[Taric Rework]
My ideas for a rework on Taric, since he is currently overshadowed by a dozen supports that do his jobs much better.
Passive: After using an ability Tarics next basic attack deals bonus magic damage over time based on Tarics Armor and Magic Resist.
Q: Taric shields an ally with his gems. The target ally champion receives a moderate shield for a few seconds. After the time is up any remaining shield is doubled and converted into health.
W: Taric smashes the ground with his hammer crushing the land in a long line in front of him. This causes a wall of land and gems to spike out of the ground creating an unpassable wall from his cast point to the end of the casting range. All enemies caught in the wall DURING activation take damage based on Tarics Armor, are knocked back to one side of the wall (the side they were closer to) and stunned for a short time. The wall fades after a few seconds.
E: Taric shoots a beam of light from his gems. Target enemy champion is slowed for a short duration takes damage based on Tarics Magic Resist and has all damage done to them amplified by a small percentage for a short time.
R: Taric changes the color of his gems to alternate his defense. Taric also gains a very small speed boost for a very short duration upon being toggled. This skill is available at level 1. When toggled ON Taric swaps 80% of his Armor and Magic Resist with each other. (Example: If Taric has default 300 Armor and 100 Magic Resist. Toggling this ability will take 80% of each, 240 Armor and 80 Magic Resist and swap them. His defenses will then be 140 Armor (300 - 240 + 80) and 260 Magic Resist (100 - 80 + 240).