Rework Nid's E
Some people may agree that Nidalee's Primal Surge (human form) is the most obnoxious ability in the game. You chunk her for whatever amount of health and she gets about 80%~ of that damage taken away just by Alt-E. Also it doesn't entirely fit in her new current kit which is a Couger-Assassin role that requires synergy with her human abilities. Instead of making it an insta-heal (which I should add is even more obnoxious when she is ahead) make it a sustain ability. I've thought out a couple concepts that might fit into her assassin sort of role.
#Concept 1
Passive (human):
Nidalee gains bonus attack speed per hit, stacking up to 5 times 4 / 6 / 8 / 12% to a maximum of 20 / 30 / 40 / 50 / 60% Targets hit 5 times get a Hunt Debuff. The stacks will reset if Nidalee changes targets or if the same target isn't hit within 1.5 seconds.
Notes: This takes her heal completely out of the game but provides an easier way of accessing her Hunt mechanic. She would be incredibly powerful and duel very well.
#Concept 2
Active (human):
Nidalee marks an isolated Champion with the Hunted Debuff and gains 20 / 30 / 40 / 50 / 60% Bonus attack speed for 2 seconds.
Notes: This also takes out her heal, but makes her Hunt mechanic easier although only working on isolated Champions (similar to Kha' Zix).
#Concept 3
Passive (human):
Each basic attack puts a stack on this ability (maximum 5).
Active (human):
Nidalee uses all her stacks to heal herself or allied Champion based on the stacks used and grant them bonus attack speed.
Mnimum: 9 / 17 / 24 / 33 / 41 (+10% AP) Maximum: 45 / 85 / 125 / 165 / 205 (+ 50% AP) Heal
Minimum: 4 / 6 / 8 / 12% to a maximum of 20 / 30 / 40 / 50 / 60% Attack Speed
Notes: This removes the idea of getting the Hunted proc that my previous concepts were of but Nidalee retains her support role. Her Heal becomes somewhat harder to access, b
What concept do you guys find the most suitable for her kit?