Player Gets +400 Gold For Killing a Tower [GAMEPLAY]

DiddyRies·6/20/2015, 11:22:01 PM·15 votes·1,639 views

In a game that I was spectating today, I noticed that my friend was awarded +400 gold for killing a tower in-game.

Looking into the in-game bug further, I discovered that the game engine awarded BOTH him and the minion for simultaneously killing the tower. Only the player that solely killed the tower awarded the +400 gold; the other four players received the standard amount of gold.

The player was on the Red team and had destroyed the first of Blue team's bottom towers when this event happened.

Steps to reproduce: Use gameplay regression testing to analyze if a player receives +400 gold in the rare event that both he or she and the minion simultaneously destroy a tower.

I couldn't get a screenshot of this while in spectator mode because when using the Prt Scr function in Windows 7 and using paint to enable pasting the screenshot all I get is a black screen. Why does this happen?

Good Luck, Dougtehownerer

6 Comments

xRNG6/20/2015, 11:26:08 PM2 votes

http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/1862261473/356495?tab=overview

Look just before 14 minutes, it gives credit for the tower kill to me and the minion. I noticed the 125 gold pop up twice so I asked my friend to spectate me to confirm that I really did get the extra gold

Terchio6/21/2015, 5:41:14 AM2 votes

I don't have much to go off of, but the Match History shows all 11 towers falling, and shows 11 different tower kills. It also shows the first top and bottom towers both falling simultaneously at 13:21. I think it gave double gold because it was literally two towers falling.

DiddyRies6/20/2015, 11:27:12 PM1 votes

I guess we can give some of the credit to Alelujah.

Vaalon6/20/2015, 11:34:59 PM1 votes

"When PrtScr doesn’t work for a fullscreen game (or sometimes even a windowed game), it is because the game is using the video-adapter’s hardware overlay (not to be confused with software overlays like those of Steam, Fraps, etc.) This is a special buffer (surface for DirectX games) that software can write to which provides hardware acceleration. By nature, it is just a simple (usually near-black) rectangle that the video-adapter fills in with the output image in hardware. As a result, Windows does not have access to the rendered image, and so its PrtScr handler cannot capture it. This is the same for video-players that use hardware acceleration." source: http://gaming.stackexchange.com/questions/19203/how-do-i-take-screenshots-of-fullscreen-games-on-a-windows-7-pc

DiddyRies6/21/2015, 12:11:10 AM1 votes

Thanks Vaalon, I appreciate the insight.

Descartes Law6/21/2015, 5:22:39 PM1 votes

press f12 to screenshot league then find your riot games folder which contains the screenshot folder