So Riot, how do we balance Jax? (Besides banning him...)
As it stands right now,
is the fifth most popular champion in the game, and probably would be #1 if he isn't currently banned in 85% of draft picks, followed by
at around 80%, despite the removal of her silence. While I think LeBlanc is still a very big problem, and only a Nidalee-esque rework is going to fix her, this is mainly directed towards the Armsmaster of the League, who in my opinion is the most unbalanced champion in the game at the moment. Here's my reasoning behind this...
1. Jax is the only champion in the game that has a passive that can proc off itself. Garen, Mundo, Singed, and Vladimir are some champions whose passive scales with their builds, but Jax's also scales off the passive itself. Whenever Jax autoattacks's a minion or champion, he increases his attack speed. Which means that as he gains attack speed, he can attack more times, which in turn gives him more attack speed. This allows Jax to easily hit 6 max stacks of his passive late game in no time at all, allowing him to burst down and outduel any champion 1v1.
2. Like LeBlanc, Jax has a gap clear and an immobilize. Remember how Riot was talking about completely reworking Lee Sin on account of the fact that he could jump away from any situation? Jax is like that except even worse. His Leap Strike cooldown is significantly lower than that of Lee Sin's Safeguard, and at level 2, it is equal to that of Lee Sin's Safeguard pre 4.5. So basically once Jax levels that up (which everyone besides me does first) Jax gets a gap clear on 6 seconds that can jump to wards and minions at no trade-off. Sure Jax doesn't get a shield during that time, but that's where my next point comes in.
3. Jax has a 2 second INVULNERABILITY to auto attacks, that scales off of how much attacks it blocks, AND a hard crowd control. This is a big problem. It is easily one of the most overpowered abilities in the game right now, and coupled up with a Leap Strike, Jax can lock down even the fastest of champions. Unless your name is Olaf or Gangplank, you are not safe from the almighty power of Jax slapping you silly with his Counter Strike Leap Strike combo.
4. Jax has a perma ult that makes him do magic hybrid burst damage all the time, and gives him huge defenses if he builds all damage. Jax is meant to be a duelist, but as it stands right now due to his Empower and Grandmaster's Might, he's a tanky burst AP casting AD assassin that excels in literally leaping in and autoattacking champions to death, then lather, rinsing, and repeating for the Pentakeelz. But isn't Jax is extremely squishy if he builds all damage? Correct. But that's why you can build him as a tanky bruiser. His Grandmaster's might active may suffer as a result, but your defenses are permanent anyways, so it doesn't matter. You can activate the ultimate to literally be the front line of an all out assault in a 5v5, and STILL pick up a pentakill. But Jax has SOME form of counterplay right? Of course. But...
5. Jax's true counters are either not viable in the current meta (
), or he outscales them late game where his true power shines (
.) And let's not forget the multitude of champions he counters top lane (not even going to bother listing all the champions he counters, cuz it's almost all of them.)
In conclusion, if I had to sum up Jax's biggest problem right now, it's the LeBlanc issue of having your cake and eating it too (going all in, and still having an escape option afterwards.) I have a couple ideas on how to fix Jax...
**1. ** Have Jax's passive scale whenever he gets hit by a champion ability or autoattack, and allow his basic attacks to refresh the duration, but not the ability to stack it himself.
2. Double Leap Strike's cooldown, and either give it a reduced cooldown when he leaps to an enemy champion, or refresh the cooldown when he kills or assists one.
3. Have Counter Strike block ONE autoattack or ability for 2 seconds, or have it stun when he autoattacks an enemy, and have a stun duration of the remaining time his ability. No cancelling it out himself, no increased damage for blocking an enemy attack.
4. Switch the active and passive parts of Grandmaster's Might. Lower Jax's base health and health scaling so he isn't the #2 highest health champion at level 1 behind Gangplank, and #3 highest health champion at 18 behind freaking Sion and Alistar, two of the tankiest champions in the game.
If you don't agree with the nerfs by themselves, here's some style points to make Jax's currently awesome kit cooler.
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When Jax empowers Leap Strike, have it do magic AOE damage within 200 or so units. Jax literally hits an enemy so hard it explodes.
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Allow Jax to Empower Counter Strike, have it knock up and have him spin to win (like a mini Wukong ult.)
So Riot please? I don't want to see Jax turning into Kassadin 2.0. And if you're not willing to at least tone Jax down slightly, at least buff Garen, Gangplank, Malphite, and Olaf so that they can curb the old new top lane god.