area damage and slow duration should both scale with AP.

What do you think of my suggestions here?

Beowitz7/12/2014, 12:23:03 AM1 votes

Ashe was the first champion I was interested in when I found LoL, but honestly I was pretty disappointed with her.

I agree that her passive is bad. It's blown if you start attacking minions (which is typically your goal), and if you start building crit then it just becomes even worse, but I agree with Phoniexflare, your proposed passive is too good. Honestly I don't have a proposed way to change it though. Nothing special comes to mind, I like the Toggling Q, and I feel slow on her passive attacks would be too good, or not good enough.

Her Q I like, but feel is kinda meh. Compare it to Jinx who also has a Toggle Q, Jinx gets something regardless of if the toggle is on or off. Where as if you put points into it for Ashe, it's only doing work if you have it on. So I'd like to see some kind of added passive for when her Q is off, but I do like the slow on hit when it's on. Again no specific suggestion, but I'll definitely be keeping this in mind and come back if something comes to me. Jinx's toggle on does more work I feel (not too experienced here). It adds more range, splash damage, and more damage, but it does cost more.

Here though I'd like to sidetrack a little, and point out that Jinx seems to be much better stated than Ashe. She outscales Ashe in all areas of basic stats from levels, with the exceptions of ASpeed and Health Regen. Jinx gets more mana and more mana regen so that really curbs her Q cost, and even though her Aspeed is lower naturally, if your putting points into Q then you're going to outclass Ashe there too. And with Fishbones she can outclass her range too (though in general Ashe wins there)

Back to kits though; I like Volley, Can't really say how great it is a move. Your proposed scaling seems pretty high compared to what it is now, I like the potential AP scaling, but I wouldn't want to sacrifice any of the moves power to gain it.

I agree that I like her E and R. the splash damage could receive a little buff IMO, (Jinx's is 80%, but it doesn't stun so maybe that's fair,does more on hit, but jinx's has extra percent damage.

Hotdogs7/12/2014, 3:17:55 AM1 votes

i think she really needs to have another active ability to be viable in a non awkward way. i think that focus attack should be a aa reset and instant, or it should increase her range. its not fun to use weak abilities , take power awa from her other abilities.