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Gangplank [Gameplay Update Ideas]

Stacona··3 votes·577 views

This gameplay update suggestion will move Gangplank from being this support, tank, bruiser, fighter, melee carry, pirate to being a pirate Marksman and/or Fighter. I will treat this like a champion concept while giving ideas for Gangplank that will help him out. This suggestion will lower/nerf his basic statistics to be in line with a normal marksman with the gained ability to always be a ranged champion if he so desires.

Basic Attack Range: 125 units

Parrrley (Passive): Gangplank's next basic attack within 5 seconds will critically strike whenever he casts an ability. If Parrrley takes down an unit then Gangplank gains 7 bonus gold and resets *Parrrley's *effect.

Weapon Swap (Q): Cooldown: 1 second Active: Gangplank switches between his pistol and his sword.

Pistol: Gangplank's basic attack range is increased by 400/425/450/475/500 units (525/550/575/600/625 units as his basic attack range).

Sword: Gangplank's basic attacks deal (+6/9/12/15/18%Total AD) magic damage per second and slows for 15/20/25/30/35% for 2 seconds.

Remove Scurvy (W): Cooldown: 24/22/20/18/16 seconds; Cost: 70 mana Gangplank eats a large amount of citrus fruit, instantly removing all crowd control effects on him, as well as healing himself for 12/14/16/18/20%(+1% per 10AP) of his missing health.

Raise Morale (E): Cooldown: 22/20/18/16/14 seconds; Cost: 50 mana; Range: 1000 units Passive: Gangplank is granted 3 bonus gold every time he takes down an unit. This bonus doubles to 6 when Gangplank takes down a large minion, large monster, champion, or structure.

Passive: Whenever Gangplank uses Parrrley then Raise Morale's cooldown goes down by 2 seconds.

Active: Gangplank fires into the air to grant him 50% movement speed for 4 seconds and nearby allied champions within range half this amount.

Cannon Barrage (Ultimate) (R): Static Cooldown: 2 seconds; Cost: 50 mana; Range: Global Gangplank signals his ship to fire a cannonball at the target location to deal 50/100/150(+60/80/100%Total AD)(+50%AP) physical damage to struck units in a 300 unit radius. Each cannonball takes 14/11/8 seconds to create and a maximum of 3/5/7 cannonballs may be stored at one time.

~ Stacona

6 Comments

MrBuffington1 votes

I'm wondering if your gameplay updates will improve the damage on his ult, at the moment it's super inconsistent and unreliable. Also does his passive proc on his weapon switch? Having a ranged crit every two seconds (or 1 second if you're in melee range) is sort of ridiculous. I like your change to his Q though, it's interesting, a lot like Jayce

Stacona1 votes

Weapon Swap will be considered a toggle ability, so it cannot proc things like Sheen and this variation of Parrrley. Every time he uses a cannonball on Cannon Barrage it will proc things like Sheen and Parrrley to give good synergy between weaving his ult and passive together.

The change I wanted most from his ultimate was to let it remain global, but to remove the randomness of his current ultimate (this obviously means the slow needs to be removed, but made the damage physical instead of magical mostly since cannonballs landing on your face make more sense to be physical contact and not magical) so by removing the randomness what this ends up doing is allows the Gangplank user to feel a lot more satisfied for landing his cannon balls on the enemy and a lot less annoyed at every cannon ball missing his target since Gangplank is now the captain and is in full control! Also, by removing the skill shot this actually opens up counter play because the enemy can now make a conscious decision to avoid the cannon shots rather than hope to lucky.

The damage deference depends on whether how lucky you get on his current ultimate because can't the max damage be something like 8k magic damage? if you get really lucky at the rank 3 ultimate. But as long as you are good at landing skill shots (and the enemy sucks at trying to avoid them) your average damage should be a lot higher than what it currently is, especially when if you maximize Parrrley (and possibly Trinity) weaving with basic attacks and Cannon Barrages

MrBuffington1 votes

Oh, I understand now, thanks! Seems like he's a lot like Kog'Maw now, still having his ult proc his passive may still be a bit much. He doesn't even have to land his ult to do massive amounts of damage with his crit autos.

Stacona1 votes

You need items and damage for crits to be meaningful, the static cooldown is 2 seconds so it is not like every basic attack is a crit anyways- but this interaction is to try to force the ultimate to be local damage while still being a global ultimate and this way GP cannot have a game breaking impact on another lane across the map

The Red Warden1 votes

The only problem I find is that his new passive is basically Ashe's but better

Stacona1 votes

Ashe's works better for her and how her kit is designed

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