Mina San - Gun-Fu Master

Thelmon·7/9/2014, 2:55:18 PM·2 votes·2,172 views

I posted this on the other forums, but thought I should post it here too.

TLDR; This champ has two paths to chose from for each skill, which in turn, affects her stats and stats per level. This basically affects whether she becomes a bruiser or a marksman. So if you don't level up skills, you basically have a champ that would only increase in, maybe, Mana per level.

Mina San - Gun-Fu Master

Look: Young School Girl in Uniform (think Battle Royal) carying two handguns. The Handguns have blades on the top that extend past the tip of the gun (Red).

When attacking beyond melee range, she attacks using bullets. When in melee range, she switches to hitting enemies with the blades on her guns.


Passive 1: Augmented Stance - When attacking with ranged attacks, gains %AS

Passive 2: Augmented Stance - When attacking with melee attacks, gains %AD

Q1: Fading Shot - Shoot Twice at target while dashing backwards.

  *Note:* Once a skill point goes into this path, passive 1 is chosen.

Q2: Strike Back - (melee range) Attacks target twice and knocks them back a short distance.

   *Note:* Once a skill point goes into this path, passive 2 is chosen.

W1: Target Vitals - Shill shot that slows enemy champion for 3/4/5 seconds and deals XX damage. Upon landing the skillshot on an enemy champion, Mina gains a movement speed bonus for the duration of the slow.

W2: Name - (Melee Range) Stuns target for one second while dealing XX damage. Mina cartwheels to behind the target.

E1: Bullet Time - Does a Round off to back handspring to double back flip towards target location (Too much?). Dodges incoming projectiles and reduces damage from skills by 30%. After landing, has an attack speed boost for X seconds.

E2: Closing the Gap - Runs towards target at great speeds. During run, incoming damage is reduced by 50%. Immune to stuns but vulnerable to slows and knock-ups, silence does not stop skill. (Can be canceled by inputting commands)

R1: Magic Bullets - Infuses bullets with magic. Auto attacks deal XX (ad scaling) extra magic damage for 5/7/9 seconds

R2: Quick Blows - (Melee Range) Hits target 2 times in rapid succession and finishes off with a knock-up dealing XX Physical Damage.


As for stats and skill numbers, I'm up for suggestions. I'm not too good at that part. But base stats should probably be in the Marksmen Range (or a bit lower). And then skill paths could provide a set skill bonus plus per level skill bonuses to make up the difference. So basically you'd have a weaker than normal champ for the first three levels, but there's lots of champs that are weak for their first few levels, so it shouldn't be a problem as she would be caught up by level 3 (almost there by level 2 even). Some feedback would be great!

Passives, not the greatest, but something that shows the duality of the champ.

I'm thinking Q should affect the damage and Health Stats. W would affect AS. And E would affect Defense and Magic Resist. Maybe the Ults should give a little boost as well?

Mana or Energy, not sure which would be good. Probably mana, since energy may be op bot lane. Both have to run off the same thing though.

Also as for lore, I don't know anything. I just like trying to come up with champions and skills that would look/feel cool. If someone else wants to take this on, let me know and I will give you my blessing (I doubt a Japanese School Girl would fit into Runeterra, lol).

14 Comments

Thelmon7/9/2014, 3:24:29 PM1 votes

I'd love to see what a Rioter thinks of this idea. Not necessarily the champ itself, but the concept of having a champ with different skill paths.

Thelmon7/9/2014, 5:07:43 PM1 votes

Is it bad? No one's said anything ... or liked/disliked.

item 3070 Amumu item 3070

Thelmon7/9/2014, 11:07:31 PM1 votes

I hereby release all rights to this idea to Riot. Turn this into something ... before it dies into the abyss of champion concepts.

RiotRiot Sotere7/10/2014, 8:24:10 AM1 votes

Some interesting ideas! It would definitely give a lot of flexibility to the player of the champion. Playing with the skill level-up paradigm is not something I've given a lot of thought to so at first glance the full potential of the kit is hard to grasp. Will give it some more thought!

I do think we're missing an opportunity for gunchuks, though.

Hyrum Graff7/10/2014, 2:53:40 PM1 votes

I pretty much agree with what you said at the end - some of the kit feels a little... what's an antonym for elegant?

The biggest issue with it, IMO, is the passive and the ranged ultimate. They're just straight-up stat boosters; I feel like you could do something so much cooler with them. Additionally, her melee ult feels a lot like Xin's q.

I'm having a hard time wrapping my head around how I would level up my skills right now, but depending on the tuning, it seems like one of two things would happen:

  • When picking skills, one would always be stronger than the other, regardless of whether you're building melee or ranged. I'm specifically thinking of W here: depending on how strong the slow/MS buff are, it might just always be better to get W1.
  • When picking skills, you'll always take the 2's if you're building melee and the 1's if you're building ranged.

This isn't bad, necessarily. Here's what I'm more concerned about: you're probably making this choice in champ select. If you're taking her to the adc role, you're probably going to build and skill as a marksman. If you're taking her jg, you'll probably build/skill as a bruiser. She could go either, in top, and I doubt she'd go mid in this meta. The fact remains: even when you have a choice, you've probably decided in champ select. It's not a choice like, "Go bruiser if you're losing lane, carry if you're winning." So, that begs the question: If you're going to choose your skill path and build in champ select, why not just split her into two separate champs? My suggestion:

Each time Mina levels up a skill, she can choose whether to put it in the first or second path. Previous points in the ability are converted to the path that most recently received points. Ex: Mina has a rank 2 Q1. She levels up, and puts a point in Q2. She now has a rank 3 Q2.

This way, she can actually adapt to the circumstances and fill either role more or less on demand.

My final concern is that her melee kit seems really binary, like she'll almost always run the exact same combo: E2 to gapclose, W2 to get behind them, Q2 to knock them back towards your team. I could see the knockback being used defensively, occasionally, but that's about it.

As an aside, E1, Bullet Time, has the same name as Miss Fortune's ult.

Also, Frozen Mallet seems like it'd be really strong on Mina.


Now that I've given my criticism, let me say that I love duality in champs, that this concept seems really cool, and has the potential for tons of different builds (which I also love - AD bruiser Karma FTW!) and that I'd love to see where it continues to go.

Best of luck,
Hyrum Graff

CupcakeTrap7/10/2014, 7:08:41 PM1 votes

Why is her name "Everyone"?

Does she have a cat named Nemo?