Gangplank [Gameplay Update Ideas]
This gameplay update suggestion will move Gangplank from being this support, tank, bruiser, fighter, melee carry, pirate to being a pirate Marksman and/or Fighter. I will treat this like a champion concept while giving ideas for Gangplank that will help him out. This suggestion will lower/nerf his basic statistics to be in line with a normal marksman with the gained ability to always be a ranged champion if he so desires.
Basic Attack Range: 125 units
Parrrley (Passive): Gangplank's next basic attack within 5 seconds will critically strike whenever he casts an ability. If Parrrley takes down an unit then Gangplank gains 7 bonus gold and resets *Parrrley's *effect.
Weapon Swap (Q): Cooldown: 1 second Active: Gangplank switches between his pistol and his sword.
Pistol: Gangplank's basic attack range is increased by 400/425/450/475/500 units (525/550/575/600/625 units as his basic attack range).
Sword: Gangplank's basic attacks deal (+6/9/12/15/18%Total AD) magic damage per second and slows for 15/20/25/30/35% for 2 seconds.
Remove Scurvy (W): Cooldown: 24/22/20/18/16 seconds; Cost: 70 mana Gangplank eats a large amount of citrus fruit, instantly removing all crowd control effects on him, as well as healing himself for 12/14/16/18/20%(+1% per 10AP) of his missing health.
Raise Morale (E): Cooldown: 22/20/18/16/14 seconds; Cost: 50 mana; Range: 1000 units Passive: Gangplank is granted 3 bonus gold every time he takes down an unit. This bonus doubles to 6 when Gangplank takes down a large minion, large monster, champion, or structure.
Passive: Whenever Gangplank uses Parrrley then Raise Morale's cooldown goes down by 2 seconds.
Active: Gangplank fires into the air to grant him 50% movement speed for 4 seconds and nearby allied champions within range half this amount.
Cannon Barrage (Ultimate) (R): Static Cooldown: 2 seconds; Cost: 50 mana; Range: Global Gangplank signals his ship to fire a cannonball at the target location to deal 50/100/150(+60/80/100%Total AD)(+50%AP) physical damage to struck units in a 300 unit radius. Each cannonball takes 14/11/8 seconds to create and a maximum of 3/5/7 cannonballs may be stored at one time.
~ Stacona