Reils (Marksman / Manaless)
#Reils, The Living Machine
#Stats
Health 375 (+81)
Health Regen 4.0 (+0.74)
Range 550 (Ranged)
Attack Damage 46 (+2.175)
Attack Speed .656 (+2.8%)
Armor 12 (+3.0)
Magic Res. 30 (+0)
Movement 330
##Abilities
Passive: Rail Charge
When Reils successfully auto attacks an enemy Champion he marks them with a Rail Stack. (Max 5). Reil stacks decay over 10 seconds (1 stack every 2 seconds).
2nd Passive: Rail Gun Overcharge
If Reils uses an ability against a champion with 5 Rail Stacks, his ability has an additional effect. Rail Stacks are consumed and champions cannot be marked for 12 seconds.
Q: Railshot [Range 550] [Skill Shot]
Reils charges his Rail Gun charges his Rail Gun instantly dealing instant damage and true damage to neutral monsters and enemy minions.
Deals 10/30/50/70/90 +(110% Bonus AD)
Instant True Damage (To enemy minions and neutral monsters) 8/16/32/64/128 (10% AD)
Railshot Overcharge:
Reils charges his Rail Gun for .15 seconds and fires a quick burst of energy dealing DoT over 4 seconds and additional True Damage to Enemy Minions.
Deals 5/8/12/16/20 (+4% AD) DoT Total 20/32/48/64/80 +(20% AD)
Instant True Damage (To enemy minions and neutral monsters) 15/30/60/120/240 (10% AD)
CD 16/13/10/7/5.5 seconds
W: Calibrate
Passive:
Reils gains additional AD based on his bonus AD.
Bonus AD 10%/15%/20%/35%/50%
Calibrate Overcharge:
Reils's auto attacks against a marked champion consume Rail Gun Stacks and deal additonal damage and are revealed for 4 seconds. In addition Reils gains additional movement speed after the marks are consumed.
Bonus AD 12/38/64/80/96
Bonus MS 10/20/30/40/50
E: Nano Dash
Reils dashes in the direction of the cursor a short distance being untargetable for the duration of the dash
Nano Dash Overcharge:
Reils dashes in the direction of the cursor a short distance being untargetable for the duration of the dash. His next basic attack against a marked Champion consume the marks and gains additional 100% critical strike.
CD 13/11/9/7/6 seconds
R: Railblade
Reils changes the ammunition in his Rail Gun to amplified Rail Ammo. Reils's basic attacks for the next 8 seconds increase his attack speed and every 3 hits deal % Health Damage to targets.
Bonus Attack Speed per Hit 2%/4%/6% (Cap. 10%/20%/30% Bonus AS)
Percent HP Damage 4/6/8%
Railblade Overcharge:
Marked targets' are dealt % health damage in true damage and consume all Rail Stacks. Champion's whose stacks are consumed this way can still be affected by his Passive for 6 seconds after the stacks are consumed.
Bonus Attack Speed per Hit 2%/4%/6% (Cap. 8%/16%/24% Bonus AS)
Percent HP Damage 8%/12%/16%
CD 110/80/50
"Why is Reils called the 'Living Machine'?"
He doesn't fight based on how much energy he has left in him, he fights based on how much energy is in his Rail Gun.