@Scruffy, i'd like to talk with You about the Q ratios on PBE Skarner
Hello there and thank You for paying Your attention to this post. I'd like to know what will Skarner be after this rework. Because the previous rework was aimed at making him a fighter. And it succeeded pretty well, but at the cost of his stickiness. Now, in this new rework You gave him some stickiness (i'm happy with it, and so are the many people who tested him, as from their comments), but in exchange You gut his damage, in the way we all know. Now people speculates about the rework will make Skarner a tank, but You or Morello said You're not going to make him tanky. Now, i'm no PBE tester, but i don't want this to invalidate my opinion, since i've been continously playing Skarner since last December, if i remember well. I'm a big fan of Fighter Skarner, him and another champion are the only two i enjoy playing in this game, so i'm going to ask You: does a stun that becomes relevant only in late game, worth the gutting of at least his Q scalings? his "bread-and-butter"? I know, he deals bonus magic damage along with the stun, but it's not even that meaningful. I'd rather have Skarner's Q scalings back, or at least increased, more than dealing 100 bonus magic damage every 6 seconds in lategame. Or would You like to make the nerf meaningful? Here:
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make his stun to last 1 sec at every rank, or make it to last 0.75/1/1.25;
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instead of bonus magic damage, make the passive to heal Skarner;
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units marked with Crystal Venom will deal xx%(1 stack)/xx%(2 stacks)/xx%(3 stacks) less damage to Skarner (values per stack depend also from passive level); Skarner will deal xx%(1 stack)/xx%(2 stacks)/xx%(3 stacks) more damage to units marked with Crystal Venom.
Thank You for eventually paying Your attention to this. I'll wait for any Your response. Best Regards, EnolaGay45
Friendly note: release Battlecast Skarner please =)!
Edit 1: Added solution 3