Am I the only one who disagrees with MU (model update)?

Cacahao·7/25/2014, 2:01:16 PM·11 votes·4,679 views

Hello! just wanted to share my opinion about model updates and ask a few questions.

First of all, I want to say that I like LoL in general, and as a prove of that I have spend few years and some money in my europe account, so this is not to blame Riot for their work, I'm just afraid of they favor MU over VU.

I'm afraid due to even if it upgrades the actual ingame model they dont make me feel the same "hype" and instead they seem like stealing time from VU work. So my question is... Why MU instead of a good VU directly?

To me MU feels like a fast patch on something that needs to be redone and that feels bad, and im afraid Rito stop making VUs :S

26 Comments

Rune Ocarina7/25/2014, 3:06:57 PM5 votes

I also feel an MU is just a quick fix and would prefer a VU if it happened to my favorite champions. crosses fingers hoping Riven gets a VU in the future with some J or K pop dance like most of the other females in league

Also, I envy a lot of newer or recently VU champions who have loads of lines to say in game while older champions are extremely limited. I feel a champion who gets a MU is thrown to the back of the list in priorities for an actual VU and with the pace Riot is going at it could be years before we return to that champion.

RiotIronStylus7/26/2014, 6:48:47 AM4 votes

So.. good points. It's something we discuss a lot internally. What's the scope?

Thing is, VU's do take a while. Especially depending on the champion. In general, here's some basic things that can effect scope:

Concept iteration - How many variations or possibilities of the champion are there before we settle on a direction and start production?

Model complexity - Does this character have multiple states/stances/etc? How many actual models and components does the champion need? Guy with a sword is a lot simpler than girl with 3 weapons.

Animation complexity - Does this character require significant secondary or tertiary animations such as cloth movement?

VFX complexity - Does this character have a ton of VFX? A melee champion might have less complex of a VFX load than a caster.

Skins - How many skins does the champion have and what complexity level are they?

Those are a few points that we mull over. VU's, in terms of art production, are as much work as an entire champion minus the kit. Essentially a VU is a kit-locked champion. When we go through our lists of potential VU's we grade the existing champion. Our producer had a cool idea to create an excel spread sheet where different artists from the various disciplines (Concept, 3D modelling, Animation, VFX) to grade each of those aspects of the champion. We did that, then cross-referenced those grades across different aspects of the champion such as visibility, pick rate, etc. Depending on the variables you highlight, different champions come to the top. We don't absolutely abide by what the document tells us, it's just a tool to quickly parse the data.

Generally, if a champion gets a poor grade across all of these categories we take action and take them in consideration for pre-production.

Thing is, there's some champions which while they don't have failing grades across those parameters, we still want to give them love. However a full-blown VU might not happen to them because they technically aren't some of the worst offenders. In these cases is where we consider model updates. If a character's rig is healthy then we can make a new model that fits the proportions of the rig and create a cleaner, more detailed, better textured model. While a VU that requires creating an entire character from scratch can take months, depending on the criteria I've listed above, a model update might take weeks.

This is all still a discussion we as a team are having. What's the best course? We want to be constantly delivering value to players. Is that done best by inching through characters one at a time through VU's? Or is it a tiered approach that included texture updates, model updates, and complete visual updates? I haven't yet decided. Though my personal thought is that some champions don't need the complete overhaul. I want us to be able to deliver maximum satisfaction to players, and not let thier favorite champions stay untouched for years. Texture updates and model updates are a way to compromise and optimize.

Would I like us to be able to burn through VU's faster? Yes, of course. However, right now we're only in a position to deliver the cadence of big projects at our current pace.

12tales7/25/2014, 2:15:27 PM3 votes

I mean, if VUs could be produced in the same space of time, that'd obviously be great. Still, it's kinda like saying "I wish you'd have bought me that gift instead of the other one." If Riot is continuing its efforts to constantly update League's visuals, I'm happy, regardless of the scope of the individual changes.

Flamecowz7/25/2014, 2:05:43 PM2 votes

You're not alone my friend. I too feel that Model Updates are not that special. It's one thing if it is a completely different ingame model but i feel that a visual upgrade is much better.

Cacahao7/25/2014, 6:39:11 PM2 votes

Sorry, maybe i didn't explain myself well.

What I'm trying to say is that I dont want a MU if that means a VU getting longer because they invested time in MU instead of VUs. I hope some red could say me "no! MUs dont take even a single second from VUs". If this is the case, then I agree with MUs or TUs (texture updates), if not... well, I just do not want them.

Angry Monster7/26/2014, 5:40:14 AM1 votes

Is MU even a real term? never seen riot use it. I have seen the term texture update before though and i think you mean this. Actual champ models are done during a VU. VUs are complete overhall of the champ down to the rigging and a rebuild.

So a texture Update(TU) is for skins that just need a touch up to make them look better. These are often done as side projects to allow artist time to clear their head and take a break from constantly doing the same thing and getting lost.

To have the fear over VUs is sorta silly. Riot has never said that they are not going to do more VUs, in fact i think there is a list of at least 10 champs that they want to VU on. Vus almost as long as creating a champ from scratch.

Mistress Madoka7/25/2014, 6:18:15 PM1 votes

I Understand where you're coming from, but please keep in mind that when they do an MU they also tweak the textures to make sure they fit and look good. It's also good to make sure your 3D models continue to look up to date. For some examples of this failing, see Pantheon's feet, Taric, Urgot, and Gragas. However, oftentimes VU's entail an MU. These are often the less Drastic VU's, Like Soraka or Garen. The More drastic ones such as Twitch or Heimerdinger I wouldn't say have Model "Updates", but rather Model "Upgrades"

gulgolet20007/26/2014, 10:02:19 AM1 votes

Thought I was the only one who thinks that way.. :P