Is Urgot Really a "bad champ"?

xredstarriddlax·7/27/2014, 6:37:13 AM·1 votes·1,872 views

Once upon a time it was Urgot free week, and I thought "hmmm who's this weird lookin guy?Urgot" so I played him and began to like the crab and later proceeded to buy him. It was only after I bought him that I began hearing about how he was a "bad champ" or a "troll pick"(yet suprisingly I never got hate when picking him). I on the other hand disagree, I believe that Urgot does have potential, but is inconsistent/unreliable and/or difficult to master. To continue the conversation I ask that you look at a few of my Urgot games: http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/1441091330/210125978 http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/1470067500/210125978 http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/1400036745/210125978 http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/1442419308/210125978

You'll notice that most of my victories with Urgot(though rare) are total stomps, and the loses are the same thing, just not in my favor XD. I believe that to play Urgot to his full potential you need beefy teammates to jump into a team without fear to grab their attention while you stay safe in the back. Urgot can be best compared to a mortar squad or artillery in the military, you provide offensive support for your front line soldiers from the back and they keep the enemy from pushing through to you. "but isn't that the job of every ADC/marksman?" you ask, well yes but urgot does not do this well when he is a focus in the fight(unless hes fed :P). If I am fed as Urgot I can easily kite and kill multiple enemies alone, be it back to back or similtaneosly, but this is not the case on an even playing field.

So to clarify this is not me telling Riot what I want "fixed" on Urgot, it is simply me pointing out what the current Urgot is capable of. Though inconsistent, he is a quality champion if played correctly, and could easily steamroll if he picks up a few kills early on and keeps the streak going. What usually works for me is to lag slightly behind the rest of my team before a fight and after the enemy sets their sights on your team(A.K.A not you) you unleash a barrage of E's and Q's, and an ignite-ult to secure the kill on any valuable targets. Sry if this is a bit ranty but I would really appreciate any opinions on this matter, be it hate, or loveitem 3110. thx for reading

8 Comments

Hiphoppopatomus7/27/2014, 6:53:47 AM3 votes

I think the problem with urgot is that he just doesn't have great synergy between his ult and the rest of his kit, or scaling in general. He's a beast against champions who can't deal with him or dodge his E. But late game, your damage isn't as high as some other ADC's because your Acid Hunters don't come out as quickly as auto-attacks/ don't crit/ don't lifesteal. Your shield is negligible lategame unless you've built some form of tank stat, meaning you'll do that much less damage. And his Q is incredibly limited in the mortar strategy by how well you can land an E.

I've recently read some interesting things on Top-got. It seems like the most viable place for him as a decent counter to some champs who can't deal with ranged harass well. Not to mention his passive causes 15% less damage dealt by the enemy. But as an ADC I don't see him as being a good pick because his sustained damage just isn't as high and reliable as a fed Caitlyn or Tristana or something.

Also, he has no escape. Mortaring is only viable if the enemy can't get on you, but with the mobility creep in this game, not having an escape as an ADC-got can be game changing at times. His only escape options are to slow himself down by attacking backwards with a shield on only really slowing one person out of possibly many coming at you. Or to ult INTO the enemy and hope the tank stats are enough from the ult.

So most likely, this is why when you are behind you get stomped. Urgot has very little comeback potential and with poor scaling there is no chance to come back. When ahead he has insane range poke after hitting an E and has a shield/position swap/decent slow to really lock down his lead.

I love urgot, though. He's such a crabtroll

BlueBuffandChill7/27/2014, 8:23:14 AM1 votes

I used to play alot of urgot i got pretty good with him he is alot of fun just no one plays him :'(

Serpents Embrace7/27/2014, 8:30:46 AM1 votes

He's purposefully weak right now.

His kit is interesting, but the way it's implemented there isn't a lot of counterplay around what he does. So he's was an absurdly powerful lane bully that didn't go anywhere in the late game because he can't build for it. When his Qs do any real damage it's oppressive because his E is so easy to hit. And then added with the slow from his shield it wasn't even easy to get out of the auto-lock range.

They're reworking him eventually, so in the meantime he's just sort of...set aside.

If you enjoy playing him, though, by all means continue.

CharQueen7/27/2014, 9:28:58 AM1 votes

I honestly cannot wait for them to redo Urgot under their philosophy of strengths and weaknesses because Urgot is the strangest and most inconsistent character I have seen in matches. From dominating to being a bump on a log...and victim of some of the strangest builds I've ever seen...Urgot is dripping with unattainable potential. Which reminds me...http://canned-sardines.deviantart.com/art/Yohgot-468940925

GainsAndGames7/27/2014, 11:36:00 AM1 votes

Urgot is a mess namely for these two crippling reasons.

  1. His ultimate does absolutely zero damage. WW and malzahar ult basically are the same thing, does a TON more damage, and doesn't put WW into nearly as much danger.

  2. His Q is reliant on an easily dodgeable skill-shot E to do pretty much anything, and spamming it (which is necessary to do anything on urgot) requires his first item to be a tear 90% of the time. His Q early game scaling is terrible too.

RestingMoth7/27/2014, 12:31:50 PM1 votes

I really like Urgot too, I just started playing him this week since he's free. I always do consistently well, and I think his ult is really underrated. All you need to do is use his ult on the enemy carry in teamfights, and if you've been building tanky, you ult turns you into a brick wall for 5 seconds. Plenty of time to high tail it back to the safety of your tanks while the enemy mage or adc gets stomped flat by your team in a second. then use E-Q to pump out tons of dps to the tanks who get their armor shred because your W is active and you ace the enemy every time. In support for his ult, I take Flash and Ghost summoners. He doesn't need heal, ignite, or barrier. That's just my take on him though, and I do really well. I don't think he's that great of an adc though because his lane bullying potential is greatly nerfed against two enemies. He also roams really well. No escape, but great dueling ability.

Tulare7/27/2014, 2:10:43 PM1 votes

I've been playing Urgot primarily as an aggressive support lately. Noxian Corrosive Charge shreds armour, Zaun-Touched Bolt Augmenter reduces his target's damage output, and his Terror Capacitor/Acid Hunter combo slows the target. Those toys scale with levels rather than stats so he can afford to build situationally either as an off-tank or as a supplemental fighter.

ZXDYKioaMx7/27/2014, 4:58:48 PM1 votes

Its his kit synergy. I love ADC build Urgot bot or top but the problem is when you build AD Urgot his ultimate becomes a suicide kill trade. But if you build Tank Urgot then his ult becomes a good pick for your team but the rest of his kit becomes useless.