@Riot Why does Kallista's W block Mark/Dash snowball?

Akali MIA Care·6/28/2015, 3:24:00 PM·6 votes·1,072 views

Yesterday i was playing ARAM and i tried to hit a low health kallista or something near her with a snowball from Mark/Dash to get closer and secure the kill.

To my surprise, she cast W into the snowball and the snowball hit the ghost but wouldn't let me dash to it. The ghost literally just ate the snowball and continued on its way.

Can this be fixed?

OH and while you're at it can you please fix the buggy pull that darius has? You can literally flash out of its range BEFORE he casts it, and still get pulled. It's been that way for a while now and it's cancerous as hell to gameplay. I've flashed behind a darius, taken a thresh lantern, and somehow still managed to get pulled by the pull that missed by a mile. Come on now riot, is this working as intended?

6 Comments

Råphtałia6/28/2015, 5:25:02 PM2 votes

Yea, the senital shouldn't block snowballs

kile1476/28/2015, 6:25:51 PM2 votes

Darius pull is sorta working as intended. It's a known limitation of AoE abilities like that, Chogath silence works the same way. Basically the ability acquires targets when cast, but doesn't affect those targets until the cast time is over, meaning that even if you leave the area you are still considered targeted by the ability.

I think that the simplest solution is to remove the cast times on those abilities, or at least Darius's pull. Right now giving you time to react to it only gives the illusion of counterplay, since you think you can escape when you actually can't, so just making it instant would at least prevent you from wasting an escape. Cho's silence could go either way just because the cast time gives some people like LeBlanc time to chunk him before they are silenced, even though it also causes some people to waste escapes because the ability still kills you.

Obviously overall the best solution would be to clean up the code and make it so that these abilities acquire targets when they appear to, but since Riot hasn't done this yet I assume there are technical limitations to doing that and in the meantime some QoL changes could make them more tolerable.