Snares an Stuns

Fushumang·4/7/2016, 4:46:01 AM·2 votes·350 views

I am not sure if it was ever Riots intention to allow them to stack. But this is becoming a problem. Its allowing them to have immobilize the enemy for a very long time which results in a death an is very hard to come back from when it keeps happening especially on Aram. For instance Lux with her Q light binding and Morgana with her Q dark binding on a champion under their turret then Morgana casts Tormented Soil. Your stuck their for till your dead because the snare last over 30 sec. This is a big problem an need to be fixed where the stuns and snares can not stack or they get canceled out. I understand how it can be a utility but its actually causing a big problem now. Please fix this in the next patch guys

4 Comments

KrisBerry894/7/2016, 5:10:55 AM1 votes

with a team comp with a Lux Morgana DrMundo Leblanc Garen you have slows, silence, stuns, and pools. it makes it harder to get away even if you have a champ that is able to get away and summoner 4 doesn't work. But you get slowed twice and then Lux throws her snare, then Morgana stacks hers on and her pool is under you the entire time. Now if the doesn't kill you outright then Leblanc comes in with her gap closer that can stun and you are then dead. OR DrMundo is throwing summoner 32 with his "pool" on along with Morgana pool and you are dead.

this makes it hard both early and late game to where you can't be a viable part of the team and do end up feeding. It doesn't matter how much magic resist you may or may not have and health regen doesn't work either with a team like this. So unless you're a tank with an (almost) complete build. You will never be able to get out of this.

DepressedAhri4/7/2016, 5:32:02 AM1 votes

Being able to land and stack snares is an important part of the game, and so is dodging them. Also, if you were not out of position, it should be in your team's best interest to block the next snare so you can't get stacked upon, but normally, snare and stun stacking can only happen if you are out of position and/or not dodging properly. While this may seem like it's a broken mechanic, it is EASILY avoidable.