A simple change to Ashe passive that would make it go from worthless (mid-late game wise) to decent
Instead of being a crit modifier it could be a total attack damage bonus on-hit (think
Q).
It would start at 1.00 and scale up to a certain multiplier (w/e would be balanced, 1.50-1.75 would probably be around what's right).
In the early game there would be no difference, but you actually get items you'd still have a passive, considering that
has almost no damage steroid next to other ADC's this would help her out.