Garen's Kit Issues, and How it Limits His Itemization
When I first started playing League, I picked up Garen and immediately loved him. His kit felt fun and rewarding, especially since it was easy to learn about how to build a tank with his naturally tank-friendly kit.
However, as I continued to play him, I realized that there were some choices which no one, including myself, ever made to build Garen with. As some people may know, Garen's Q and E can both critically strike, which is actually a pretty powerful bonus to his kit. Unfortunately, this is also counter-intuitive to our Demacian friends nature as an off-tank fighter.
Why would someone want a bonus to his critical strike chance, when he would never build it? So I attempted to answer the question myself - and found out almost immediately.
Since Garen's E deals damage (roughly) every second in an area of effect, building attack speed - something which goes hand in hand with critical strike chance - would make that ability more of a detriment than a value. His overall damage per second would drop because his attack speed would hit the enemy faster than his E would when he used it.
This is probably why no one would build a Wit's End on him, even though it would synergize wonderfully with his ult. This is also why no one would build Static Shiv or Phantom Dancer either.
This reveal of information led me to wonder how the problem could be remedied, and I came up with a solution:
Allow Garen's E to scale with attack speed.
As an example, if Garen has (x) attack speed, his E hits (y) more times. In order to keep one ability from having too much power, the "movement through units" perk on his E could be removed. Maybe something else? Just a suggestion.
This would add an additional role to Garen, which is what I wanted convey as a possibility from the start. Not only could he be built as a tank, but as a dedicated fighter as well.
In summary; I have felt that Garen is limited by his awkward kit, and having his E scale with attack speed in some way could help remedy that. I'm not sure if this would make him super powerful, but it would open up a secondary build path for players to follow.
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is pretty perfect, and
can help alot aswell.
that would be 6 viable off-items for garren, wouldn't call that a limited itemization for an off-tank